
An epic dark fantasy where fates are decided by mighty Eikons and the Dominants who wield them. This is the tale of Clive Rosfield, a tragic warrior who swears revenge on the Dark Eikon Ifrit, a mysterious entity that leaves naught but calamity in its wake.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best JP #72, worst DE #99 · 5 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
A plethora of powerful swordplay techniques and Eikonic abilities lie within Clive's remit—and it is up to you to decide which ones you wish to learn or upgrade. If you're having trouble choosing, upgrades can be unlocked automatically.
Story-focused mode is recommended for those players who are less comfortable with action games and wish to focus more on the game's story elements. In this mode, Clive will automatically evade some attacks, and epic Eikonic combos can be triggered with simple button presses. Action-focused mode, where Clive's every action is controlled by the player, is available for those who are confident in their skill—or want to test it.
- FINAL FANTASY XVI Base Game
- “Onion Sword” weapon (Available for redemption from the System tab in the Main Menu upon reaching the main scenario quest "A Chance Encounter.")
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 33.7Kreviews | 78% | — | $12.7M |
| $49.99 | 52.4Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ㅠㅠ 죄송합니다 중도하차 합니다........ 처음엔 액션도 화려하고 판타지 느낌이 강해서 신선했지만. 조금만 지나니 너무 .....지루해 지네요. ....... 그 이유가.... 잡 몹들도 그렇고 .. 피통이 왜 이렇게 많아요? 좋은템으로 미친듯한 칼질을 해대는데, 잡몹들도 한~~~~~~참을 패야 되요 ...... 에효~ 근데 중간 중간 나오는 잡몹들의 보스격 애들은 또 하~~~~~~~~~~~~~~~~안 참을 또 패야 되요 ..... 에해요~~ 아니......콤보를 미친듯이 넣어야 하는데 ... 마우스 손가락 아파서 . 이게임의 장점인 오토콤보, 오토회피 시스템 다 넣고 하는데, 아니 왼클릭만 눌르면 알아서 다 스킬공격회피 다 ~~ 써지는 대도~~~~~~~~~ 몹들이 피통들이 너무 많아서 그냥 칼질을 미친듯이 해야 대서 ~ 마우스 왼클릭을 누르는것 도 힘들어서 몹해먹겠어유......... 아니 스토리는 근데 또 컷씬이 너~~~무 길어서 또 너~~~무 많아서 ~~~ 스킵을 하고 싶은데. 스킵을 하면또~~~~ 컷씬이 통으로 ~~ 날아가버리고~~~ 영상을 안 보자니 스토리를 모르겠고~~~ 영상을 보자니~~ 또 너~~~무 길고 루즈하고 아니~~~~~~너무 겉만 번지르르하게 액션에 이펙트만 덕지 덕지 발라놓고~~~~~~~~ 사람 홀리게 만들어놓고~ 막상하면 그냥 하다가 지친다니까요???????? 이거 오토콤보 켜고 해도 지치는데 . 일일이 콤보 넣으면서 하는 사람은 정말 있긴하나요? 마우스잡는 손꾸락 인대 늘어나겠어요 .....;;;;;; 그냥 중도 포기하고 유툽에디션으로 스토리만 보고 끝낼게요...... 먼가 좀 많~~~~~~~~~~~~~이 아쉬운 게임이네요. 그래도 나름 힐링 느낌나는 판타지 였는데.... 힐링이 아니라 . 점점 고통의 강도가 누적되더니 지옥으로 변하기 시작했어요 ㅠㅠㅠ 마우스잡는 검지하고 중지 손가락 단련하시고 싶은 분들께 추천하는 게임입니다 ~~ ^_^ 전 비추지만 , 나만 당할순 없지~! 스탠스로다가 ~~추천 박고 갑니당~~~~~~~
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 21.11/day in the week to Aug 4 → 25.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain, Arabic, Spanish - Latin America*, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese +2 more
| $19.99−60% |
| 2.7Kratings |
| 88% |
| — |
| not modelled |
| $19.99−60% | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Definitivamente um excelente Final Fantasy... O problema é que o Clive com essa voz em ingles parece que ta querendo seduzir todo mundo no jogo. Fica dificil jogar com as duas mãos no controle. Tenho as especificações acima do recomendado pra 60 de fps e mesmo assim em algumas partes fica bem lagado. Talvez seja a falta de memoria ram de folga, mas nada que incomode na gameplay.
