
An epic dark fantasy where fates are decided by mighty Eikons and the Dominants who wield them. This is the tale of Clive Rosfield, a tragic warrior who swears revenge on the Dark Eikon Ifrit, a mysterious entity that leaves naught but calamity in its wake.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best JP #72, worst DE #99 · 5 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
A plethora of powerful swordplay techniques and Eikonic abilities lie within Clive's remit—and it is up to you to decide which ones you wish to learn or upgrade. If you're having trouble choosing, upgrades can be unlocked automatically.
Story-focused mode is recommended for those players who are less comfortable with action games and wish to focus more on the game's story elements. In this mode, Clive will automatically evade some attacks, and epic Eikonic combos can be triggered with simple button presses. Action-focused mode, where Clive's every action is controlled by the player, is available for those who are confident in their skill—or want to test it.
- FINAL FANTASY XVI Base Game
- “Onion Sword” weapon (Available for redemption from the System tab in the Main Menu upon reaching the main scenario quest "A Chance Encounter.")
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 33.7Kreviews | 78% | — | $12.7M |
| $49.99 | 52.4Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
el mejor final fantasy no hay discusion y simplemente una de las mejores historias que he visto nunca
Rare 10/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.7M | 45.8K | 92% | $14.99 | |
| $12.7M | 20.2K | 66% | $39.99 | |
| $12.7M | 35.9K | 94% | $19.99 | |
| $12.6M | 14.2K | 95% | $39.99 | |
| $12.6M | 6.5K | 39% | $49.99 | |
| $12.8M | 16.8K | 63% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.9M | 25.4K | 76% | $14.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $69.99 | |
| $8.2M | 52.8K | 87% | $9.99 | |
| $4.7M | 49.1K | 88% | $4.79 | |
| $817.8K | 3.7K | 83% | $11.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 21.11/day in the week to Aug 4 → 25.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain, Arabic, Spanish - Latin America*, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese +2 more
| $19.99−60% |
| 2.7Kratings |
| 88% |
| — |
| not modelled |
| $19.99−60% | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
First SP FF that I have played through to completion. It may not be anything groundbreaking and I may have issues with parts like the gear being nothing but stats, Eikon battles beside the Bahamut one being a bit too scripted and QTE focused and some other issues. But as a whole, I did love it Thank you for the journey
Loved it
So, mixed feelings on this game. Story is incredible and one of the better ones within the whole franchise. As such the presentation is top notch and looks incredible. Story related boss battles have great set pieces and are choregraphed to really embody the larger than life tone the game is trying to convey and these sequences reward more skilled players by making these specific encounters feel fun to play. the world's lore is at first glance intriguing. But herein lies my issues the world is interesting but it does not translate to gameplay as it is not fun to explore , exploration yields far too few chests with useful equipment, you dont feel the sense of the history of Valisthea the way you do in Middle eEarth, or Tamriel, and side quests are boring and not very memorable serving merely as ways to gain extra xp and ability points before major story set pieces while some continue the stories of side characters, but these do little to flesh out the world or make it feel lived in. Furthermore there are several large cities in the game's story that would be fun to explore but to my chagrin not a single one has any side content or are explorable in any way. In addition the few inhabited settlements in the game you do ha e access to are likewise boring with no explorable interiors or any reason to interact with NPCS living in them, resulting in them feeling lifeless. Combat is ok, as stated the action combat is great for boss battles, but becomes a button mash fest against fodder which really dont feel rewarding as they are giant hp sponges, made worse by the game's stagger mechanics being shoved into dozens of fodder type enemies that really dont need them, also lack of enemy variety for normal overworld encounters is really disappointing as a long time final fantasy fan. All in all a good game to experience once for the story as it truly is incredible in that department but not something ill be revisiting once complete due to all of its issues as the lacks any incentive for replay.
I wish I could leave an inbetween positive and negative review because there are genuinely good points about this game, but heres my general thoughts; Final Fantasy XVI was an okay experience, the issue being the pacing and the lack of development of the other characters except from Clive. Was it horribly bad? No. There was moments however where I just sighed and wanted the game to end. The set pieces were amazing and the overall story wasn't terrible, but not a Final Fantasy I would ever go back to. The combat itself was meh, going for a more action style rather than having RPG elements, which is what Final Fantasy previously did. I'm not opposed to full on action, but it just didn't feel interesting when I couldn't control the other party members. Game was fine, but maybe play a different Final Fantasy first if you're jumping in for the first time.
Definitivamente um excelente Final Fantasy... O problema é que o Clive com essa voz em ingles parece que ta querendo seduzir todo mundo no jogo. Fica dificil jogar com as duas mãos no controle. Tenho as especificações acima do recomendado pra 60 de fps e mesmo assim em algumas partes fica bem lagado. Talvez seja a falta de memoria ram de folga, mas nada que incomode na gameplay.
i love this game, the story is more complete than ff 15. This game is heavy lore centric, most of the time u just watching a cutscene and i understand if some people hated it but me myself i enjoy it. 9/10 Story, basically this game is about defying fate, wont put 10 bcs clive lacks romance 9/10 Side Quest, tho i dont really understand what score should i put, bcs many of them are uninteresting and some of them are extremely good. Heavy lore about racism, segregation, kindness, and being a hero for others 100/10 Combat, Absoulute Banger (if you know how to maximize ur combo) 100/10 Boss Fight, Crazy DOG fight 10/10 Graphic, Realism graphic and great optimization as well 100/10 Music, beautiful dont forget to mod yall Overall 9/10 (Very Nice)
神作
The "60FPS' cutscenes are 'skippable' is an outstanding gameplay innovation but it's not in the HUD so rather useless. Utterly mess, it's not an xRPG, bad action game, bad story driven game, a mix of poor motion capture characters (repeated ad nauseum) mixed with bad animated ones, After finishing 007 First Light, I promised not no abandon this. The worst part is that this one is even longer.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.