
A short incremental game where you collect fish for your lab. Synced to music.
Modeled estimate, not a reported figure. How we estimate →
About
A short incremental game where you collect fish for your lab. Synced to music.
Hover your cursor over fish to collect on the beat. Use a variety of tools to collect as many fish as you can.
Every fish you collect earns you money. As you play the lab automatically grows.
Decide which tools get extra power.
Write grants to unlock big equipment upgrades on top of the 200+ upgrades in the tech tree.
Sandbox
Endless
Zen - installable as a real Windows screensaver
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 109 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
처음엔 이게 뭔가하고 막 눌러보게 되지만 갈수록 멍 때리게 되고 이것저것 추가하다 보면 팡팡 터지는 물고기들을 볼 수 있습니다. : )
To say that this is only a transformative experience would be not only an insult to the game, but also an insult to myself. My only regret playing this game is that I did not experience it sooner. where to begin? The sound design in Fish Lab is phenomenal, and it only gets better the further you go, becoming more layered and intricate as you get better upgrades and better gear. From the smooth melody of the Zen mode to the upped-beats of the final level. From the pulse mine SFX and even the fact that your scanner is on beat from the very start, it screams passion. I don't even how it happened, but sometimes me and a friend I was sharing the game with would just stare slack-jawed as I cleared rows and rows of fish. the feeling is so satisfying, it feels like a baby sensory video with how much I feel stimulated sometimes. Not to say in any way that that's a bad thing. In fact, I appreciated not only the amount of effort that went into the particle mechanics behind the fish, but also how well it ran on a mid-end laptop. Even at max graphics, there was no stuttering or frame drops throughout the entire experience. Speaking of experiences, I think that's the best way to describe this game, because it's just that. It's not a game that's going to plague your week, or one that's going to take up too much of your time. I experienced the entire game in 3 hours, and it left more of an impression on me than most. I feel like there could've been incremental rougelite mechanics, but I also feel that it would take away from it. In short, I loved this game for the time it took, considering it only cost me $5, it is definitively the best $5 I've ever spent. I love this game with all my heart, and I'll pop back in when I wanna see more fish floating around, in possibly the most satisfying way. 10/10, keep making games with love.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian +19 more
Hours played at review time, across 109 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very good and satisfying, but i feel like it had potiential to utilize the lab part more, as well as be a little longer. the repair mechanic in the demo was a annoying but good feature that made it feel more like a lab you had to take care of, which this version is missing. would love to see a lab update or similair
Don't be a jerk and refund after finishing the game.
挺爽,但三个多小时通过全成就,内容有点少
하다가 잤음
Prepare your sunglasses, then this game is perfect for you :)
Great vibe, loved the demo, love this. Sadly a bit short with ~2h, but still a fun play.
fun short game
itches that spot inside your mind, 10/10
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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