
Fight Japanese-folklore-inspired Yokai in a ink-brush illustrated Dungeon Crawler! Set in the moonlit city of Ido, the world has blackened under the 'Ink of Ruin' disaster. Conscript & customise your team of warriors as you venture deep into labyrinths and ink your destiny in a winding narrative...
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It saddens me to leave a negative review for this game but I can’t in good conscience recommend this game. [h3]The good:[/h3] ✔️ I like the [b]visuals[/b] very much. The dark atmosphere and ink aesthetics give a great look to the game and blend well the story and gameplay. ✔️ [b]Job system[/b] in which you can have the same character be of multiple jobs at the same time and get many of its benefits at the same time. [h3]The bad:[/h3] ❌ The game gets [b]too grindy[/b] but not in a fun way. I bought this thinking it could be a fun dungeon crawler, like Etrian Odyssey but while the latter is fair, the former seems to be trying to screw you at every opportunity. To give an example, when your characters die, and most can die with one hit at many points in the game, they must be revived at the temple in the city. Not bad, but the problem lies in the price being so high, so unreachable that you’d need hours to farm that much money, or you’d better just make a new character, which will also probably die. ❌ The [b]inventory[/b] is a mess. At the start of the game the shop in town can sell you the basic stuff but later on all gear you’ll have to find yourself in the dungeon, which again, is fine, but all you have to hold your items is a storage that bundles everything together in the messiest way possible. It becomes even worse because many classes have certain restrictions but you can’t equip items from the storage, not even in town, so you have to put it in party inventory to see if it actually benefits you. One thing I have always praised Japanese RPGs is how neat they could make their inventory and menu screens, compared to Western RPGs but while this is one is not horrible, it is still a pain. ❌ When grinding, you will often come across [b]chests[/b] at the end of fights. Seriously, the act of checking every chest for a bunch of traps, failing, doing again, succeeding and getting the loot can take longer than the fight itself. ❌ [b]Stats[/b] can go down at level up, which will lock you out of the best jobs. [b]Conclusion:[/b] [u]This is not a bad game,[/u] not horrible, etc. but it is hard to recommend. If you have a very high tolerance to inconvenience, don’t mind farming tons of levels with a bunch of classes on the same character then the rest may in fact be good.
A Wizardry clone that modernizes the traditional systems and gives them a beautiful coat of paint, but utterly fails at dungeon and item design. Also hampered by lackluster dungeon graphics past the first dungeon and a weird difficulty curve. Nearly every non-spellcaster class possesses a variety of in-battle skills, giving attackers more to do than hack away every turn forever. Each class has a niche: Warriors are tanks with extremely strong single-target physical attacks but no other options; Samurai have excellent damage output but poor defense for a frontliner; Monks have a grab bag of special attacks but no strong single-target attacks; and so on. Besides ensuring niche protection, this encourages you to multi-class. Unlike in Wizardry, multi-classing is a fully functional system that works about how you'd expect it to, though halflings' and half-onis' wacky statlines make it hard for them to meet the prerequisites of some classes. Other key modernizations: fixed encounters are visible as pools of fog; item information is fully exposed; level drain and aging (but not, surprisingly, permadeath!) are out; ironman mode is a toggle rather than an obligation. Unfortunately, the game's big gimmick, max-HP-reducing attacks, doesn't really work: the only way to restore your max HP is to return to town, and there's rarely a compelling reason not to return to town, so when you get hit with one (which is pretty rare), you just return to town. The art is excellent. Enemies look cool; the character portraits, while few, are good; the UI is fairly stylish (if you can excuse the inexplicable bloom). Dungeon graphics are a bit weaker: the first major dungeon is a gorgeous blend of 2D and 3D, but everything after looks like PS2 textures as seen through a crappy black-and-white filter. The music is outstanding, but the battle theme's lead-in is longer than the average encounter; it wore on me before the game was out. The big problem: the dungeons are really boring. Like, less interesting than the ones in Wizardry 1, the decades-old game that founded the genre. The penultimate dungeon was decent aside from some truly heinous mandatory secret doors, but it takes maybe eight hours to get there, and then the final dungeon sucks again (mostly because it's incredibly short, leaving you to grind to fight the final boss). Equipment drops are unvaried and largely boring until the final dungeon, which hands out special items like candy. A DRPG with boring items is almost as bad as a DRPG with boring dungeons, and this game is both. Also, there were a few large difficulty spikes. The first, a quartet of heavy-hitting minibosses partway through the second dungeon, made me drop the game until I came back and spent an hour grinding. The second, a pair of even heavier-hitting minibosses at the start of the final dungeon, was maybe half that. The last, the final boss whose AoE attacks can take out endgame-level thieves and wizards in a single round, took a few hours. The common thread here is that there isn't really any way around it: if you don't have enough HP, you gotta grind (and probably reclass your characters so they can level faster and get more HP). I'm not particularly enthused about spending four or five hours in a 15-hour game grinding, especially when said game costs $40 CAD. The localization has some small technical issues, but it reads well. Overall verdict: absolutely not worth your time or money, but a sequel with better dungeon design might be.
