
Flame Keeper is a dynamic, action rogue-lite that sees you restore the Eternal Flame, stolen by creatures of shadow. Fight through a rogue's gallery of monsters in diverse biomes using fiery combat skills. No sweat for a lump of coal like you.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Turkish, Polish, Spanish - Spain, Hungarian, Japanese +1 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
平平无奇,只能这么说
Most people have said the same, lacks finish and there does not seem to be much to the game as it is. Its pretty but it will not engage you for long before you are wondering if there will be a content update. Would not recommend.
meh 6/10
Flame Keeper n'est absolument pas un twin-stick shooter. Melee only, pas pour moi.
oyun baya hızlı eğlendirdi bence yeterli
C'est mignon! Trop cher pour plus de 10 euros. Ca va pas très loin niveau gameplay ou scénario mais on s'amuse un peu. Allez, à moins de 5 euros on se jette dessus
https://youtu.be/wwXfiQgaCQw Mixing a lot of systems in a undersized environment makes the play feel cramped and repetitive, especially due to the frequency of enemy respawns.
The coolest thing about Flame Keeper is all the different buffs you can purchase as you proceed through the game. It's fundamentally pretty simple and repetitive, but the constant "rolling" for new perks, buying upgrades and picking up various little benefits to alter the play style makes the game fun and addictive. You mostly just pick up runes and put them in a fire pit in the first two stages. To do this you need to sacrifice health. You can get health back by defeating enemies, breaking things in the environment and picking up regeneration benefits. On the third stage you have to defend the fire pit. This involves putting life energy into traps and killing enemies as they come. While it's kind of a "tower defense" game here it's so simple and shallow you don't really need to do much once you know how it works. At the end of each of the four worlds there is a boss fight and these are pretty well done. If you die at any point up to the boss or base defense game you have to start the whole level over. This sort of makes it a rogeulite, since you need to pick up specific abilities on the run to ensure survivability, but this game is super easy once you know how to play it. The only really frustrating thing is the "stamina" bar. Jumping eats stamina so if you jump too many times you will be locked in place. On some stages you might get trapped on a platform and die this way. Beyond that, the combat is fun and there's tons of stuff to buy as you unlock parts of the home base. You can upgrade your abilities, buy little "pin" perks, buy new weapons, etc. It's not incredibly complex but there's a ton of variety, and while this won't go down as a classic I had a lot of fun playing through it on both normal and hard difficulty. The achievements are really easy and you don't even need to finish the game to unlock them.
Flame Keeper is a charming little roguelite that I genuinely enjoyed, though it wears out its welcome faster than it should. The art style is adorable, the controls feel smooth and responsive, and the tower defense stages were a surprisingly fun twist I didn't expect to like as much as I did. That said, the core loop — collecting artifacts, draining your health to light the fireplace, fighting the same respawning enemies — gets repetitive by the time you hit the second biome, and the upgrade system never really delivers that satisfying sense of power progression. If you can grab it on sale and go in with casual expectations, there's a solid few hours of fun here; just don't expect a deep or varied experience.
Game is simple and a fun time waster. Lite rogue-like for casual gaming. Nothing too deep as you can get all achievements before you reach the end. In fact, you'll be able to finish it before getting all upgrades. There are some fun mechanics to be had like the 3rd round tower defense things which I am a big fan of. Could be improved or be done better but overall it is not a bad game, just a bit mediocre. I would add a bit tedious and grindy at some point BUT you don't really need to get all the upgrades to complete the game so you don't have to grind if you don't want to. Enemies and bosses have simple timing and rhythm so if you play souls-like game then this would be a breeze. One can even argue that you can use this game to train children and beginners to play actual souls games. Story wise, it is pretty straight forwards and simple. Again, nothing too deep but it should work for the younger demographic, if you are looking for something deeper and more.. well, just more, then this is not it. For the price, worth getting on sale Enjoy! I had my fun with this game. If they can somehow create a sequel and flesh out what they have going on right now, I can definitely see the potential for more fun. XD
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Terrible Laboratory | $43.1K | 389 | 79% | $5.38 |
| Rebounding Life - Season 1 | $43.1K | 87 | 90% | $12.99 |
| Escape Doodland | $43.1K | 192 | 80% | $9.99 |
| Putt-Putt® Joins the Parade | $43.1K | 346 | 94% | $6.99 |
| Midinous | $43.1K | 168 | 96% | $24.99 |
| Runbow | $43.1K | 121 | 86% | $14.99 |