
Punch a robot in the face! Robots are running wild in San Francisco. Fight through multiple rounds against different opponents to save the city. Fist of Physics uses Midas’ VR physics to let players literally reach out and touch their opponent. Every response and movement looks real.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I bought this on a whim for my 7 year old to keep him occupied for a few minutes while I was cleaning. He played for almost an hour straight and was completely exhausted by the end; headset was drenched. He is now asleep next to me on the couch! The game is like VR Rock'em Sock'em Robots! Lots of fun! Worth every penny...
2.5 out of 10 (No updates, most likely abandoned by developer) The screenshots and video make this game look a lot better than the experience itself. The robots stumble around drunklingly tripping over the environment. And the combat itself is just a flail fest, the robots are completely in your face, you can't really see their movements, so you just flail your hand at them until you win or lose. The physics are exaggerated, not in a convincing way or indeed a good way that improves the game. The early access statement doesn't convince me that these flaws are going to be improved upon, they discuss other objectives. Overall presentation and game performance is good, but the core gameplay is poor.
Early access game - so reviewing it with that in mind. Good polished presentation. The models and art style looks great. The 3 bot types present adequate and different, escalating challenge. The 1 arena is nice, and littered with a variety of objects to pull up and throw and use as clubs. The physics is actually pretty good. Not perfect, but more than serviceable, and great for punching and clubbing the bots. Locomotion comes with arm swinger (and a monkey panic mode where you swing it above your head to run backwards) and teleportation modes. Played with monkey move mode (as I'll be calling all arm swinger locomotion games from now), and had a blast using boxing tactics on the bots; getting in close as an in boxer, or staying further out as an out boxer. Something that can't be said for Thrill of the Fight in my modestly scaled room. Promising game and a good demo of what can be achieved in a melee fighting game when locomotion is added. What I'd like to see more of: More bots, more levels, more objects to pick up and hurl. More dynamics (there was a car driving around in the level - maybe we'd get to see cops and military roll up and ineffectually blast us and allow us to use it as fodder for throwing stuff at the opposing robots). Maybe more customization system for your bot - pick the arms/weapons, pick the chassis (heavier/more damage/lighter/faster), some progression stuff to make the pull through the game more compelling... so basically your normal game like features. Better damage response to the player. Right now it blurs out the screen when you get hit... but it's not that meaningful - hard to tell how much damage you're taking, and easy to confuse it for - they're just too close to you kinda blur. The opposite - damage response to the enemy is quite good. They get knocked around a bit and they turn red, making it obvious you've struck a blow. TL:DR If you're looking an innovative melee 1v1 fighting game that looks and plays in a fun way, that allows for movement and zoning - Fist of Physics is a great title at a reasonable price.
To put it straight: This game needs a lot of work. Ironically enough, mostly in the physics department. This game is essentially: smack your arms around until you SOMEHOW take their health down. Nothing is real about this game in the slightest, nothing feels real. The weapons do close to nothing in terms of damage, nor does punches. I got past most of the enemies without having any idea which of my punches would actually do damage. It seemed very random; the physics are okay, but still need a lot of work. Most of my attacks seemed to have no affect on any of the opposing bots. The concept is very good, just needs a lot of work in gameplay.
最初はロボットアームだけだが勝ち進むと武器がアンロックされていく。 ステージ中にも車などオブジェクトがあるのでそれでぶん殴ってやってもいい。 移動はテレポートと腕ふりが使える。 あまり「ロボットの重厚感!」みたいな感じではないが、軽快なバトルもまた楽しい。 価格も控えめなのでおすすめ。
I love being fisted by some robotic machines.
Fun Game! However cant be played because even with the wall warning settings set to max there is no way to tell before you punch it. Devs, you may want to implement a "Containment unit" or something for your robot police force to put up. :)
Ironically, physics is one of the main issues with this game. The hits do very little to your enemy, and when you do manage to slightly damage the enemy after about 30+ swings, their health replenishes. The tutorial tells you to reach behind your head to grab a weapon, but nothing happens. It has a power up button that also appears to do nothing. When you pull the triggers, you can see the ghost image of your fists close but the actual robot fists attached to your hands do nothing. This game is broke. So sick of these weak, unfinished VR games polluting steam. Shovelware is a cancer. It's poisoning the experience, and further discourages people from VR, which will ultimately hinder it's potential if it continues. BE RESPONSIBLE DEVELOPERS! YOU'RE RUINING THE PARTY WITH GARBAGE LIKE THIS!
If no further developments to this game in its current early access state, then it's still a good choice at it's (current as of this writing) $9.99USD price. There is a sufficient amount of combat to entertain until you unlock freeform mode. Then once you've done that, there's just 3 more rounds and the game is basically finished. Punching, shoving, throwing enemies and clobbering enemies with stage props are all in the game right now. No waiting for future updates that may or may not come. There are 3(?) different weapon types. Of the these, the sword seems particularly good at dismembering enemies. The axe may be able to as well, but it felt much easier to accidentally dismember with swords. The hammer seems to have the longest reach. If there were additional weapons, they're unremarkable. You may want to regularly switch to open hand combat so you gain access to throw/shoving. It can help tip the outcome in your favor.
很好玩的游戏,每次都能玩到满身汗。
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