値段相応の低クオリティーなゲームです 聞くところによるとSwitch版と比べて被ダメージが増加しているそうですが調整が雑です 序盤は高確率で敵に不意をつかれて先制されるのですがそうなると何もせずに味方が死にます イベント戦の固定敵でも容赦なく不意打ちでそのたびに死にます ドロップする装備は階層ごとに固定なので転職を繰り返してHPを上げる以外の対処法はないです そして序盤の取得経験値が極端に少なくストレスが溜まります 中盤以降は一転して経験値の取得量が増えてマスターレベルの20までスムーズに上げられるようになり 膨大なHPと各職の優良スキルをいいとこ取りした強キャラが誕生します 装備品も耐性装備が充実して先制されても立て直せるようになります こうなると適当に攻撃スキルを連打して戦闘後に回復魔法を使うだけのヌルゲーと化してしまいラスボスも苦戦せず倒せてしまいます 総じて戦闘バランスは大味であまり楽しめませんでした 他にすることがなくてしょうがない人以外は買わないほうが良いと思います
던전 답파 게임이 취향중 하나인 사람입니다. 세계수 전시리즈, 마이트 앤 매직 전시리즈, 루프란, 동경 전시리즈, 페르소나Q, 마인드0 그외 등등... 꽤 많은 던전 게임을 클리어했고, 즐긴 입장에서 몇자 적어봅니다. 세계관- 먼저 세계관이.. 묵에 의해 세계가 침식됐고 주인공은 이를 없애는 묵멸자인데, 이 묵이 '붓과 먹' 의 그 검은 먹이에요. 그래서 그림체가 저럽니다. 주인공이 세계를 구하는 용사파티라... 음... 좀 많이 진부하네요. 파티- 전위3 후위3 으로 파티가 구성되는데 컨셉이 일본이라 사무라이나 닌자등의 직업도 존재합니다. 하지만 우리는 알고있어요. 탱딜힐과 상자털이범은 국룰이라는 것을 단, 이 게임에서는 상자를 힘 좋은 캐릭터가 주사위 굴려 때려부수는게 가능합니다. 척후병 대신 다른 인원을 채워 고화력이나 안정적인 파티를 생각해볼수도 있겠지만.. 그냥 부수다 함정도 터지고 파티도 터지고 내 속도 터지니 안전하게 가는걸 추천합니다. 파티2- 파티원을 생성하다보면 옛날 리니지나 메이플마냥 스탯 주사위를 굴립니다. 원하는 스탯 뽑는게 아니고 추가스탯 총량을 주사위 굴리고 직접 배분합니다. 제 경우는 아무리 굴려도 21이 한계여서 대충 18이상만 나오면 등록했습니다. 더 높게 나오신 분 있으면 알려주세요. 그리고 이 스탯 총량에 따라 고를 수 있는 직업이 바뀝니다. 특정 직업을 고르려면 종족 보너스 + 억지로 굴려야 하는 구조 진행- 현재 4지역까지 진행했지만 딱히 마을에서 서브퀘스트를 받는다거나 하는건 없습니다. 그냥 입장 - 보스토벌 - 귀환 의 선형 구조네요. 던전 내에서 받는 서브퀘스트가 있는데 무슨소리냐. 하실수 있는데 이것도 기믹파훼 혹은 열쇠를 위해 강제로 해야하는 심부름입니다. 재미없네요. 전투- 난이도가 있습니다. 게임 설명에 핵 앤 슬래시 써져있는데 엿이나 드세요. 아군 광역기는 한 열만 칩니다. 적이 쓰는 광역기는 아군 전열 후열 다 처맞구요. 도발, 버프, 광역기등.. 쉽고 빠르게 해치우면서 갈 수는 있습니다. 다만 사용 횟수가 정해져 있어서 펑펑 쓰면서 가면 보스전을 치를 수 없고, 아직 까지는 마을귀환 외엔 회복할 수단을 찾지 못했습니다. 그리고 귀환하려면 직접 걸어서 돌아와야 하기 때문에 (시발...) 수많은 잡몹전에 스킬과 아이템을 아끼는게 반강제 됩니다. 이런점이 난이도를 상승시키네요. 정리- 진부한 왕도형 진행, 불친절한 아이템 능력치 설명(없음), 내 피통과 적 피통의 불균형, 절대 편하지 않은 파밍과 귀환. 여러모로 불친절하고 모르면 뒤져야지 힣힣 같은 게임입니다. 게임이 느리고 조심조심 진행해야 하지만, 던전에서 죽지않고 돌아온게 대견하고 줏어온 아이템을 장비해주면서 천천히 내 파티가 조금씩 강해지는게 즐거움인 게임입니다. 적도 강해지지만 사소한건 넘어가자구요. 정말 이 장르를 좋아하는 분이라면 한번은 드셔보시라고 하고싶은 게임입니다.
