
Fight Japanese-folklore-inspired Yokai in a ink-brush illustrated Dungeon Crawler! Set in the moonlit city of Ido, the world has blackened under the 'Ink of Ruin' disaster. Conscript & customise your team of warriors as you venture deep into labyrinths and ink your destiny in a winding narrative...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About





Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.49−85% | 81reviews | 73% | — | $7.4K |
| $7.49−75% | 156ratings | 77% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It saddens me to leave a negative review for this game but I can’t in good conscience recommend this game. [h3]The good:[/h3] ✔️ I like the [b]visuals[/b] very much. The dark atmosphere and ink aesthetics give a great look to the game and blend well the story and gameplay. ✔️ [b]Job system[/b] in which you can have the same character be of multiple jobs at the same time and get many of its benefits at the same time. [h3]The bad:[/h3] ❌ The game gets [b]too grindy[/b] but not in a fun way. I bought this thinking it could be a fun dungeon crawler, like Etrian Odyssey but while the latter is fair, the former seems to be trying to screw you at every opportunity. To give an example, when your characters die, and most can die with one hit at many points in the game, they must be revived at the temple in the city. Not bad, but the problem lies in the price being so high, so unreachable that you’d need hours to farm that much money, or you’d better just make a new character, which will also probably die. ❌ The [b]inventory[/b] is a mess. At the start of the game the shop in town can sell you the basic stuff but later on all gear you’ll have to find yourself in the dungeon, which again, is fine, but all you have to hold your items is a storage that bundles everything together in the messiest way possible. It becomes even worse because many classes have certain restrictions but you can’t equip items from the storage, not even in town, so you have to put it in party inventory to see if it actually benefits you. One thing I have always praised Japanese RPGs is how neat they could make their inventory and menu screens, compared to Western RPGs but while this is one is not horrible, it is still a pain. ❌ When grinding, you will often come across [b]chests[/b] at the end of fights. Seriously, the act of checking every chest for a bunch of traps, failing, doing again, succeeding and getting the loot can take longer than the fight itself. ❌ [b]Stats[/b] can go down at level up, which will lock you out of the best jobs. [b]Conclusion:[/b] [u]This is not a bad game,[/u] not horrible, etc. but it is hard to recommend. If you have a very high tolerance to inconvenience, don’t mind farming tons of levels with a bunch of classes on the same character then the rest may in fact be good.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 31 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Traditional Chinese
