
An epic dark fantasy where fates are decided by mighty Eikons and the Dominants who wield them. This is the tale of Clive Rosfield, a tragic warrior who swears revenge on the Dark Eikon Ifrit, a mysterious entity that leaves naught but calamity in its wake.
Modeled estimate, not a reported figure. How we estimate →
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A plethora of powerful swordplay techniques and Eikonic abilities lie within Clive's remit—and it is up to you to decide which ones you wish to learn or upgrade. If you're having trouble choosing, upgrades can be unlocked automatically.
Story-focused mode is recommended for those players who are less comfortable with action games and wish to focus more on the game's story elements. In this mode, Clive will automatically evade some attacks, and epic Eikonic combos can be triggered with simple button presses. Action-focused mode, where Clive's every action is controlled by the player, is available for those who are confident in their skill—or want to test it.
- FINAL FANTASY XVI Base Game
- “Onion Sword” weapon (Available for redemption from the System tab in the Main Menu upon reaching the main scenario quest "A Chance Encounter.")
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 649 reviews with recorded playtime.
Reviews
Themes across 647 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
후반부로 가면 갈수록 점점 지루해지는 게임. 지나치게 피가 많은 몬스터 , 스킬은 화려하나 뒤로 갈수록 단조롭다. 재미없는 서브퀘스트 정도는 괜찮지만 쓸때없이 긴 보스 페이즈 및 컷신은 어느 정도 정리가 필요하다. 40시간 정도 달렸는데 이제 오딘과 알테마만 남은 것 같지만 여기서 하차합니다.
良い点:トルガル可愛い 悪い点:それ以外のすべて
My final fantasy was for this game to end
If you dont cry at the end you are a cold heartless person
Honestly, this doesn't feel like an FF game. It feels like a western developer got sub-contracted to create the game however they want, as long as they keep to the theme of having crystals and certain characters. The story itself is fine, but the gameplay just feels unsatisfactory. Action itself is fine, but there is a complete lack of party mechanics and customization save for the skills (which is very very limited). You have no control over other characters' equipment or skills. how they fight, their health... Zero, nothing! And your own character's equipment is simply a linear progression without any choices. Accessories have minimal impact on combat. Even free gacha games like Genshin Impact has more depth than this game. And the graphics optimization is atrocious. I could play FFVII rebirth without any issue at all, but this game keeps giving me single digit framerate when I fast travel to Lostwing and Eastpool. Only get this game at a discount, not at full price!
Final Fantasy XVI é um jogo excelente e que me prendeu do início ao fim. Acabei de zerar e a sensação é de ter aproveitado demais a campanha. A história é cativante, com personagens muito bem construídos que fazem você se importar de verdade com o enredo. Mas para mim o ponto alto do jogo, sem dúvidas, são as lutas dos Eikons junto da trilha sonora que toca durante essas batalhas que chega arrepiar, dá um tom de algo épico. Já o combate que é a crítica da grande maioria se torna um pouco monótono com o passar do tempo, e as missões secundárias às vezes quebram muito o clima do jogo, sendo bem arrastadas e dando um pouco de sono kkkkk. Ainda assim, esses defeitos ficam pequenos perto do que o jogo entrega de positivo. Foi uma experiência fantástica, gostei muito e recomendo demais!
