
This is the sequel to our Paper Bride series based on Chinese folklore. This story takes place in Zangling Village, where players must explore a village shrouded in occult mystery to uncover the secret origins of this haunted village.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese, English, Japanese, Thai, Vietnamese, Korean*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
解密太单一,又长又臭,小游戏判定太过严格,希望整改。美术,剧情和人设还是不错的
中评,普普通通的点击解密游戏。 谜题设计比上一作好太多了,除此之外对2的评价依旧同1。
依旧很难 解谜烧脑 剧情不错 能不能出个过关后 可以 自行选择浏览一遍没有解谜的整个故事 想看剧情 每次被解谜卡住断断续续的 都故事记不清 其他总体还是不错的
I was a fan of the first game as well as another game from this developer so I knew I would have fun with this as well. I love Folklore but I especially love Chinese history and Folklore especially when it gets put into a game like this. The music is great and I love the art direction, some of the puzzles can be a bit lost in translation or lack of but you can still get through it easily enough and if you have time to spare you can complete it in less then a day
这作比前作的质感和画面都提升了不少,虽然不是很喜欢灵异怪志类(单纯因为害怕),但解密真的蛮好玩,硬着头皮玩下去越玩越喜欢。还有这作陶姐给的安全感太足了已经敢在晚上玩了。 另外jump scare有点多了,太多反而失去了味道,到后面差不多能猜出来啥时候会来个jump scare导致出现了我没啥反应了。 剧情蛮不错的,就是有点短,制作组再给点(伸手)
第二部好垃圾,玩得好恶心
纸嫁衣系列前期的几部真的都是夯,第一部主打氛围感,第二部注重解密,第三部注重剧情,不过我是纸迷,我的发言可能会有些主观色彩,不过总体还是推荐大家去试试的,不确定的可以在手机上弄免费版体验一下
解密依然一般,但是剧情,美术和音乐方面相比第一部有长足的进步,给到一个夯,总体上是一个不错的体验。
和前作相比完成度高了很多,解密更是全面升级了...如果没玩过1直接玩2怕不是要多花很多时间。类似第一部拼图大师的解密可以用锤子暴力破解这点很赞。 很喜欢女主,勇敢、活泼、直率。通关后很难不爱上她。
很不错的一款中式恐怖悬疑剧情解谜游戏,真的很不错。
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.