
FINAL FANTASY XII THE ZODIAC AGE - This revered classic returns, now fully remastered for the first time for PC, featuring all new and enhanced gameplay.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−70% | 10.3Kreviews | 89% | — | $3M |
| $14.99−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 940 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
20年前的神作,增加了游戏加速和无限金钱等辅助功能。 现在看来游戏节奏还是游戏问题,迷宫设计也比较折磨,收集要素没有好的指引,玩起来还是比较累。 只推荐老玩家怀旧。
Um dos melhores final fantasy.. vale o investimento, só podia ter uma tradução pt br original
【優れたRPGを、過剰なムービーが台無しにしている】 敵はしっかり強く、攻略には育成も必要。戦闘と成長を楽しむRPGとしては、非常によくできている。 ラスボスとの連戦も楽しかった。最後まで歯応えがあり、育てたキャラクターで強敵に挑むというRPG本来の面白さをきちんと味わえた。キャラクターも魅力的で、音楽は最高。エンディングのイラストも素晴らしい。 それだけに、過剰なムービー演出が本当に残念だった。 ムービーの総数が多いうえに、ムービーが終わった直後に次のムービーが始まる2連続の構成もかなり多い。最大5連続するFF16ほどではないが、2連続までなら問題ないという話ではない。同じ中断を何度も繰り返されれば、ゲームのテンポは十分に損なわれる。 FF10以降続いている映画偏重の作りが、本作でもプレイヤーの体験を邪魔している。せっかくRPG部分が面白いのに、映像を見せるために何度も操作を取り上げ、自分たちでゲームの勢いを止めている。 ラスボス戦も、連戦そのものは非常に楽しい。しかし、HPを一定まで減らすと余計な技の演出を強制的に見せられ、盛り上がっていた戦闘が中断される。強敵との戦いよりも技の映像を見せることを優先した演出であり、戦闘の魅力を理解していない。 会話中に次の台詞へ進めず、音声が終わるまで待たされる仕様もテンポを悪化させている。スキルを自由に購入できない仕組みも、育成が重要なRPGとは相性が悪い。 戦闘、育成、敵の強さ、キャラクター、音楽、ラスボス連戦、エンディングイラスト。素材はどれも素晴らしい。 それらを損なっているのは、FF10から続く映画化への執着である。面白いRPGを作れているのに、ムービーを優先して自分たちでその面白さを何度も中断する。ここまで長所と演出方針が衝突している作品も珍しい。 【An excellent RPG undermined by excessive cutscenes】 The enemies are genuinely challenging, character progression matters, and proper preparation is necessary. As an RPG built around combat and character development, FFXII is extremely enjoyable. The final series of boss battles is also excellent. It remains challenging until the end and delivers the satisfaction of confronting powerful enemies with a party the player has carefully developed. The characters are appealing, the music is outstanding, and the ending illustrations are beautiful. That makes the excessive cinematic presentation even more disappointing. There are too many cutscenes overall, and the game also frequently places two cutscenes back to back. It never reaches the five-cutscene sequences found in FFXVI, but limiting the sequence to two does not solve the problem. Repeating the same interruption throughout the game still severely damages its pacing. The series’ obsession with cinematic presentation since FFX once again interferes with the player’s experience. The actual RPG is enjoyable, yet control is repeatedly taken away so that another scene can be shown. The game constantly interrupts its own momentum. The final boss demonstrates the same problem. The battles themselves are highly enjoyable, but reducing the boss’s HP to certain points forces the player to watch additional attack sequences. An exciting battle is interrupted because displaying another move is treated as more important than maintaining the flow of combat. Dialogue cannot be advanced until the current voiced line has finished, which makes conversations unnecessarily slow. The restrictions surrounding the purchase of skills also work against a game in which character development is so important. The combat, progression, enemy strength, characters, music, final bosses, and ending illustrations are all excellent. What damages them is the series’ continuing fixation on presenting itself like a movie. FFXII successfully creates an engaging RPG and then repeatedly interrupts it to display another cinematic sequence. Few games contain such a sharp conflict between the quality of their core gameplay and the direction imposed upon it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3M | 7.2K | 77% | $19.99 | |
| $3M | 5.9K | 69% | $29.99 | |
| $3M | 8.6K | 77% | $14.99 | |
| $3M | 16.1K | 82% | $9.79 | |
| $3.1M | 5.3K | 89% | $29.99 | |
| $3.1M | 9.8K | 95% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.4M | 34K | 91% | $9.99 | |
| $5.9M | 23.7K | 88% | $11.99 | |
| $1.4M | 5.8K | 91% | $14.99 | |
| $2M | 14.3K | 95% | $6.29 | |
| $4.2M | 3.3K | 64% | $34.99 | |
| $859.9K | 4.8K | 79% | $7.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.11/day in the week to Aug 4 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 944 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dawno temu grałem w to na PS2,nie skończyłem,więc teraz próbuje ponownie. Gra jak dla mnie jedna z najlepszych eRPeGow na swiecie!!! Oczywiscie cześć VII również legendarna
I love this game. The extra features are nice, and the zodiac system is fun compared to vanilla. Yay.
最终幻想系列推荐之作!战斗模式独特。
If you like Final Fantasy games you will like this. The gambits (auto play) system is creative and allows you to create presets for automatic actions based on criteria selected. Nice way to remove some of the micro managing.
Es un clásico...si te gusta explorar, subir los pjs, buscar el mejor armamento y matar bichos te va a encantar
great game
mi primer FF, 20 años después todavía recomendable, quizás hoy más que en su momento.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.