
An epic dark fantasy where fates are decided by mighty Eikons and the Dominants who wield them. This is the tale of Clive Rosfield, a tragic warrior who swears revenge on the Dark Eikon Ifrit, a mysterious entity that leaves naught but calamity in its wake.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best JP #72, worst DE #99 · 5 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
A plethora of powerful swordplay techniques and Eikonic abilities lie within Clive's remit—and it is up to you to decide which ones you wish to learn or upgrade. If you're having trouble choosing, upgrades can be unlocked automatically.
Story-focused mode is recommended for those players who are less comfortable with action games and wish to focus more on the game's story elements. In this mode, Clive will automatically evade some attacks, and epic Eikonic combos can be triggered with simple button presses. Action-focused mode, where Clive's every action is controlled by the player, is available for those who are confident in their skill—or want to test it.
- FINAL FANTASY XVI Base Game
- “Onion Sword” weapon (Available for redemption from the System tab in the Main Menu upon reaching the main scenario quest "A Chance Encounter.")
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 33.7Kreviews | 78% | — | $12.7M |
| $49.99 | 52.4Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Durée de vie vraiment courte même en faisant toutes les quêtes annexes. Des visuels de paysages ternes... Des commandes très peu variées car la plupart inintéressantes, et fonctionnement des combats franchement plat. Ils se sont efforcés à mettre toutes les références possibles au précédents opus (mention spéciale à beaucoup d'élément de FFXIV, à croire que le but et de rendre une nostalgie pour retourner dessus d'ailleurs). Les monstres références semblent lambda, sans intérêt, sans âme. Et le rythme du jeu est long, et monotone.. Ca manque de phase "fun" comme dans d'autres FF, de mini-jeu. Les quêtes annexes sont redondantes : aller tuer le mode à la zone du recoin pour forcer à visiter l'intégralité de la carte... Pardon, des couloirs. Bref, le jeu était pas à la hauteur de la franchise en terme de Final Fantasy. Sinon jeu ok si on omet ce "détail". Bref, le SE moderne .
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.7M | 45.8K | 92% | $14.99 | |
| $12.7M | 20.2K | 66% | $39.99 | |
| $12.7M | 35.9K | 94% | $19.99 | |
| $12.6M | 14.2K | 95% | $39.99 | |
| $12.6M | 6.5K | 39% | $49.99 | |
| $12.8M | 16.8K | 63% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.9M | 25.4K | 76% | $14.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $69.99 | |
| $8.2M | 52.8K | 87% | $9.99 | |
| $4.7M | 49.1K | 88% | $4.79 | |
| $817.8K | 3.7K | 83% | $11.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 21.11/day in the week to Aug 4 → 25.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain, Arabic, Spanish - Latin America*, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese +2 more
| $19.99−60% |
| 2.7Kratings |
| 88% |
| — |
| not modelled |
| $19.99−60% | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Beautiful, shallow, boring, frustrating due to a lack of features and nonstop handholding. I'm trying very hard to judge it based on what it is, not what it lacks, but it's impossible to treat it like it's completely in a vacuum when it's a numbered entry. The pacing finally killed it for me. I played V and XI recently expecting to feel the pain points of the older titles again, and I just ended up having fun. If you don't care for Soken's XIV music this really does nothing any better. All choir all the time, ridiculous out-of-place use of classic FF themes, and a lot of synthetic instruments. I LIKE synth music, but not tinny, cheap-sounding ones that I can barely hear over the audio mix, which can't be changed at all in 2026. Admittedly the story is better than our usual fare, but the bar has been in the gutter for me since XIII, and my interest washed away with every new character death and repetitive fight. I never really felt challenged on normal mode, but like with Dragon Age: Veilguard I ended up putting it on easy just so I could get through it quicker, and it still burnt me out. A job or party system is going to be a hard requirement for me going forward with the series.
I wish I could leave an inbetween positive and negative review because there are genuinely good points about this game, but heres my general thoughts; Final Fantasy XVI was an okay experience, the issue being the pacing and the lack of development of the other characters except from Clive. Was it horribly bad? No. There was moments however where I just sighed and wanted the game to end. The set pieces were amazing and the overall story wasn't terrible, but not a Final Fantasy I would ever go back to. The combat itself was meh, going for a more action style rather than having RPG elements, which is what Final Fantasy previously did. I'm not opposed to full on action, but it just didn't feel interesting when I couldn't control the other party members. Game was fine, but maybe play a different Final Fantasy first if you're jumping in for the first time.