| $29.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A Wizardry clone that modernizes the traditional systems and gives them a beautiful coat of paint, but utterly fails at dungeon and item design. Also hampered by lackluster dungeon graphics past the first dungeon and a weird difficulty curve. Nearly every non-spellcaster class possesses a variety of in-battle skills, giving attackers more to do than hack away every turn forever. Each class has a niche: Warriors are tanks with extremely strong single-target physical attacks but no other options; Samurai have excellent damage output but poor defense for a frontliner; Monks have a grab bag of special attacks but no strong single-target attacks; and so on. Besides ensuring niche protection, this encourages you to multi-class. Unlike in Wizardry, multi-classing is a fully functional system that works about how you'd expect it to, though halflings' and half-onis' wacky statlines make it hard for them to meet the prerequisites of some classes. Other key modernizations: fixed encounters are visible as pools of fog; item information is fully exposed; level drain and aging (but not, surprisingly, permadeath!) are out; ironman mode is a toggle rather than an obligation. Unfortunately, the game's big gimmick, max-HP-reducing attacks, doesn't really work: the only way to restore your max HP is to return to town, and there's rarely a compelling reason not to return to town, so when you get hit with one (which is pretty rare), you just return to town. The art is excellent. Enemies look cool; the character portraits, while few, are good; the UI is fairly stylish (if you can excuse the inexplicable bloom). Dungeon graphics are a bit weaker: the first major dungeon is a gorgeous blend of 2D and 3D, but everything after looks like PS2 textures as seen through a crappy black-and-white filter. The music is outstanding, but the battle theme's lead-in is longer than the average encounter; it wore on me before the game was out. The big problem: the dungeons are really boring. Like, less interesting than the ones in Wizardry 1, the decades-old game that founded the genre. The penultimate dungeon was decent aside from some truly heinous mandatory secret doors, but it takes maybe eight hours to get there, and then the final dungeon sucks again (mostly because it's incredibly short, leaving you to grind to fight the final boss). Equipment drops are unvaried and largely boring until the final dungeon, which hands out special items like candy. A DRPG with boring items is almost as bad as a DRPG with boring dungeons, and this game is both. Also, there were a few large difficulty spikes. The first, a quartet of heavy-hitting minibosses partway through the second dungeon, made me drop the game until I came back and spent an hour grinding. The second, a pair of even heavier-hitting minibosses at the start of the final dungeon, was maybe half that. The last, the final boss whose AoE attacks can take out endgame-level thieves and wizards in a single round, took a few hours. The common thread here is that there isn't really any way around it: if you don't have enough HP, you gotta grind (and probably reclass your characters so they can level faster and get more HP). I'm not particularly enthused about spending four or five hours in a 15-hour game grinding, especially when said game costs $40 CAD. The localization has some small technical issues, but it reads well. Overall verdict: absolutely not worth your time or money, but a sequel with better dungeon design might be.
