
Flame Keeper is a dynamic, action rogue-lite that sees you restore the Eternal Flame, stolen by creatures of shadow. Fight through a rogue's gallery of monsters in diverse biomes using fiery combat skills. No sweat for a lump of coal like you.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 9 → 0/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.59−70% | 157reviews | 72% | — | $21.4K |
| $11.99 | 19ratings | 76% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its alright
:)
Au début, je n'étais pas convaincue, notamment par le système de combat que je trouvais pas très "polish" - je ne sais pas trop comment le décrire, mais disons que la distance d'à partir d'où on touche un ennemi n'était pas très instinctive. Mais on s'y habitue après quelques dizaines de minutes et finalement je trouve que c'est un bon petit jeu - pas parfait mais qui se laisse jouer. Le déroulement des niveaux est chouette, notamment avec les étapes sous forme de petit tower defense. Bref, si vous voulez un divertissement sans prise de tête, ce titre vous plaira peut-être :)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Turkish, Polish, Spanish - Spain, Hungarian, Japanese +1 more
| $3.59−70% |
| 6ratings |
| 74% |
| — |
| not modelled |
| $11.99 | — | — | — | not modelled |
| $3.99−66% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
гриндилка и однообразно
BEFORE saying anything about the game: the game has good gameplay and its fun! the designs for everything is almost very good! and almost all of the game is about fighting with a lot of thing to help you do that! loved the boos fights!(as i always do!) the game is challenging and makes you learn how to play. this game does worth 15 hours of your life! BUT: Flame Keeper is a game that u can fully ignore the story and dialogs(both are a lot DULL!) , dont care much about the progress and Upgrades since it does not give you enough peach-like(known as seed..) loot in the game and you get final upgrades so late at final area because of crystals which you only have enough at final level! where you are about to finish the game... and there is nothing beyond that.. no grinding ,no challenge, nothing worth replaying since each level takes like 30-35 mins avg. WITH what said.. the game felt only an arcade game to me. AND: runes(perks) are not really obtainable.. devs could have fix that.
从游戏性来说或许有一定的可玩性,玩法上也不算有创新,箱庭俯视角游戏或者保卫水晶的塔防,只记得这两种类型,整体玩完说要等后续章节了,说明是个半成品 3d的模型bug和收集物掉落问题上算是印象比较深的bug了
Cool game
Simple fun.
The coolest thing about Flame Keeper is all the different buffs you can purchase as you proceed through the game. It's fundamentally pretty simple and repetitive, but the constant "rolling" for new perks, buying upgrades and picking up various little benefits to alter the play style makes the game fun and addictive. You mostly just pick up runes and put them in a fire pit in the first two stages. To do this you need to sacrifice health. You can get health back by defeating enemies, breaking things in the environment and picking up regeneration benefits. On the third stage you have to defend the fire pit. This involves putting life energy into traps and killing enemies as they come. While it's kind of a "tower defense" game here it's so simple and shallow you don't really need to do much once you know how it works. At the end of each of the four worlds there is a boss fight and these are pretty well done. If you die at any point up to the boss or base defense game you have to start the whole level over. This sort of makes it a rogeulite, since you need to pick up specific abilities on the run to ensure survivability, but this game is super easy once you know how to play it. The only really frustrating thing is the "stamina" bar. Jumping eats stamina so if you jump too many times you will be locked in place. On some stages you might get trapped on a platform and die this way. Beyond that, the combat is fun and there's tons of stuff to buy as you unlock parts of the home base. You can upgrade your abilities, buy little "pin" perks, buy new weapons, etc. It's not incredibly complex but there's a ton of variety, and while this won't go down as a classic I had a lot of fun playing through it on both normal and hard difficulty. The achievements are really easy and you don't even need to finish the game to unlock them.
Game is simple and a fun time waster. Lite rogue-like for casual gaming. Nothing too deep as you can get all achievements before you reach the end. In fact, you'll be able to finish it before getting all upgrades. There are some fun mechanics to be had like the 3rd round tower defense things which I am a big fan of. Could be improved or be done better but overall it is not a bad game, just a bit mediocre. I would add a bit tedious and grindy at some point BUT you don't really need to get all the upgrades to complete the game so you don't have to grind if you don't want to. Enemies and bosses have simple timing and rhythm so if you play souls-like game then this would be a breeze. One can even argue that you can use this game to train children and beginners to play actual souls games. Story wise, it is pretty straight forwards and simple. Again, nothing too deep but it should work for the younger demographic, if you are looking for something deeper and more.. well, just more, then this is not it. For the price, worth getting on sale Enjoy! I had my fun with this game. If they can somehow create a sequel and flesh out what they have going on right now, I can definitely see the potential for more fun. XD
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 5 | 80% | Free | |
| $147.8K | 353 | 87% | $19.99 | |
| $3.8K | 20 | 100% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21.4K | 60 | 38% | $9.99 | |
| $21.4K | 108 | 39% | $9.99 | |
| $21.4K | 120 | 59% | $9.99 | |
| $21.4K | 150 | 68% | $5.99 | |
| $21.4K | 344 | 73% | $2.49 | |
| $21.3K | 108 | 87% | $8.99 |