
A sci-fi deckbuilder with RTS-style fleet battles. Discover an epic space opera through a full story campaign, then pursue mastery in a separate roguelike mode.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Flaregate Network is a roguelike deckbuilder with RTS-inspired spaceship combat.

Gameplay alternates between two phases.
Play Phase: The battle pauses so you can play cards.
Take as much time as you need to find the perfect strategy!
Battle Phase: Fleets clash in real time!
No input is required, so sit back and watch the explosions!

Story Campaign: Play through an epic space opera.
Standard (Roguelike) Campaign: Infinite replayability! Use the tools you find to fight your way through a gauntlet of randomized missions.
If your flagship is destroyed, the campaign is lost!

Choose your cards wisely to build the most powerful deck you can!

Will you build a well-rounded fleet, ready for any situation?
Or will you double down on a single strategy with an epic payoff?

Learn the damage type system to counter the enemy fleet.
Explosive damage takes out big ships fast!
Laser damage goes through all defenses, even shields!

Humanity: The invention of the flaregate led to three generations of war, as governments fought to control humanity's expansion into new star systems. The Solar Empire emerged from this dark time as a shining beacon of order and innovation.
Unannounced 2nd and 3rd Factions: Spread across the galaxy as they are, humanity has encountered many forms of life... but none with the spark of intelligence. That will soon change.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Launching the game on the last day of the steam sale without a launch discount is a bold strategy, but I hope it works out, as it does seem like the game is built for future expansion. It's a neat evolution from Keystone, which is a Starcraft 2 Custom map the dev previously made. I have hundreds of hours in Kestone and I have about 10 hours from the demo, but from the end of the demo I finished the story campaign in about 4 hours - the roguelike mode is definitely the main appeal here, and that's pretty good!
The demo as i have played was quite fun and also extensive. Noble of the dev.. For that reason, and small indie games need all the visibility they can get, i will give a positive review. If i change my mind, i may change my review.
Watch out, I suspect the NPC cheats. It'd be nice if we got to see that had a limited deck too, and at least see the random cards they were playing after they played them. Probably the npc units are just too damn powerful. But you do keep coming back for more. Heck, I bought this thing despite my misgivings about it. Hints: What you think is a good signature probably isn't and not using that reserve properly can hurt you. I've found decent success by juggling those with cards that i didn't think aught to be in them.
So far so good, although it's feels very early in development stage, would love to actually play the alien factions. One thing I'd like to see added is ability to check what cards my opponent played, the card that spawns an anarch and shoots missiles was very confusing and annoying, seemed like a bug until I checked discord to see that's how its supposed to behave
I HOPR MORE IS ADDED IF NOT ITS BEATABLE ON BOTH MODES IN UNDER A COUPLE HOURS, PLEASE META
About 20 hours of content. Was worth the money. Nothing special. Being able to control deck bloat more would be nice to really have different builds/runs. Most of the runs I had to repeat were due to back deck drawing from unpreventable deck bloat I could easily see room for this game to expand with playing as the different races and continuing the story (like as the aliens defending against the humans)
Really excellent game. Very quick to pick up and lots of depth. Plays a bit like mechabellum but with card game mechanics.
Broken balance, the missions are literally unbeatable
The story mode was a nice surprise for me, It's the first time in awhile the characters felt well balanced and not forced. The gameplay is an enjoyable loop of autobattling/deckbuilding, however I will say that it is tricky to hyperfocus one strategy. Lots of stage challenges can mess up a deck, so making sure you can cover your bases is important. This leads to generally (in my experience) medium-large decks with rag tag good cards, but signature strategies (one of the boss/elite rewards) guarantee you have that card in your opening hand. The later stages of the Roguelike mode have been rough, but the dev is active and already added some perks to help out the early game, and is looking and adjusting things as of this review. The demo is very good, and you can see if you like the game play plenty with it. It's certainly worth a shot if you want a unique flavor of autobattler/card game.
A very fun and roguelike. The cards are fairly simple, kinda like MTG cards earlier in its lifespan. Which is something I like. But despite the simplicity of many of the cards, theres a good amount of strategy and fun synergies between the cards. Some questionable mission designs, like the ones that brutally punish structure based decks. Other archetypes dont have hard-counter missions like this so its odd that structures of all things are being treated like this. Dev also seems quite receptive to feedback, and makes frequent blog posts talking to the players. Also this dev is the same guy who made Keystone Card game in the SC2 arcade. so if you liked that game, you will definitely love this game. Just keep in mind that its a rogue like, and not a CCG like Keystone was.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| CuckTales 🐓 | $22.5K | 90 | 71% | $6.99 |
| TAMASHII | $22.5K | 346 | 95% | $4.99 |
| Legends of Gems | $22.5K | 146 | 83% | $5.21 |
| Yury | $22.5K | 497 | 46% | $1.99 |
| Natsuno-Kanata: Beyond Summer | $22.5K | 128 | 91% | $10.99 |
| Puzzle Bobble™2X/BUST-A-MOVE™2 Arcade Edition & Puzzle Bobble™3/BUST-A-MOVE™3 S-Tribute | $22.5K | 77 | 60% | $14.99 |