値段相応の低クオリティーなゲームです 聞くところによるとSwitch版と比べて被ダメージが増加しているそうですが調整が雑です 序盤は高確率で敵に不意をつかれて先制されるのですがそうなると何もせずに味方が死にます イベント戦の固定敵でも容赦なく不意打ちでそのたびに死にます ドロップする装備は階層ごとに固定なので転職を繰り返してHPを上げる以外の対処法はないです そして序盤の取得経験値が極端に少なくストレスが溜まります 中盤以降は一転して経験値の取得量が増えてマスターレベルの20までスムーズに上げられるようになり 膨大なHPと各職の優良スキルをいいとこ取りした強キャラが誕生します 装備品も耐性装備が充実して先制されても立て直せるようになります こうなると適当に攻撃スキルを連打して戦闘後に回復魔法を使うだけのヌルゲーと化してしまいラスボスも苦戦せず倒せてしまいます 総じて戦闘バランスは大味であまり楽しめませんでした 他にすることがなくてしょうがない人以外は買わないほうが良いと思います
던전 답파 게임이 취향중 하나인 사람입니다. 세계수 전시리즈, 마이트 앤 매직 전시리즈, 루프란, 동경 전시리즈, 페르소나Q, 마인드0 그외 등등... 꽤 많은 던전 게임을 클리어했고, 즐긴 입장에서 몇자 적어봅니다. 세계관- 먼저 세계관이.. 묵에 의해 세계가 침식됐고 주인공은 이를 없애는 묵멸자인데, 이 묵이 '붓과 먹' 의 그 검은 먹이에요. 그래서 그림체가 저럽니다. 주인공이 세계를 구하는 용사파티라... 음... 좀 많이 진부하네요. 파티- 전위3 후위3 으로 파티가 구성되는데 컨셉이 일본이라 사무라이나 닌자등의 직업도 존재합니다. 하지만 우리는 알고있어요. 탱딜힐과 상자털이범은 국룰이라는 것을 단, 이 게임에서는 상자를 힘 좋은 캐릭터가 주사위 굴려 때려부수는게 가능합니다. 척후병 대신 다른 인원을 채워 고화력이나 안정적인 파티를 생각해볼수도 있겠지만.. 그냥 부수다 함정도 터지고 파티도 터지고 내 속도 터지니 안전하게 가는걸 추천합니다. 파티2- 파티원을 생성하다보면 옛날 리니지나 메이플마냥 스탯 주사위를 굴립니다. 원하는 스탯 뽑는게 아니고 추가스탯 총량을 주사위 굴리고 직접 배분합니다. 제 경우는 아무리 굴려도 21이 한계여서 대충 18이상만 나오면 등록했습니다. 더 높게 나오신 분 있으면 알려주세요. 그리고 이 스탯 총량에 따라 고를 수 있는 직업이 바뀝니다. 특정 직업을 고르려면 종족 보너스 + 억지로 굴려야 하는 구조 진행- 현재 4지역까지 진행했지만 딱히 마을에서 서브퀘스트를 받는다거나 하는건 없습니다. 그냥 입장 - 보스토벌 - 귀환 의 선형 구조네요. 던전 내에서 받는 서브퀘스트가 있는데 무슨소리냐. 하실수 있는데 이것도 기믹파훼 혹은 열쇠를 위해 강제로 해야하는 심부름입니다. 재미없네요. 전투- 난이도가 있습니다. 게임 설명에 핵 앤 슬래시 써져있는데 엿이나 드세요. 아군 광역기는 한 열만 칩니다. 적이 쓰는 광역기는 아군 전열 후열 다 처맞구요. 도발, 버프, 광역기등.. 쉽고 빠르게 해치우면서 갈 수는 있습니다. 다만 사용 횟수가 정해져 있어서 펑펑 쓰면서 가면 보스전을 치를 수 없고, 아직 까지는 마을귀환 외엔 회복할 수단을 찾지 못했습니다. 그리고 귀환하려면 직접 걸어서 돌아와야 하기 때문에 (시발...) 수많은 잡몹전에 스킬과 아이템을 아끼는게 반강제 됩니다. 이런점이 난이도를 상승시키네요. 정리- 진부한 왕도형 진행, 불친절한 아이템 능력치 설명(없음), 내 피통과 적 피통의 불균형, 절대 편하지 않은 파밍과 귀환. 여러모로 불친절하고 모르면 뒤져야지 힣힣 같은 게임입니다. 게임이 느리고 조심조심 진행해야 하지만, 던전에서 죽지않고 돌아온게 대견하고 줏어온 아이템을 장비해주면서 천천히 내 파티가 조금씩 강해지는게 즐거움인 게임입니다. 적도 강해지지만 사소한건 넘어가자구요. 정말 이 장르를 좋아하는 분이라면 한번은 드셔보시라고 하고싶은 게임입니다.
ウィザードリィとしてレビューすると基本的には良いゲームだと思います。 ただ、モノトーンのデザインは最初こそ新鮮でしたがだんだんと味気なさが勝つようになりました。 また、レベルアップのたびにステータスの増減がかなりのランダムに起きます。 そのため、いくらレベルを上げても上位職に転職できないという事態に陥りました。 これはまずいと転職のためにリセマラをした初めてのゲームです。 普通のウィズであれば、宿屋に泊まる前にセーブして、一人ずつ泊まって吟味できますが、 本作は完全オートセーブのみで任意のタイミングでセーブができないこと、宿屋ではなく街に帰還したタイミングでレベルアップするため、リセマラが必要になります。 基本的にオートセーブはエリア移動で発生し、 全員のレベルアップの確認が終わったところでもオートセーブが発生するの で、 帰還前にエリア移動でオートセーブを発生させて帰還、レベルアップし希望のステータスが上がったか、下がっちゃいけないステータスが下がってないかを確認して気に入らなかったら途中でゲーム終了、という具合にリセマラしました。 これが残念でした。
賛否両論の評価だったので恐る恐る買いましたが、Wizardry系ハクスラの良作でした。少なくとも現バージョンでは酷評されるほど悪いゲームではないと思います。 良い点: ・デザインのバリエーションが豊富で、キャラ作成や新しいエリアに入った時に出会う敵などに楽しみがあります。 ・現バージョンでは転職が比較的気軽にできるため、序中盤から転職を考える面白さがあります。 ・ストーリーやダンジョン内のギミックがシンプル。お話や謎解きが複雑なのは好きではないので良かったです。 ・Steam Deck対応 気になる点: ・操作感が良くない点が気になります。テンポよく周回できる他の現代のWizardryフォロワーのゲームに慣れている人は現時点のバージョンでも少し気になると思います。他の人も書いていますが、多くの操作に長押しが必要な点や、多くの常時バフがあり、バフをかける際に僅かな待ち時間がある点などはこのゲームの弱点と思います。長押しは特に気になる点なので、これから遊ぶ人はまずは長押し時間の短縮のオプションを有効にすることをおすすめします。 ・システム面の独自性がほとんどない点
