
Firekeep is a minimalist, relaxing strategy game about building a tiny, sustainable city in the cold void of space. Build, combine and upgrade dozens of unique buildings to overcome procedurally-generated islands and keep your fire burning.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
The game as it is now has some bugs which are annoying(edit: the developer has released a couple patches already, and the game is much smoother). 2nd EDIT: After the latest patch the game runs pretty smooth, and adding the menu option was great! Very cool concept here, and the game is actually a lot of fun to play. Looking forward to future improvements and I hope the developer keeps at it! Recommended to get it now as its fun to watch these things grow!
Fun, but I think worth noting only really a city builder insofar as the tiles you are placing are ostensibly a city. This is a puzzle game with discrete 'levels' that you beat, not an ongoing build-up-your-city type game, which, while disappointing as it's what I was hoping for, I can't knock it for. Also unsure how it got the user defined tag as roguelite, as I really can't identify any roguelike or even roguelite elements to it. That being said I do recommend it with those caveats. One of the other reviews favorably compared the biome elements to Reus, and I would further that comparison by pointing out that this game is much less stressful - both in terms of time pressure and in terms of city hazards - than Reus is, in a positive sense. This is, primarily, because this is more puzzle game than city builder, but I think if the dev considered expanding a part of the game in more of a growing-city direction with the possibility to expand and develop an island, and additional buildings and biomes (though these are mentioned as planned in the early access summary), it would give it a lot more replay value. It's a great start and worth playing now, but certainly could become more, which the devs seem to be aware of.
Super buggy, if you load a save you can't even "restart island" anymore, you have to let it sit for minutes to die off (surprise it doesnt even die off) new game i guess? It might be like a $2 a game
Definitely a little janky and in desperate need of some more content, but also 10/10 great vibes. Worth tossing on your wishlist and seeing where it goes in a couple updates!
A nice combination of elements from similar games that is its own tasty recipe. Like Dorfromantik's chill tile-based city building mixed with Reus's proximity-based biome development. Really neat, I'm very excited to see where the road to 1.0 leads.
Relaxing puzzle game wrapped in a charming city builder.
I can easily see how one may lose themselves playing this game given its relaxing atmosphere and in-depth building combinations. There is a pleasant vibe despite its complexity and found myself thinking meticulously about what the most optimal set up would be. A lot of fun, definitely would recommend.
I thought this game was really cool! I particularly enjoyed the graphics and the calming nature sounds within the background music. Would definitely recommend for a nice chill game playing experience!
A chill city builder. I found UI was a bit hard to parse at first but once I got the hang of it, the gameplay was pretty deep and you can switch up your strategy when you replay. The music makes the experience kind of meditative.
Solid simple citybuilder game with plenty of room to grow through early access.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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