
Starbase is a hybrid voxel/vertex-based space MMO with a fully destructible and infinitely expanding universe, with a focus on building and designing spaceships and stations, exploration, resource gathering, crafting, trading, and combat.
Modeled estimate, not a reported figure. How we estimate →
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About
Starbase is a massively multiplayer online game with gameplay focused on building and designing spaceships and stations, exploration, resource gathering, crafting, trading, and combat.
Set in a universe of vast scale and detail, the fully-destructible environment and hybrid voxel/vertex-based game mechanics enable simulations in Starbase at immense depth, giving players the ultimate freedom to exploit their innovativeness and creativity. From constructing spaceships that can endure the hazards of space, such as collision and corrosive damages, to creating massive automated factories and designing electricity and data networks, the players are free to do it their own way.

A single persistent Universe - Play and interact online with thousands of players and start shaping the world with your fellow robots.
Build, fight, chat and group up with other players to discover and settle the vast galaxy that is waiting for its first conquerors to make their mark.
Mine asteroids by yourself, trade and haul cargo with your friends, or build a station with a huge company.
Success in Starbase is not measured in hours played or an endless grind, but in the ingenuity of each player and their ability to work together.

The environment in Starbase is fully destructible, made possible by a mixture of voxel and fracture damage - Everything can be destroyed or disassembled with the right kind of tools and weaponry.
The in-depth physics simulation enabled by hybrid voxel/vertex-based game mechanics make fights, exploration and flying spaceships a creative paradise
The simulation of structural and elemental durability in the game adds its own twist and challenge to the efforts to conquer space; poorly designed superstructures combined with overpowered steering thrusters can snap the spaceships in half if cutting corners too much in a space race.
Note: Station destruction will be added in the September Siege Mechanics Update

Design and build your spaceship, stations and devices down to the tiniest detail, and live the spaceship designer dream by selling your blueprints.
The smallest building unit in Starbase is a single bolt, allowing you to build, repair and modify spaceships, stations, and devices as you wish.
Even the smallest ships have thousands of parts, each with their own detailed damage model, making building and designing a truly creative process.
Learning to use the in-game programming chips will take building and designing to a new level; innovation, automation of ships and creating clever ship layouts will make all the difference!

Engage in seamless FPS and spaceship combat with thousands of players simultaneously.
Fly solo or crew up with others to divide roles and responsibilities.
Creative thinking, crazy ideas and daring maneuvers can turn the tide of battles!

Explore the infinitely expanding universe, and discover stations, asteroid fields, spaceship wrecks, social hubs and fellow travelers.
Arrange an exploration mission with friends and find out what's hidden in the depths of space and the faraway moons
Beware of pirates and unknown dangers when venturing into the uncharted territories!

Mine raw minerals from asteroids and salvage different parts from broken ships, trade your salvaged goods at trading stations, or steal from others if that floats your (space)boat.
Buy, sell and trade ship parts, materials, weapons, tools, ammo, designs, and invent new ways of earning credits in a player driven economy.
Form friendships and alliances, group up with others and establish factions to build massive stations and tackle the most difficult hurdles space has to offer.

Starting station safe zones safeguard the new player experience
Dynamic safe zones configurable on player-owned stations
Starbase is developed with Frozenbyte’s internal game engine that is custom-built for conquering space, enabling the use of extremely challenging combination of voxel and vertex technologies in the game. The modern engine has been built specifically with Starbase in mind and the engine’s architecture is designed to handle all the quirks of simulation, damage, building, player amounts and the ever-growing universe to match the challenges the ambitious vision of the game can pose. Similarly, all features of the game have been developed with the infinite scale and the creative freedom of the players in mind.
Starbase has been in secret development for five years without restraints and the development will continue until the game’s bold vision is achieved. In the ever-expanding space the scale can range from the unit of one bolt to massive space station structures, with exploration missions varying from journeys to nearby asteroid fields, to salvaging ship debris, and eventually to other galaxies.
In Starbase players are given the freedom to build the kind of universe they want to, and a small group of players can eventually form large factions that challenge the powers that be. Being inventive will also help, as cleverness often triumphs over brute force in Starbase, and the only limitation is the creativity of the players.
Starbase Early Access will introduce the players, the pioneers, to a new galaxy that they can begin to explore from a bunch of huge stations located at the orbit of a single planet. As the players eventually settle the entire orbit, they can start finding ways to travel to the planet’s moons and someday all the way to other planets and distant star systems. The still unoccupied universe of Starbase offers players the chance to take part in the building of the galaxy and in discovering what will be the first steps in the twilight of space travel.
Early Access allows the players to design, build & modify spaceships, explore the universe, form social connections, and earn money by mining, gathering, crafting and selling resources. The players can start building their home stations and begin the expansion of the Starbase universe together with the developers.
Starbase launches into Early Access in a clear alpha stage, however the core features are well established and there's fun to be had for sure. Check out our current roadmap below:

