
HUSHED is a 1–4 player online co-op horror game where your team is split by different senses, tied together by a rope, and hunted by a monster that hears your voice. Work together, guide each other, and escape before it catches you.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 3 → 1.14/day in the week after.
Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
HUSHED is a 1–4 player online co-op horror game where your team is split by different senses, tied together by a rope, and hunted by a monster that can hear your voice.
Work with your team, complete the objectives, and escape while a monster hunts you.
In Senses Mode, each player has a different role.
The Eye sees the monster.
The Listener hears the monster.
The Stunner carries the stun gun, but cannot see or hear the monster.

No player has the full picture.
Your team must guide each other and use every role correctly.
All players are connected by a rope.
Stay close, move together, and survive together.
One player’s mistake can put the whole team in danger.
Your microphone is part of the game.
Talking, screaming, or making noise can reveal your location and attract the monster.
You can only hear teammates who are near you.
If someone moves too far away, their voice fades with distance.
• 1–4 player online co-op horror
• Senses Mode with unique player roles
• Optional Tied Together mode
• Monster reacts to your microphone
• Proximity voice chat
• Different objectives
• Randomized items
• Dynamic scares
WARNING:
This game contains horror elements, loud jump scares, sudden scares, and flashing lights. Player discretion is advised.
Engagement
Reviews
Themes across 136 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不要当那个路上看到狗屎非要舔一舔尝一尝,才确定这不是狗屎而绕路走的人
这游戏完全是在bug上做游戏,全是bug一下又卡在鬼突脸的贴图救起来也动不了一下又卡第三人称都能看到人物眼珠子看不到路特别是第二张图医院保险丝一直卡掉两个 明明三个人放保险盒里就是只有两根 重新开始了好几遍都这样完全就是浪费我的时间 而且死了救起来后保险报警一直停不下来 明明已经关了还是一直有声音 去设置里关声音也不行 最后一把保险丝都没放完房间门莫名其妙就开了直接就可以出去了 全是bug游戏体验简直是负数 不知道做成这样是怎么拿来卖的制作组自己都不玩自己做的游戏的吗真是开了眼了
我是一名游戏主播,我的观众们非常喜欢这个游戏更新后的设计,一个眼睛看不到,一个耳朵听不到,这样的设计很有意思!但是游戏地图太少了希望作者可以再做几个地图和不同的鬼,非常不错!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Arabic, French, Spanish - Latin America, Russian, German, Turkish, Simplified Chinese, Japanese*languages with full audio support
Hours played at review time, across 136 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
简直是构式一坨,链在一起和devour的缝合,我5060ti,AMD9950玩这个游戏时不时还卡帧。 有枪的人看不见鬼,看得见的人拿不了枪,看上去是需要配合,实际上玩起来跟便秘没什么区别 总结:史
乐色游戏 一把赢不了 耳朵有bug 毛都听不见 玩个毛 操你个
牛,任务引导是没有的,吓人是靠突脸的,两个朋友微信截图连骷髅杯子的落点都不一样,还拿都拿不起来, 那两条好评好玩你的那个,和个人机测评一样,,真的拉完了,封面还是AI敷衍的,
HUSHED First off, big thanks to the developer for hooking me and my friends up with copies through the curator, that kind of support doesn't go unnoticed. We went in exclusively playing Senses Mode on the Mansion map, and the map itself is massive, easily one of the biggest I've run through in a game like this. The core loop is going to feel familiar if you've played Devour, you're hunting down ten items to burn at altars and complete a ritual, but HUSHED doesn't stop there. Your team gets split by role, one person can see the monster, another can only hear it, and the third can't do either but they're the one carrying the gun. That split alone changes everything about how you communicate and move as a group. That role split is what sells the whole game for me. It forces actual coordination instead of everyone just running around doing their own thing, and it's what makes HUSHED stand out from the pack of similar ritual-horror co-op games. In about 2 hours we managed to beat the game once and lost probably a dozen more times trying, and the difficulty ramps in a way that keeps you on edge, the witch gets noticeably faster every time you burn another chalice. That escalation kept every run feeling tense even after we knew roughly what to expect. I've seen a fair number of negative reviews floating around, so I want to push back on a few points. Yes, the maps are huge, but there's no stamina bar, so exploring never turns into a slog. Item spawns are randomized too, which keeps that huge map from feeling stale run after run, and honestly that's a good thing, nobody wants the exact same layout every time. The jump scares and scripted interactions do lose their bite after you've seen them a few times, but the game's smart enough to catch you off guard again the moment you let your guard down. As far as bugs go, I hit zero across our 2 hours, dialogue was easy to skip, keybinds worked exactly as expected, and we never ran into anything that got in the way of actually playing. The dev has also been actively responding to player feedback, which says a lot on its own. I'm not going to pretend the game's finished, the empty rooms could use more going on, some kind of events or details to make exploring the Mansion feel worthwhile instead of just walking through dead space, but it's already come a long way for what it is. It's a great time with friends, and I'm looking forward to eventually running Classic mode solo to see how the game holds up without a team to lean on. —The Ember Archives https://store.steampowered.com/curator/45601239/
easy objective, nice movement, and nice graphic. it was scary in fun way i enjoyed playing it with friends specily tied together option it was funny.
依托答辩,点进去联机,除了我朋友全是bug不是保险丝凭空消失,就是强制欣赏女鬼的容貌。看你不顺眼,就变第三视角,让你在电脑体验第五人格的乐趣。更别说感官模式了,单独行动都被有任意门的女鬼凭空出现弄死。毫无游戏体验,不知道怎么敢卖20的。严重怀疑作者有zz歧视,把我黑哥们弄得那么丑是啥意思啊?比鬼还吓人,严重影响体验感。整个游戏五个角色,就一个美国妞是正常的,不是大腹便便的h国财阀,就是yindu大叔和黑哥们还有老头,就不能弄个正常人吗,连玩个角色都要整半天,谁都不想玩那么恶心的。还有那个门,简直就是身材歧视,长得胖还不让别人进了。恶心!
10 инфарктов из 5 минут
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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