接下来我将用最直白、最不绕弯子、最浅显易懂、最深入人心的话语,来为你介绍堪比ff15后期表现的一坨镶着玉米粒的棕色大粪,吉田直树便秘了几年时间的预告骗神(人)作,来为您打消打折期间的消费冲动。 1、数值构筑深度 曾经我以为,所有的游戏制作人,都不会选择让一个玩家在构筑他的战斗体系的时候选择,用一加一等于二这种极其纯粹无聊的数值加减法来作为底层逻辑,而ff16,做到了让我游玩全流程的半年之后,依旧念念不忘,甚至在玩暗喻幻想的时候越想越气选择写下这个评论。 无深度、无爽感、无意义,真正意义上除了特效炫酷之外的三无产品。 2、召唤兽 全游戏唯一算的上优秀的部分,但完全没有做到瑕不掩瑜,甚至给我的印象也只是及格分往上一些的质量,完全撑不起整个游戏能取悦玩家的核心部分。 而召唤兽演出中,也只有巴哈战给我了正面意义上的震撼(负面意义的震撼是奥丁战给的),其他的战斗也只给我一种有些无聊有些公式,爽感欠佳的感觉,总憋着一口气上不去下不来,食之无味弃之可惜。 3、战斗系统 真正意义上,能被称作“舍本逐末”的改动,几乎完全抛弃了ff系列的所有战斗系统和玩法,转而用一种最简单最公式的平a+小技能+大技能来填充玩家长达30个小时的战斗体验。 毫无疑问,这个减负是完全错误的。玩家被迫要被困在这个要爽感没爽感、要策略没策略的“现代化”战斗盒子里,属实是全游戏最坐牢的一个部分,但也没什么好说道的,无聊而已。 4、剧情 现在站在你面前的是,压轴登场的、儿童喜剧的、人物脑残的、感情戏摸不着头脑的、反派是二极管的、主角是令人摸不着头脑的,ff16最后依托终极大粪,臭上加臭的罪魁祸首。 如果说,前面的所有缺点是导致他成为一个庸作的原因的话,那剧情绝对可以算得上让他被打进十八次地狱冲击波的最后一道肛门褶皱。 明明坐拥贵族出身被灭门,弟弟被杀、成为奴隶、国家被毁这种戏剧冲突拉满的剧情,结果他后期给你整了一个恋母癖大战男同巨婴兄弟,这tm谁蹦得住? 说起男同,md巴哈还真tm是一个男同,老子过剧情可不是看两个男的在那里啵嘴的。 时间观里,无论是国王还是主角那个弱智母亲,又或者其他政治首领和势力,全都是一群只知道坐在位置上叽里呱啦的fw。 结果这些人全都被隔壁一个神明控制的恋母癖给灭了,神还tm经常变成恋母癖他妈给他口,这是人类想的出来的剧情吗? 弟弟也不知道为什么从开头到相认都跟个谜语人一样,总让人觉得他有什么惊天秘密没说,生怕坏了哥哥的好事,结果后面就找巴哈谈个合作,藏了这么久还是和主角汇合,几把毛事情没藏住,那你一开始相认不就可以了?还整一堆幺儿子看你哥挨揍,闹麻了。 还有各种意义不明的衣服脱光在床上聊国家大事,不是tm加点裸露和成人内容就能叫成人向的你tm知道不吉田直树? 总结全部剧情还是因为日本人写政治戏儿戏,全文剧情发展和冲突处理的一塌糊涂,除了巴哈战三青梅竹马相认那一刻让我的情绪很明显的波动之外,我真的找不出这一坨的优点在哪了。 5、最后 这个游戏因为打折,我入手了全dlc和本体,当时玩了一半,并不认为它有网上评价的那么不堪,但结果......呵呵,写这篇评论是想着能救一个是一个,如果你还是喜欢最终幻想这个系列的要素,吃的下去这个剧情的话,那打折150左右入手我觉得还是值得的(就冲着boss战的话) 如果你能玩的开心的话,那么一切缺点都不是缺点。 散会。
But a shadow of former games. Not a RPG anymore, just boring hack and slash.
Oyuna genel olarak bayıldım. Final Fantasy serisindeki ilk oyunumdu ve gerçekten çok güzel zaman geçirdim. Karakterler olsun, gameplay olsun, oyunun hikayesi olsun; her şeyden tatmin oldum. Çok güzel bir deneyimdi. P.S: GAV, CİD VE BYRON AMCA KRALLARIM AMK!
I love ff series, but this is so casual adn boring. The game is so afraid to be challenging, it literally picks items from the ground for you, enemies just stand and wait for you to kill them, and then the game gives special items to make it even easier! it's just a slog not worth time and money. And not worthy of final fantasy name.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain, Arabic, Spanish - Latin America*, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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