
An epic dark fantasy where fates are decided by mighty Eikons and the Dominants who wield them. This is the tale of Clive Rosfield, a tragic warrior who swears revenge on the Dark Eikon Ifrit, a mysterious entity that leaves naught but calamity in its wake.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
A plethora of powerful swordplay techniques and Eikonic abilities lie within Clive's remit—and it is up to you to decide which ones you wish to learn or upgrade. If you're having trouble choosing, upgrades can be unlocked automatically.
Story-focused mode is recommended for those players who are less comfortable with action games and wish to focus more on the game's story elements. In this mode, Clive will automatically evade some attacks, and epic Eikonic combos can be triggered with simple button presses. Action-focused mode, where Clive's every action is controlled by the player, is available for those who are confident in their skill—or want to test it.
- FINAL FANTASY XVI Base Game
- “Onion Sword” weapon (Available for redemption from the System tab in the Main Menu upon reaching the main scenario quest "A Chance Encounter.")
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 24.1Kreviews | 79% | — | $9.1M |
| $49.99 | 52.4Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Never regretted. Game is that good. 9/10, wish I could forget and play again.
This game > FFX
Лайк, но дополнение вообще не в тему сделали. Не понимание полное по прокачке уровня. Я потратил три часа чтобы дойти до финала ДЛС но оказалось что там босс сильнее по уровню в два раза, но других всех врагов я шотал. И оказывается надо гриндить теперь 15 часов чтобы просто пройти ДЛС одно.Игра норм, ДЛС нет.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #76, worst DE #99 · 5 markets collected
Reviews, worldwide (the counter carries no country): 21.11/day in the week to Aug 4 → 25.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain, Arabic, Spanish - Latin America*, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese +2 more
| $19.99−60% |
| 2.7Kratings |
| 88% |
| — |
| not modelled |
| $19.99−60% | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Se me ha hecho largo de cojones, no es mal juego en sí pero de las casi 50h que me ha durado me lo reduces a 25 y me hubiera gustado mucho más. El combate mola mucho, la música es dios y el universo es interesante pero es taaan largo y tan repetitivo que se me ha hecho muy cuesta arriba aún asi, creo que merece la pena jugarlo
Esse final fantasy é meio estranho porque não é um JRPG de ação, a forma com que a história evolui, as missões secundárias que começam a aparecer só lá pra depois da metade da história do jogo e são bem bestas, bem chatas e demora pra caramba de tanto diálogo inútil que tem, da para chamar esse jogo de um Hack and slash com uma história grande, grande demais, grande mesmo, é uma história que evolui devagar, devagarinho, os diálogos desse jogo devem ter usado I.A para torna-los mais longos, porque já joguei outros RPGs, outros final fantasy tales of, cyberpunk, the witcher e aqui os diálogos são LONGOS demais, ta doido, por isso que esse jogo tem tantas horas de gameplay, to com 52h e não terminei a campanha principal e nem comecei as 2 expansões, mas a história é tão chatinha que to dando um negativo no jogo, é uma história simples, básica, que foi estentida mto além da conta, comecei a usar trainer agora no final pra terminar mais rápido o jogo. pontos positivos: -combate é bacana -muito leve e bem otimizado pontos negativos: -alguns chefes tem combates extensos demais, chega a ficar chato -diálogos muito muito, mas muito longos, dava pra cortar metade do bla bla bla e ainda sim teríamos bons diálogos sem ficar com a impressão de que tão querendo correr. -história fraca de evolução lenta demais, tão lenta q vc perde todo o interesse e começa a correr com os diálogos. -não termina nunca esse jogo -uso de IA para encher linguiça nos diálogos, não sou contra usar IA no desenvolvimento dos games, sou contra usar IA para coisas inúteis que não agregam nada pra gente, como é o caso desses diálogos enormes, dava pra cortar pela metade, iria ficar bom, bons diálogos, nem curto demais, nem longo demais, certeza que usaram IA aqui. assim como eu critico jogos mundo aberto que tem tipo 50h de gameplay, mas 30 horas é vc zanzando pra lá e pra cá igual otário no mapa, perdendo tempo indo do ponto A pro B, da pra criticar esse pelos excessos de diálogo (mesmo sendo classificado com rpg), exageraram nos diálogos, usaram I.A e gerou monte de diálogos que demora vários minutos pra não chegar a lugar algum, parece um gerador de lero lero. vai meu negativo aqui por tentar fazer o jogo uma berração, quiseram abraçar ação, rpg, usar o hype da IA e virou um joguinho genérico que não faz nada direito, parece um jogo indie de orçamento médio, exceto pelos gráficos quase foto realistas.
This is a genuinely excellent action game.
este juego es una obra de arte, tiene de ves en cuando una que otra caida de fps pero no es nada del otro mundo.
PS5でトロコンしたのでボス戦などの曲を変えたり、modを動かす用としてPC版の方も購入。 推奨スペックがもともとPS5からの移植もあってか比較的高い方ですが、意外と自分のスペックでも動いてくれたので良かったです。 ※PC版を買った際はまず初めにカットシーンのFPSが30に制限される謎仕様を取っ払うmodの導入を強く推奨します。
I really love the game! The gameplay is very immersive and the story is fantastic. Even the side quests play a significant role in the story and find a way to keep you involved! Having played very far into the game, I am confident I will finish it. This game is story driven with a great plot that makes you want to keep going. Not only that however it has great combat mechanics that are highly customizable! 10/10 highly recommend!
夯,无需多言(仅限演出与音乐还有我的吉尔老婆),然后就是我玩完全片后,优化问题是重中之重,给我卡飞了,播片三十帧,游玩过程刚开始我开的240帧降到144帧再降到80帧,真的神了,播片一放,帧数一卡就在30帧附近根本玩不了,打两到三个小时必须退出重进,不然就自适应吧。然后剧情我其实对于这种王道剧情还能接受,唯一无法接受的就是让我老婆吉尔守空房了!!!!!!!可以给个7分左右吧,如果把一些节奏剧情处理再好一点,就很好了,可惜了,支线除了寥寥几个外基本上全是通马桶,难评。额,因为这是我的第一部最终幻想,夯吧,我希望后面能在做好一点吧,以后出了我也会继续买单的(我目前还没打DLC,希望可以对吉尔好一点)!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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