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Russian*languages with full audio support
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Can you open source this yet and give the players the ability to keep the game alive
It's been a while since I last played this game. Writing this review feels a little like writing an obituary for someone who had a promising future. As far as space sim games go, this one had the best setting and game mechanics. You could build your own unique space ship or buy one already created. The building mechanics felt complicated to a newbie like myself and they were buggy too, but I could see the vision of what the devs were going for and it was great. You could go as far as writing java programs to help operate your ship. One of the most common programs people wrote were simple ones to decrease needless fuel consumption on their ships. During my time playing, I also heard it was common for players to search around for damaged and abandoned ships and restore them for fun. All that being said I do not recommend this game. Starbase was designed as a game heavily oriented multiplayer game, but barely anyone plays anymore. Like the broken ships floating around in Starbase's space, it too is broken, a beautiful and halfway constructed cruiser left to drift in space getting smashed up by asteroids over time. I can only hope that one day the devs will return and finally finish the construction of this masterpiece of a vessel.
This game is abandonware, the last word from the devs was back in 2024. Steam is wrong to lure players into buying this game with a sale.
This could have been the best game that ever was and ever will be... it simply didn't attract enough numbers to ever realise its potential. Why is that? Many have opinions on why, but I believe it comes down to 3 core issues: - The complexity: The game is a complicated masterpiece. Whilst some people find appeal in the Yolol coding and intricate ship building, many find it a turn off as their free time is a commodity they cannot part with easily. This has given rise to the CoD's, Megabonks, Arc Raiders games which take your time and return dopamine immediately with a satisfactory scaling of it relative to the time input. It takes a huge investment of time and effort before dopamine begins to be released, resulting in many players leaving before they get a return on their time. There was the "easy builder" which didn't really take off. This needed to be fleshed out and missions/some form of structure that offers 15-20 minutes worth of a players time for a clear objective and reward like Elite Dangerous/EVE. Players needed a casual entry into the game, which needed to be the core with the option of intricate complexity if the player wanted it. Think PoE1...a game that 99% of the player base will never get to Ubers or create perfect min-max builds independently, but the option is there for those who need it. The core of the game offers an enjoyable experience without too much investment on the players behalf. - Marketing: This is probably a constraint set by finance, so I don't want this to come across as ignorant to how a budget should best be spent. Personally, I am a big believer in "if you build it they will come", but more should have been done to encourage people to play. Free weekends, giveaways, Twitch drops, collaborations with key influencers- this is the world we live in. However, the timing of this is crucial and requires the first point to be resolved before investing in marketing. - Price: It's being sold at a huge premium for a game that isn't developed. It's a huge barrier to entry given the above points. Money is becoming increasingly difficult to come by, so gamers are looking to spend their money wisely. Throwing £30 at a game that simply isn't worth that much money is a poor business choice. Free-to-play can work, but a lot of research would need to go into the amount of revenue that could be raised through monetisation of ships/decals/aesthetics, etc vs the increased running costs for server maintenance and general game management/support. I believe the correct "Price" is conditional on correcting the aforementioned and carrying out the necessary research to understand which pricing model will ultimately return the greatest amount of profit. I would love the developers to make profit, huge amounts of it, as I am a true believer in rewards for those who achieve. To conclude, I cannot recommend the game in its current form, I'm sure the developers would understand that view. I do, however, believe this game had (has?) the potential to be a huge success like Rust or PoE if the correct formula can be found. I wish them the best of luck in this endeavour, whether it is with Starbase or a new project which learns the lessons of it and becomes the spiritual successor.
Abandonware. Dead game. The fact that steam allows to buy this game and even offers sale is just a scam/fraud.
Devs abandoned this game don’t bother
Don't buy this game. The devs abandoned it 3 years ago. I don't know why it's still listed in the store. I don't know why devs bother putting the game on sale, feels like a huge disrespect to put on sale an abandoned game just to see if someone will be dumb enough to buy it.
Abandoned
Great game that needs to be kept alive. Would love to see dedicated servers released to keep this game from dying all the way. RELEASE THE DEDICATED SERVER AND LET THIS GAME COME BACK!
Abandoned
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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