So, mixed feelings on this game. Story is incredible and one of the better ones within the whole franchise. As such the presentation is top notch and looks incredible. Story related boss battles have great set pieces and are choregraphed to really embody the larger than life tone the game is trying to convey and these sequences reward more skilled players by making these specific encounters feel fun to play. the world's lore is at first glance intriguing. But herein lies my issues the world is interesting but it does not translate to gameplay as it is not fun to explore , exploration yields far too few chests with useful equipment, you dont feel the sense of the history of Valisthea the way you do in Middle eEarth, or Tamriel, and side quests are boring and not very memorable serving merely as ways to gain extra xp and ability points before major story set pieces while some continue the stories of side characters, but these do little to flesh out the world or make it feel lived in. Furthermore there are several large cities in the game's story that would be fun to explore but to my chagrin not a single one has any side content or are explorable in any way. In addition the few inhabited settlements in the game you do ha e access to are likewise boring with no explorable interiors or any reason to interact with NPCS living in them, resulting in them feeling lifeless. Combat is ok, as stated the action combat is great for boss battles, but becomes a button mash fest against fodder which really dont feel rewarding as they are giant hp sponges, made worse by the game's stagger mechanics being shoved into dozens of fodder type enemies that really dont need them, also lack of enemy variety for normal overworld encounters is really disappointing as a long time final fantasy fan. All in all a good game to experience once for the story as it truly is incredible in that department but not something ill be revisiting once complete due to all of its issues as the lacks any incentive for replay.
A wonderful game with epic graphics, awesome soundtracks and gorgeous summons All aeons in the gameare spectacular and the fights are always memorable. The story is about a fight for freedom in a world which opprsses roughly half of its population for the comfort of the other half. Probably one of if not the darkest episode of the FF series. One of the beest jrpgs money/time wise currently on the market. There is a good chance your favourite aeon is in that game and you will love how it is portrayed.
First SP FF that I have played through to completion. It may not be anything groundbreaking and I may have issues with parts like the gear being nothing but stats, Eikon battles beside the Bahamut one being a bit too scripted and QTE focused and some other issues. But as a whole, I did love it Thank you for the journey
🎬 Final Fantasy XVI: An Epic Fantasy Inspired by Game of Thrones 🎬 After fully completing Final Fantasy XVI, including Final Fantasy Mode and both DLC expansions, I can confidently say that this is one of the best action RPGs I have ever played. One of the first things that stood out to me was its strong Game of Thrones-inspired atmosphere. The political intrigue, power struggles, wars between kingdoms, and dark fantasy setting create a mature and compelling world. Yet despite these influences, the game never loses the heart of Final Fantasy, embracing its iconic themes of crystals, hope, sacrifice, and defying fate. The story is undoubtedly the heart of the game. Every major character has clear motivations and meaningful development, making it easy to become emotionally invested in their journey. The relationships between the characters feel genuine, and many moments throughout the story are emotional, powerful, and unforgettable. Clive Rosfield's journey stayed with me long after the credits rolled. The combat system is another standout feature. Every Eikon offers a unique playstyle, allowing players to freely experiment with different ability combinations and create their own combat style. The action feels smooth, responsive, and satisfying from beginning to end without ever becoming repetitive. Every major boss battle is an unforgettable spectacle, blending cinematic presentation with intense gameplay that constantly raises the stakes. The soundtrack is equally exceptional. Every track perfectly complements the emotions of each scene, whether it's a quiet, heartfelt moment or an epic battle. Combined with the game's breathtaking visuals, outstanding cinematic direction, and incredibly high production values, it creates an unforgettable experience from start to finish. I also appreciate how much care the developers put into the endgame experience. Final Fantasy Mode isn't simply a harder difficulty—it encourages players to truly master the combat system and makes a second playthrough feel fresh, rewarding, and genuinely challenging. The two DLC expansions further enrich the experience, with The Rising Tide delivering an engaging story, memorable boss fights, and one of the most exciting battles in the entire game. After spending countless hours completing everything the game has to offer, I can confidently say that every moment was worth it. Final Fantasy XVI masterfully combines powerful storytelling, exhilarating action combat, breathtaking music, and cinematic presentation into one unforgettable adventure. For me, this isn't just one of the best entries in the Final Fantasy series—it's one of the greatest action RPGs I've ever played and an experience that I believe every fan of the genre should have.