[b] I've never played a game with boss fights this consistently EPIC, EVERY EIKON FIGHT IS CRAZY [/b] [h3] Pros: [/h3] I LOVE the combat. It's incredibly satisfying, and there's a huge variety of abilities that let you tailor your playstyle however you want. The voice acting is phenomenal, Clive and Cid are hot, and the Active Time Lore system is one of the best QOL features I've seen, it lets you catch up on story details at any point during gameplay without interrupting the experience. There's gays. The Rising Tide DLC is also excellent. [h3] In between: [/h3] Semi-Priming is really cool, but I wish it had more depth, You also unlock one of the coolest Eikons way too late in the game. Even on Final Fantasy mode, the game isn't particularly difficult. If you're going for 100% achievements, you'll need at least two playthroughs. I also genuinely enjoyed the side quests, which seems to be an unpopular opinion. The game has HOUR and HOURS of cutscenes but THEY ARE SO WELL DONE AND CINEMATIC. [h3] Cons: [/h3] Starting the DLCs can be surprisingly confusing if you don't know where to look. I wasn't a big fan of young Clive's voice acting, and while the world is gorgeous, it often feels hollow. The cutscenes are locked to 30 FPS, the default FOV is way too close to the camera, and I really wish Final Fantasy mode had been available from the start—if I want to suffer, that should be my prerogative. Thankfully, mods can fix most of those technical issues. Oh, and sadly, Clive's beach Tekken outfit isn't in the game. [i] Platinum'd after 98 hours [/i] some achievements can be very grindy, like unlocking all abilities but if you enjoy crazy combat then it will go by fast. [b] 8./10: [/b]
This was the most adult and gritty version of Final Fantasy yet. Loved every second of the dark and dim world and exploring all of the mysteries within it.
Unfortunately just a completely mediocre game. This could have been amazing, the world they tried to create was awesome. Medieval, dark, political, huge Eikon battles. It should have had it all, instead it just fumbles each one of these areas. The Medieval dark world is just all surface level, you never get to visit and explore anything larger than a small town. Sure you can see these massive cities from far away, but apparently Clive is a walking disaster because anytime you are in a city its a smoking ruin that only has one funneled path forward. The politics don't have any affect on the story outside of window dressing, they are all told through cutscenes, you never get to see anything in the game world, its just endless cutscenes of people talking. Eikon battles are so bad at some points the game takes complete control away from you for multiple sections of the fight, you only receive two abilities to use with your Eikon, just have fun smashing X and Y to now end. Also I hope you don't plan on being able to see anything because its just a cluster mess of color on screen. The fights just end up being boring slogs. This is all to say nothing of the boring action combat, the repetitive enemies, the boring items/crafting, the endless cutscenes filled with dialogue, the hand holding story telling method of explaining everything on a map, the world that allows for no exploration, and the lack of any real RPG elements. Its not a game, it just could have been so much better, and ends up just being boring.
the best part of this game was rolling credits so i didnt have to do another talk to 13 people in an area to go on a quest to kill 4 bugs quest the hype moments are cool the lows are very very low slogs the world is boring the story is eh 4/10 buy on sale if you really want to i guess
Game isnt bad but it's not particularly good either. Everything I've experienced has just been "ok" and frankly incredibly forgettable. Combat has just felt like worse DMC combat, story has been painfully predictable and characters are largely forgettable and bland.
The "60FPS' cutscenes are 'skippable' is an outstanding gameplay innovation but it's not in the HUD so rather useless. Utterly mess, it's not an xRPG, bad action game, bad story driven game, a mix of poor motion capture characters (repeated ad nauseum) mixed with bad animated ones, After finishing 007 First Light, I promised not no abandon this. The worst part is that this one is even longer.
ABSOLUTE CINEMA This is the first game in the Final Fantasy series I've played, and it is excellent. The story and soundtrack are outstanding. The medieval setting blended with magic works really well. For a newcomer to the series, the gameplay is accessible and fun; the slashing, combos, counters, and parries make for a very enjoyable experience. *I just wish there were more moments featuring Clive and Jill.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.