どんだけ装備固めててもワンパンで死ぬレベルデザインには呆れました。
This game is a very low effort dungeon crawler that wants to be punishing early on. However, the devs forgot that an early over-rotation of party members with a high cost of resurrection early on kinda sucks to play vs the many other games that prefer to keep your interest by allowing you time to build your group up before presenting a challenge to test your setup. This game prefers the low hp high dmg approach which means you can leave the tutorial with dead teammates mostly due to rng and have a sour taste in your mouth which makes you wonder why should I care to continue playing this game over others. It makes things worse if you have already played other games with QoL features available or even the other games inspired by Wizardly which already go above and beyond this bare minimal approach to a dungeon crawler. And yes the stat loss on level appears starting on the first one for level 2 so if you like progress being reverted because reasons, but not due to complex character chemistry like in other games that would have required extra effort, and this is one of the most barebones dungeon crawler that you could make in 2022.
I had a lot of fun with this one. Took me about 30 hours of in-game time to beat. Works great on the Steam Deck. Definitely recommend on sale! The first couple of dungeons are very simple, and things pick up after there. Overall, never too difficult or cruel (no spinners in darkness). I highly recommend multi-classing to build up HP and skills (see GameFAQs walk through for a good party recommendation). Sometimes the chest traps can be your worst enemy, especially in the last dungeon. I avoided the mechanic where you need to recover parties in the dungeons. I just don't have time to build multiple parties. And yes, attributes can drop on level up, which isn't too bad. Save scumming is easy if you're going for specific skills (see skill requirements in Community Hub). Pros: music!!!, graphics, controls, comfortable dungeon crawler Cons: very repetitive loot until the last 5 hours of the game (I must've got 1,000 long swords), never feel like you master disarming traps (does keep things exciting though), dungeons can be too easy (but it keeps things comfortable)
スチームデック環境でプレイ、本編クリアまで 強制終了は1回、呉蓮ノ塔までの1本道を上ボタン連打して移動してたら止まりました それ以外は快適なプレイでした 難易度は高め、特にボスクラスの敵は攻撃力が高く前衛でも2発連続で食らうと大体戦線離脱状態 この辺は祈祷力が試されますねw ボタン長押しの問題、オプションで短縮も出来ますが1秒位の押しっぱなしが毎回発生 罠の解除も魔法を使わないと1回1回長押しなので地味に時間がかかりますw 現段階ではスタッフロールにもバグあり、途中から「StaffRollName_30」が40位まで順番に出ては消える状態でしたw
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $40.5K | 148 | 79% | $8.99 | |
| $1.9K | 20 | 60% | $3.99 | |
| $868 | 9 | 89% | $3.99 | |
| $10.2K | 91 | 69% | $4.99 | |
| $26.2K | 60 | 73% | $19.99 | |
| $321 | 13 | 77% | $0.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.4K | 121 | 84% | $4.99 | |
| $7.4K | 56 | 93% | $6.99 | |
| $7.4K | 54 | 96% | $9.99 | |
| $7.4K | 131 | 52% | $2.99 | |
| $7.4K | 114 | 72% | $4.99 | |
| $7.4K | 93 | 87% | $4.99 |