
An epic dark fantasy where fates are decided by mighty Eikons and the Dominants who wield them. This is the tale of Clive Rosfield, a tragic warrior who swears revenge on the Dark Eikon Ifrit, a mysterious entity that leaves naught but calamity in its wake.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
A plethora of powerful swordplay techniques and Eikonic abilities lie within Clive's remit—and it is up to you to decide which ones you wish to learn or upgrade. If you're having trouble choosing, upgrades can be unlocked automatically.
Story-focused mode is recommended for those players who are less comfortable with action games and wish to focus more on the game's story elements. In this mode, Clive will automatically evade some attacks, and epic Eikonic combos can be triggered with simple button presses. Action-focused mode, where Clive's every action is controlled by the player, is available for those who are confident in their skill—or want to test it.
- FINAL FANTASY XVI Base Game
- “Onion Sword” weapon (Available for redemption from the System tab in the Main Menu upon reaching the main scenario quest "A Chance Encounter.")
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 24.1Kreviews | 79% | — | $9.1M |
| $49.99 | 52.4Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gli espedienti narrativi a la game of thrones sono interessanti ma non ci hanno creduto abbastanza per andare full grim dark fantasy e sono rimasti vicino alla comfort zone dei classici "forti ideali e sani principi" dei più storici FF. Le side quest sono un continuo infilarsi le mani nel culo per tirare fuori qualcosa e consegnarlo a qualcun altro che se lo metterà a sua volta nel culo. Letteralmente. Sono una tortura, ma hanno un'interessante sistema di sviluppo narrativo che, se le missioni fossero un po' più interessanti, si sarebbe avvicinato maggiormente a un the witcher. Clive è un protagonista interessante quanto un pezzo di legno truciolato. A parte questo è un gioco godibile. La trama principale è piacevole, ha dei bei momenti epici, una buona soundtrack e un sistema che pur non avvicinandosi alla complessità di Devil may cry, è discretamente vario. Complessivamente è un Final Fantasy con un budget un po' limitato rispetto agli altri titoli principali e con poca fiducia nelle sue possibilità da parte degli sviluppatori stessi. Nonostante questo funziona abbastanza bene.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #76, worst DE #99 · 5 markets collected
Reviews, worldwide (the counter carries no country): 21.11/day in the week to Aug 4 → 25.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain, Arabic, Spanish - Latin America*, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese +2 more
| $19.99−60% |
| 2.7Kratings |
| 88% |
| — |
| not modelled |
| $19.99−60% | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
FF16 is absolutely a great game in its own right and it deserves more praises. I'm (very) late to the train and, from what I gathered before started playing, I expected it to be mid. I was wrong. This is a unique experience we couldn't find in any other title and it's well worth our time and investments. Some people might say the graphic looks not that good despite the performance it requires. And yes, they would be right, in a way. It's not very high def nor detailed but I'd say the art direction is solid and overall the game still looks beautiful, though not very smooth some times. The game still runs very reasonably for me at 2K High settings with DLSS Balance. Now, the game has some serious design flaws that keep it from being a masterpiece. Its HIGH's are VERY high but it's diluted with numbers of significant LOW's. Thank the Founder, these LOW's are mostly optional but they still eat up like 10-15% of the main story which I heard have made A LOT of people quit, almost got me too. Also, your character's growth progresses very slowly in the beginning so the combat was first very simple, almost boring, but it picks up and gets really fun and very engaging like halfway through. If you're a fast learner you might need to keep being patient for a while to get there. I'm not a very fast-pace action guy and still out ran the learning curve quite a bit. All in all, it's a great game. Highly recommend for RPG players. Though you should be prepared for the prolonged LOWs to get to the next good parts.
シナリオには非常に満足しました。各キャラクターも魅力的で、サブクエストにはメインストーリーへの理解や没入感を深めてくれるものが多くあります。物語を最後まで見届けられただけでも、購入して良かったと思える作品でした。 戦闘も面白かったのですが、育成や装備の幅が少なく、もう少し発展させられたように感じます。召喚獣のアビリティは豊富でも、敵の弱点や状態異常、装備ごとの特殊効果などがほとんどないため、最終的には自分の好きな編成だけでも問題なく攻略できてしまいます。 宝箱や敵のドロップも平凡な素材や少額のギルが多く、探索する楽しさや雑魚敵を倒す動機が弱めです。隠しダンジョンや特殊な装備、探索によって発見できる強敵などもないため、このあたりが評価を分けている理由の一つだと思います。 操作面でも細かなストレスがありました。 重い扉を開ける際に決定ボタンに加えてR2を押す必要があること、街中で自由にダッシュできないこと、ダッシュが始まる条件が分かりづらいこと、チョコボに乗ったまま宝箱を開けたり人物と会話したりできないこと、乗り降りが長押しであることなどです。 一つひとつは小さな要素ですが、長時間遊ぶ作品なので、積み重なると移動や探索のテンポを損ねているように感じました。 また、「強くてニューゲーム」が誰に向けたモードなのかも少し疑問です。敵の配置や戦闘難度が変化し、すべての召喚獣を最初から使用できる点は理解できますが、もう一度まったく同じストーリーを最初から体験したいとは思えませんでした。 たとえばジョシュア視点で物語の裏側が描かれるなど、ニーア オートマタやドラゴンクエストXIのように、再びシナリオを進めること自体に新しい意味があれば、2周目にも強く興味を持てたと思います。 シナリオ、キャラクター、音楽、演出には非常に満足しています。ゲームシステムや探索、育成面には惜しさが残りましたが、最後まで遊んで良かったと思える作品でした。
Great game. OId heads mad it's not turned based. They can go play persona.
Juegazo 10/10, Clive mi salvador.
I love Final Fantasy XVI
The game is too long for what it is. Story itself and characters are interesting. But the gameplay gets repetitive quite fast, just series of monster arenas with frequent bosses (mostly sponges that take too long to beat) There is only one playable character with one weapon type (= no variability) and the only thing you can upgrade is damage. The quests, both main and side, will sometimes send you running around which gets frustrating. Usually you return to main hub and it sends you to talk to 3 different people that are away from each other, then you unlock side quests and you need to visit other people and there is no fat travel within the hub to speed things up. And I do not understand what the money is for in this game, if you remove it, the systems could be more streamlined and quicker and nothing would be lost really. You occasionaly buy new sword after main story mission, and then just refill potions. Either there are unfinished featurest that were supposed to buyable, or the money was slapped on at last moment without much thought. It is not a bad game for the story, but it is stretched out and frustratingly repetitive
O segundo Final fantasy que joguei na minha vida, e eu estou amando vou jogar os outros sem sombra de duvida.
Exceptional in every aspect you could think. I just hope it was more optimized for the PC port. Some sections are laggy even when I'm all alone as long as there wasn't enough source of light. Maybe it's just my rig; need higher specs. But even with upscaling, the issue still persists. I dunno.
Amazing game! great story and fun gameplay.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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|---|---|---|---|---|
| $9.1M | 24.5K | 81% | $19.99 | |
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