神作
👍This is a different entry in the Final Fantasy series; it's not the usual teeny bopper cast exploring the power of friendship. The themes are dark and grizzled, and I felt it was a refreshing departure from the norm. The story is tight and focused, and there were no irrelevant bits to it, and the people matter, and as a consequence the themes of loss are all the more meaningful for it. I sat up and took notice at one point when, as part of a quest, the MC promised to revisit someone later, and he did. Overall he was quite respectful to everyone he met and (as far as fictional characters go anyway) genuinely valued them and their purposes. 👍For the first time, I actually found the English voice acting to be much better than the Japanese voice acting, I thoroughly recommend the English voiceovers, and it suits the characters really well, who are a memorable bunch. 👎The game itself is... not exactly a buggy mess, but not exactly optimized either. The game would crash completely randomly, with no error logs and no clues whatsoever and no reproducability. I even went as far as to reformat my PC. Unfortunately although there were similar threads online, none of the solutions work and there was no official guidance at all to help aside from the standard useless ones by people who haven't experienced the crashing. The most annoying part was that the demo was perfectly smooth and optimized where none of the problems manifested. 👍The combat is fun. It starts out simply, and it builds the mechanics as the story progresses, so you never feel overwhelmed. It encourages you to mix and match the different 'powers' learned to settle on something you're comfortable with. I really appreciated that. I also liked that the combat wasn't too difficult but wasn't too easy either, it was just in the middle. 👍Another mechanic I liked was that the game knows how to deal with potion hoarders like me: there's a fixed number of potions you're allowed to carry, and after that any potions picked up get used immediately. The game has quite a few side quests, which can get tedious, so I recommend only doing the ones that have a ➕plus symbol (which gives an upgrade) or a 🧰 chest symbol, which is a bit more to the story around various characters. The soundtrack is serviceable, but nothing memorable stood out to me. The environments are quite detailed at times, with excellent artwork, in a dark palette which goes well with the game's themes. 👍Overall, a fun game, and I recommend it as long as you know what to expect going in. I enjoyed my time here and I don't think it overstayed its welcome.
游戏打折的话可以体验一下,画面绝对是RPG的天花板,真正还原了召唤兽的压迫感,这个不要错过。只是战斗系统可琢磨的东西不多,也没啥Build可研究。 真的要被支线任务恶心死,不知道撑游戏时长这么重要吗?我宁可短一点但精悍的剧情,也不想要这种注水任务, 完全消磨了游戏乐趣,玩着很累。 真的最终幻想这种大IP,还是优先把主线故事讲好吧,别越做越没吸引力。
Beautiful, shallow, boring, frustrating due to a lack of features and nonstop handholding. I'm trying very hard to judge it based on what it is, not what it lacks, but it's impossible to treat it like it's completely in a vacuum when it's a numbered entry. The pacing finally killed it for me. I played V and XI recently expecting to feel the pain points of the older titles again, and I just ended up having fun. If you don't care for Soken's XIV music this really does nothing any better. All choir all the time, ridiculous out-of-place use of classic FF themes, and a lot of synthetic instruments. I LIKE synth music, but not tinny, cheap-sounding ones that I can barely hear over the audio mix, which can't be changed at all in 2026. Admittedly the story is better than our usual fare, but the bar has been in the gutter for me since XIII, and my interest washed away with every new character death and repetitive fight. I never really felt challenged on normal mode, but like with Dragon Age: Veilguard I ended up putting it on easy just so I could get through it quicker, and it still burnt me out. A job or party system is going to be a hard requirement for me going forward with the series.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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