ウィザードリィとしてレビューすると基本的には良いゲームだと思います。 ただ、モノトーンのデザインは最初こそ新鮮でしたがだんだんと味気なさが勝つようになりました。 また、レベルアップのたびにステータスの増減がかなりのランダムに起きます。 そのため、いくらレベルを上げても上位職に転職できないという事態に陥りました。 これはまずいと転職のためにリセマラをした初めてのゲームです。 普通のウィズであれば、宿屋に泊まる前にセーブして、一人ずつ泊まって吟味できますが、 本作は完全オートセーブのみで任意のタイミングでセーブができないこと、宿屋ではなく街に帰還したタイミングでレベルアップするため、リセマラが必要になります。 基本的にオートセーブはエリア移動で発生し、 全員のレベルアップの確認が終わったところでもオートセーブが発生するの で、 帰還前にエリア移動でオートセーブを発生させて帰還、レベルアップし希望のステータスが上がったか、下がっちゃいけないステータスが下がってないかを確認して気に入らなかったら途中でゲーム終了、という具合にリセマラしました。 これが残念でした。
どんだけ装備固めててもワンパンで死ぬレベルデザインには呆れました。
賛否両論の評価だったので恐る恐る買いましたが、Wizardry系ハクスラの良作でした。少なくとも現バージョンでは酷評されるほど悪いゲームではないと思います。 良い点: ・デザインのバリエーションが豊富で、キャラ作成や新しいエリアに入った時に出会う敵などに楽しみがあります。 ・現バージョンでは転職が比較的気軽にできるため、序中盤から転職を考える面白さがあります。 ・ストーリーやダンジョン内のギミックがシンプル。お話や謎解きが複雑なのは好きではないので良かったです。 ・Steam Deck対応 気になる点: ・操作感が良くない点が気になります。テンポよく周回できる他の現代のWizardryフォロワーのゲームに慣れている人は現時点のバージョンでも少し気になると思います。他の人も書いていますが、多くの操作に長押しが必要な点や、多くの常時バフがあり、バフをかける際に僅かな待ち時間がある点などはこのゲームの弱点と思います。長押しは特に気になる点なので、これから遊ぶ人はまずは長押し時間の短縮のオプションを有効にすることをおすすめします。 ・システム面の独自性がほとんどない点
イベントの日本語メッセージが読みづらくて全く没入できない。 この会社は相変わらず難易度の調整がへたくそすぎてお話にならない。
[quote][h1]中规中矩的DRPG,也依然且玩且珍惜[/h1][/quote] DRPG类型的游戏出现的频率,仅比RTT类型高那么一点点,这代表了什么?这代表了该类型的受众是真的少之又少。但这种复古类的玩法,始终还是有那么一批玩家乐此不疲。同类型的游戏少见,自然就会显得比较珍稀了,虽然本作在战斗节奏以及职业平衡方面做的并不好,却也依然能让人乐此不疲的游玩上数个小时。对一部分玩家来说这类游戏显得有些单调,但这种单调有时反而也是一种另类的幸福。 [h1]以墨为题[/h1] 在这个世界上,有这么一个叫“毁灭之墨”的东西,这东西的存在扰乱了世界的秩序,同时也因为这东西的存在,但凡沾染上就难免会有被污染的风险。而我们的主角团,则是一批想要恢复和平的冒险者,通过不断的探索迷宫,与官府和阴阳师相互帮助之下,去通过一个又一个的迷宫。然而“毁灭之墨”的污染程度,远超我们的想象,即便是曾经镇守一方的神兽,也不能逃离被污染的结局。战胜这些被污染的秽物,净化污染的源泉,或许这个世界会干净那么一点吧。 游戏的剧情结构非常简单,目的也相当的明确,对抗“毁灭之墨”是给你一个冒险的理由,同时也是诠释怪物出现的因果。已经很久没有见过这类简单粗暴的剧情结构了,即便是游戏没有这么一段剧情,只单单是玩法,也足够支撑一部分玩家坚持下去。但是终归还是有点剧情的好,简单却又能吊起玩家的动力。故事中还有着许多支线需要玩家完成,只不过有些是自由选择,有些你必须需要完成。 [h1]ROLL比战斗多[/h1] 在游戏中玩家需要自己建立团队,每一个角色玩家都可以亲自去塑造其职业、属性和样貌。初始的ROLL点算是游戏比较重要的一环了。据说初始ROLL点至多24点,但个人最多ROLL到的也仅20点而已。游戏中每一项属性都有着详细的介绍,在加点时你就可以清晰的看到这些属性都能在哪方面起作用。当玩家的角色升级时,也会随机增加或减少属性点,你没看错,本作还有减属性点这么个说法。这也就告诉了玩家,你除了要打怪升级,也要SL凹属性点,这就有点烦了,尤其是本作的存档是自动存档的情况下。 [h1]技能的学习[/h1] 每一个角色都可以转为多个不同的职业,学习其他职业的技能,但要面对的是重新练级。获取的技能越多,角色自然也就越强,尤其是和自己种族契合的,多学习总是没有坏处。何况每一个职业都有自己的职业被动,这些被动叠加之后,将会是一个恐怖的存在。但是游戏中职业学习技能是需要一定点数的,也就是你等级到了,点数不够是不能自动学习的。而且游戏中转职还会掉属性点,这也就和前面提到的凹属性相辅相成,会消耗你大量的游戏时间。 [h1]玄学的成功几率和宝箱的掉落[/h1] 游戏中无论是鉴定物品,亦或者开启宝箱,都会根据你的被动显示一定的成功几率。但是本作中比较奇特的地方就来了,和99%打了3枪MISS异曲同工,我6级开锁去开3级的宝箱都能出现3连失误,几乎无几率成功的破坏却屡屡成功,这妥妥的玄学。宝箱的掉落还是比较明确的,本作中遇敌分为明雷+暗雷两种,明雷就是你能看到一团雾,上去就可以干,这些敌人是会固定掉落宝箱的。而暗雷则是只有非常小的几率掉落宝箱。不过明雷是你想通过就必须击败,暗雷则是逃跑也没有太大影响。 [h1]水墨风的色调可克总风格的敌人[/h1] 游戏从商店即可看出,本作的画风主要依靠的是水墨画风,玩家见到的大多数场景都是黑白的。不过也有一些例外,比如某些昏暗的地下就会呈黄色,一些没有光的地方,就变黄灰等等。游戏中绝大多数敌人都使用的灰色烟雾来表示,部分特殊的采用红色来标识。敌人的立绘非常富有新意,把传统的日本鬼怪与克苏鲁风格结合,给我们眼前一亮的观感。游戏通篇只有搭配得当的BGM,并没有CV配音,也是能够接受的。 [h1]最后[/h1] 整体游戏缺点不少,除了我这里提到的,其实还有确定需要长按,没有一键回城,不能手动SL,莫名变换善恶阵营,复活价格过高,升级降属性神操作。但考虑到DRPG类型真的是玩一个少一个,这些缺点也就变的不是不能忍受。游戏的DLC均是为玩家提供新的头像,可以按自己的需求考虑入手。最后祝大家战斗战无不胜,顺畅的通关这墨染的迷宫。 [quote]加入[url=https://steamcommunity.com/groups/feizhai]肥宅聚集组[/url],这里是游戏肥宅与咸鱼萌新的聚集地。 关注[url=https://store.steampowered.com/curator/28359939]肥宅鉴赏家[/url],一起当肥宅w[/quote]
This game is a very low effort dungeon crawler that wants to be punishing early on. However, the devs forgot that an early over-rotation of party members with a high cost of resurrection early on kinda sucks to play vs the many other games that prefer to keep your interest by allowing you time to build your group up before presenting a challenge to test your setup. This game prefers the low hp high dmg approach which means you can leave the tutorial with dead teammates mostly due to rng and have a sour taste in your mouth which makes you wonder why should I care to continue playing this game over others. It makes things worse if you have already played other games with QoL features available or even the other games inspired by Wizardly which already go above and beyond this bare minimal approach to a dungeon crawler. And yes the stat loss on level appears starting on the first one for level 2 so if you like progress being reverted because reasons, but not due to complex character chemistry like in other games that would have required extra effort, and this is one of the most barebones dungeon crawler that you could make in 2022.
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| Log Riders | $58.5K | 675 | 71% | $4.99 |
| Nasty Zombies | $58.4K | 225 | 97% | $11.99 |
| Mashed | $58.5K | 572 | 79% | $4.99 |