
Firekeep is a minimalist, relaxing strategy game about building a tiny, sustainable city in the cold void of space. Build, combine and upgrade dozens of unique buildings to overcome procedurally-generated islands and keep your fire burning.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
Solid simple citybuilder game with plenty of room to grow through early access.
这是一款只做了5分之3的游戏 是机制类的游戏,目前还有很多bug,很不稳定。但是游戏很明显的相当有潜力。喜欢这个类型的玩家,如果有余钱可以支持一下开发者。 总体玩下来,以感性的角度来说,Demo版更好玩,正式版的数据反而没有demo版令人愉快。 游戏的形式还是中间有个圣火,需要居民或者2级,3级产物来升级圣火。目前只能将2级圣火升级到5级。里面用到的材料也并不多,最难也就是到了3级材料吧? 只建造到3级建筑就能通关游戏。游戏的关卡设计也乏善可称。重复度比较高,玩了3-4把之后,我都能背出来我要建造的东西的顺序。每一局都换汤不换药。 我先建一个伐木场,然后建一个给伐木场提供食物的地点(如果是后面的关卡会依靠着泥地或者山谷地形建,前面的关卡就靠在绿地上建garden来提供食物,然后将伐木场升级出 树木保护计划) 然后开着变速齿轮加速,将所有能种上树木的地方先种上。然后随便找个圣火附近的地方。我比较偏爱周围有山的地块,虽然也没啥用。在这里建造棚屋区shxxx town。如果是泥地,我会先把1人口给泥地让泥地从食物+1→食物+2. 周围有山地就让山地开矿。这样反复提供食物和基础的一级矿物给居民,升级居民区提供人口给圣火。 然后在居民旁边挨着圣火的1环建一个meeting xxxx,沿着建一个采石场,一个居民区。两个居民区正好隔着圣火面对面。居民给采石场,采石场升到2级。出产2个石块,1个给圣火,另一个把meeting xxxx升成诊所。把诊所的 药物和石块,2个村民送进圣火,圣火升到4级。 然后只是很简单循环的将1级食物,1级建材送进居民;将居民区的垃圾送到garden或鱼农场(1级鱼场+1村民)就能变成食物。仅仅是这样就足以产生3个新居民。一共2个居民区就够通关这个游戏。 游戏形式是如此的固定且肤浅。我开始只是以为是数值没设计好,也许到了第二大关会好一点。结果直接通关了。 但乐观来想,通关画面里提醒我有level5的升级。也就是说制作组其实有这个打算。我目前只做了一些level3的升级就完全的通关了。可见游戏其实还没有做完。需要给开发组一些时间。 以上。 印象demo版本的时候我能看到有不同的地形(我是说纯粹的沙漠地形),希望能做完。 功能性缺陷:没有立刻重开当前关卡的功能。 bug:跳出过很多次,还有卡主。以及存档突然没了。还有种树的时候选择不了之类的问题。
An interesting idea. Combining a building game with the environmental cost that progress has. I like that you have to balance the forests planted with the building of things so as to not run out of resources. It will take some exploring to find all of the items that are needed to upgrade tiles and the best order in which to build things so that the resources are available to the tile you need them in. A game you can play many times. I would recommend this game to others.
Had the choice of Fire and industry over Atmosphere and Life BURN BABIIIIIIIII A+ would burn again
Great game if you're looking for something laid back that makes you think a little!
this is a great game of worldbuilding strategy. i like that it is never the same game twice as you van achieve the objective by building your world using different buildings each time. Its fun and satisfying.
To be perfectly clear: I actually enjoy this game, and I like the puzzle concept. However, I can't recommend it as it is. It's ridiculously buggy, with mechanics frequently not working or operating inconsistently, objects and buildings sometimes freezing or not loading or even loading in partway through a level, things resetting themselves, you name it. I have yet to see any of these bugs be fixed in all the time I've owned this game. Instead, it seems like there's always more bugs cropping up. I would absolutely caution against buying this game at this time. In addition, there are some things that are very poorly or not at all explained, with tooltips and help guides that seem insufficient to the point where sometimes I can't even tell if something is an unintentional bug or a built-in feature. For instance, there are certain building types that you're supposed to be able to build on grass/dirt tiles, but when I click on said tiles, one of the building options rarely shows up. There's no requirements indicated on the tooltip like some buildings (which might have to be built on fertile ground or next to forest tiles, to name a few examples), and I have no way of knowing whether it doesn't show up because of a bug, because there's a hidden requirement to place the building that isn't indicated, or because the game can only display up to six cards at a time and so it only shows up when other options which do have requirements are unavailable, according to some invisible hierarchy. If there's a way to see more cards than that, there is no explanation as to how, and that's only one example of the kind of mess that this game is. I hate to say it but it's [b]not worth the price, not as is, not even on sale[/b]. I deeply hope to see this game working properly one day so I can actually recommend it, because the gameplay itself is fun... when it works. I wouldn't get rid of it since I already have it, and I can usually deal with things for a while before I become too frustrated to keep going and quit, but to anyone who might be looking at reviews considering whether or not to buy this, all I can say is [b]don't[/b].
Really fun relaxing city building game that has some great concepts. It is rewarding to see your city grow, and it is fun to start new cities. The game has great replayability and it will be fun to see how the game grows and what new concepts will be added.
Torna la rubrica che vi farà risparmiare *S*consigliandovi, motivatamente, l'acquisto. Scoprite i difetti di Firekeep grazie a questo breve video: https://www.youtube.com/watch?v=kw7I93urrv0 Buona visione! Ps - Come tutti i giochi in accesso anticipato, esiste sempre la possibilità che riescano a raddrizzare una via attualmente storta e quindi consiglio comunque di seguirne i progressi se siete davvero interessati al titolo.
If you want a game that you can repeatedly play through yet always have a new experience, you will enjoy this. Its meditative, engaging and requires planning and problem solving. The game has surprisingly a lot of depth that you will not fully explore on your first play through. Its a fun little world builder that requires strategy but doesn't take up half of your day. Looking forward to how the game develops with further updates!
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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