
Flame Keeper is a dynamic, action rogue-lite that sees you restore the Eternal Flame, stolen by creatures of shadow. Fight through a rogue's gallery of monsters in diverse biomes using fiery combat skills. No sweat for a lump of coal like you.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 9 → 0/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.59−70% | 157reviews | 72% | — | $21.4K |
| $11.99 | 19ratings | 76% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game just isn't fun. The mechanics don't mesh well, your health is also your only resource and some enemies can deal over 1/2 your health in a single hit. Fairly short, forced myself to beat it in case there was something missing by the time I finished it. Sadly there was not and I don't feel like this is a game worth playing unless you want the easy steam achievements
Most people have said the same, lacks finish and there does not seem to be much to the game as it is. Its pretty but it will not engage you for long before you are wondering if there will be a content update. Would not recommend.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Turkish, Polish, Spanish - Spain, Hungarian, Japanese +1 more
| $3.59−70% |
| 6ratings |
| 74% |
| — |
| not modelled |
| $11.99 | — | — | — | not modelled |
| $3.99−66% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
https://youtu.be/wwXfiQgaCQw Mixing a lot of systems in a undersized environment makes the play feel cramped and repetitive, especially due to the frequency of enemy respawns.
C'est mignon! Trop cher pour plus de 10 euros. Ca va pas très loin niveau gameplay ou scénario mais on s'amuse un peu. Allez, à moins de 5 euros on se jette dessus
👍
flame is love in the dark
Flame Keeper is a charming little roguelite that I genuinely enjoyed, though it wears out its welcome faster than it should. The art style is adorable, the controls feel smooth and responsive, and the tower defense stages were a surprisingly fun twist I didn't expect to like as much as I did. That said, the core loop — collecting artifacts, draining your health to light the fireplace, fighting the same respawning enemies — gets repetitive by the time you hit the second biome, and the upgrade system never really delivers that satisfying sense of power progression. If you can grab it on sale and go in with casual expectations, there's a solid few hours of fun here; just don't expect a deep or varied experience.
esta super para pasar el tiempo y como relajo de los juegos donde mueres a cada minuto jeje trae unos logros muy entretenidos
гриндилка и однообразно
:)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 5 | 80% | Free | |
| $147.8K | 353 | 87% | $19.99 | |
| $3.8K | 20 | 100% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21.4K | 60 | 38% | $9.99 | |
| $21.4K | 108 | 39% | $9.99 | |
| $21.4K | 120 | 59% | $9.99 | |
| $21.4K | 150 | 68% | $5.99 | |
| $21.4K | 344 | 73% | $2.49 | |
| $21.3K | 108 | 87% | $8.99 |