
Zen World is a strategy game that can be as relaxing as you want it to be. Build a calm and colorful landscape with hexagonal tiles, matching their borders to each other, collect valuable boxes, and explore the tech tree.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian**languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Sadly, despite paying for the game with money, they expect you to pay again by forcing you to agree to them gathering data. You can´t play otherwise, not even exit the game without alt-f4, because the only button they deign to put under their notice of this is "I agree"
After seeing a streamer play this and him reviewing it as a fun little game I thought I would give it a crack, I played many hours on Islanders and other games in the same kind of genera so thought why not its cheap enough. Sadly this game is not for me, its call Zen World.... however frustration simulator is probably more accurate. I spent 2 hours on a tutorial level because the tiles were wrong and then flew through the next 2 maps in about 4 mins.... This game is between completely skill-less and sheer dumb luck.. just Random number generated heavy, honestly it feels like the kind of game that should just have “auto play” on a mobile phone as it requires little/no real input or planning or skill. The noise when you pick up a box doesn't fit the game and is irritating, The only song on the game seems to be on a 5 min loop and isn't good enough really for that level of repeat, The challenges are not challenging they are simply time consuming until luck rolls in, Its a cute simple little game and if you had a long day of work and are not bothered about a game being completely mindless then this is ok... but with no skill cap involved personally I would advise Islanders... better game that involves some level of thought.
not a bad game, and has potential. tho, it misses out on the two features it sells itself as (relaxing and strategic) for the same reason RNG. there is not foretelling what your next tile will be, as such it isnt very strategic. even tetris gives you a little heads up. pulling several useless tiles in a row quickly detracts from the zen aspect and leaves you just saying f-it and exiting the game. even the town markers your meeples decide to build at are random. like, no... i NEEDED you to build this town, but you went n built one at the most useless marker.i think it could be good, but at this point, id hold off.
Very fun to play. It's like Settlers of Catain, but more relaxing. Very simple to start but is has complexes that make it a mini strategy game.
Zen World is a fun chill puzzle game in the vein of Dorfromantik and Mini Metro / Motorways. At its core its a game where you expand the map with tiles, get boxes with upgrades and resources to expand more, and in the end you get a highscore. It feels like a very basic version of Civilization that's drizzled down to its most essential elements (that being said I haven't played a lot of Civilization. This is NOT a 4X game, this is a puzzle game). The developer has stated that in time there will be full controller support, more tile types, a mid-game save/load system, multiplayer (coop and versus), custom game mode with modifiers, better visual & effects and a lot more. All in all I feel there's already enough game and fun here for the price, and it will only get better with time and updates, that's a solid recommend from me.
There are a lot of problems I have personally found with this game that hold it back from being anything other than annoying to sit through. To start with, if you're playing in the zen mode with infinite tiles you will find that you do not get nearly enough camps to deal with how frequently barbarians spawn in. There's no way to prioritize which towns get built which makes it unnecessarily hard to achieve the goals on levels where you have to build towns in certain spots because you just don't have enough tools. In all, the resources you get are far too limited and if you could actually have infinite camps and other tools within the zen mode that would improve that game mode a lot, also, maybe add an undo button.
全般評価:非常に良い 日本語未実装のゲームです 2021年10月時点でまだ日本語は実装されていませんが、英語が苦手な方でも問題なくプレイ可能です。 簡潔で分かりやすいインタフェース。 アイコンで大概の機能は容易に認識できるので英語を読む必要がない。 ルールの把握について: シナリオモードで順次機能が説明されます。 英語ではありますが、シンプルなパズルゲームなので習うより慣れろのスタイルで片っ端から試行錯誤すれば容易に把握可能。 マルチプレイについて シングルプレイしかしていないので評価不可能。
Might only be in alpha, but it's still very playable. It's a quick little game, fun to pick up and then drop again for a quick 30min round. Engaging without addicting, and relaxing without being mindless. Only the RNG and some slightly confusing mechanics (how to bridges work exactly?) can make it frustrating. It reminds me a lot of Islanders in being a minimalist builder game, but with an extra layer of strategy. The basic premise is very similar to Dorfomatic, but this game is actually fun. It's also similar to mini-metro and mini-motorways in being a puzzle game where you have to cope with what the environment throws at you. As it's an alpha, I'll also throw out some recommendations: 1) Make bridges slightly longer distance, at the moment they're rather useless IMO. 2) Add a toggable grid to show where the edges of the hexes are. It's very hard to see if a patch of grass is the centre of a hex where I can actually build something or if its a useless edge (same thing when looking for an appropriate spot for a coastal town on a new landmass) 3) The ability to flood a region (opposite of land reclamation) would be fun and in theme. Or a canal that acts as the opposite of a bridge. 4) Rewards for reaching score thresholds should be bigger. At the moment they're less worthwhile than most boxes on the map. It's a shame, because it rewards spidery expansion over making a complete and pretty world. 5) The roads on the map and the ships moving around look really cool. I think it would be nice to make them more functional too. If you could build a market on a tile with roads, and get points for every town connected to that road network. Something similar on the sea could give points for every town in range of it. 6) There's a serious shortage of tools available compared to flags for new towns. Either make tools easier to find, or give the player the ability to "pause" flags so that tools can be conserved for when they're really needed. 7) Universal tiles are rather weak, because they're so random. Giving the player the choice for whether the centre of the tile should be grass, forest or sea would make them useful. At the moment they're just a very weak version of the reveal neighbours marker. 8) I'd be tempted to say that scouts should have reduced range on land an increased range on sea. Make more sense from a "realism" point of view, and would also be more balanced. Apologies for being a back-seat-designer, just my two cents!
Easy to play, very chill. Often open it up just to do the dailies for 20 minutes. Am looking forward to future updates.
I'm here to revise my previously negative review. In the past, I have severe issues with lag and this game caused my laptop to dangerously overheat. However, it's been a few months. Upon testing out the game again under the same circumstances, it performed significantly better. The game overall just runs much more smoothly. I'm happy that whatever the issue was, it's been fixed, and I can enjoy this game once again.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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