
Cloud Strife, an ex-SOLDIER operative, descends on the mako-powered city of Midgar. The world of the timeless classic FINAL FANTASY VII is reborn, using cutting-edge graphics technology, a new battle system and an additional adventure featuring Yuffie Kisaragi.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 700 reviews with recorded playtime.
Reviews
Themes across 697 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
While I do have some problems with the pacing in the game, I generally enjoyed most of what the game has to offer and the combat is imo one of the better examples of doing a hybrid system even if it's more leaning into action stuff. This is technically my first FF7 game but I definitely can feel some stuff was just padded (like getting blocked on your objective so you need to find another way MANY TIMES, some puzzles here and there which is okay but it can be ridiculous at times since it's obvious they were made to extend the game time), and they can be annoying a lot of times. Overall, my rating is a shaky 7/10, but before I touch the Intergrade stuff, I'll do FF7 OG but not immediately.
Bir hayran olarak oyunu kusursuza yakın bulsam da, ana hikayenin süresini uzatmak için araya sıkıştırılan bazı ayak işi yan görevler (örneğin Midgar varoşlarında kedi aramak gibi) oyunun o epik temposunu bazen biraz yavaşlatabiliyor. Tabii ki oyunun geneline yayılan o muazzam boss savaşları ve Sephiroth ağırlığı bu küçük eksiyi anında unutturuyor. Ayrıca Tifa bebeğim, seni seviyorummm!!! 🫶 Özetle; eğer bir Final Fantasy hayranıysanız zaten çoktan oynamışsınızdır. Ama seriye yabancıysanız bile bu muazzam evrene, harika müziklere ve epik bir hikayeye adım atmak için 76 saatinizi feda etmeye sonuna kadar değer!
[h1]Final Fantasy VII Remake – Am I Still Playing The Same Game?[/h1] ★★★★★☆☆☆☆☆ (5/10) The [b]cutscenes[/b] are fantastic. They're full of emotion, movement, and some genuinely cinematic moments. You can tell a lot of effort went into the presentation. Unfortunately, the [b]voice acting[/b] didn't land for me. It's not terrible, but it often crosses the line into being a little too over-the-top and, at times, downright cringey. It made it harder to take some of the more serious moments seriously. The [b]combat[/b] also never clicked. Blocking and dodging feel inconsistent, and once an enemy lands a hit, your character can spend what feels like an eternity getting staggered and slapped around while you watch helplessly. Apparently my greatest ability was becoming a punching bag. Performance, at least, is excellent. The game runs great on both my [b]Steam Deck[/b] and PC, so no complaints there. The [b]story and lore[/b] were interesting enough to keep me going, but the acting kept pulling me out of it. Then there's the music. It starts off fine, but after a while it repeats so often that I started wondering if someone had accidentally left the same playlist on loop. Sometimes the music doesn't even match what's happening in the cutscenes. Nothing says "epic emotional moment" quite like what sounds like elevator music refusing to leave. One thing that genuinely annoyed me was how the game handles some of the later bosses. Before the second boss in Chapter 17, and again in Chapter 18, you're basically thrown into the fight without a proper chance to adjust your equipment or materia. So your first attempt often feels less like a boss fight and more like a scouting mission to figure out what you should have equipped in the first place. Now let's talk about the story. I genuinely have no idea what happened. I started by joining what felt like a tree-hugger resistance group fighting an electric company. Then I was fighting anime bodyguards, Cloud's mysterious hallucinations, flying dementors, giant portals, and mountain-sized bosses. Every few hours it felt like someone quietly swapped the game cartridge while I wasn't looking. Maybe if you're a long-time [b]Final Fantasy[/b] fan, all of this makes perfect sense. As someone experiencing it for the first time, though, the lore, power scaling, and overall story were incredibly difficult to follow. It just isn't very newcomer-friendly. The biggest issue for me is that there are [b]no real stakes[/b]. Everyone seems to have plot armor, and the game ends on a massive cliffhanger that basically says, "Go buy the next game if you want answers." Today... I'm good. [b]Great presentation, confusing story, frustrating combat, and a cliffhanger ending that did more to sell the sequel than satisfy this one.[/b] My Recommendation: Buy if it is on sale. Or if you are a FF Fan
cheeks
Weiss делает попа боль
包装精美的屎。 画面——10分。人物和画面都是顶级,HDR调校效果非常的好。虽然有些远景贴图感明显,但是人物建模的精美完全抵得上这些缺陷了。 剧情——4分。由于一个故事被拆成了三部,所以故事注定不完整,但是制作组不但没有去想办法解决这个问题,反而疯狂注水,加了很多无意义的剧情播片,让本就不完整的故事显得极其拖沓,鸡毛大的小事都要播片,让人昏昏欲睡。不排除有些地方播片做的很棒,尤其是古留根尾换装那里真的让人眼前一亮。故事本身并没有问题,问题是故事的讲述方式。 音乐——10分。无可挑剔。 玩法——3分。战斗系统说实话还行,某些小游戏还凑合。除此以外就是无聊的支线、跑图开各种毫无意义的箱子、收集没有卵用的唱片。然后就没了。 综合评价————6分。 很多年前通关了原版。情怀说实话也有一些,之所以现在才玩是因为第三部明年就要出了,准备一口气打完三部,没想到的是才刚刚第一部就恶心到我了。越往后越煎熬,想过好几次卸载游戏,但是本着不通关不评测的原则外加一丝情怀,还是打通关了。 各种莫名其妙破坏流畅性的慢动作钻墙缝、下蹲避障碍这些都是小问题了。剧情节奏极其拖沓、无意义的播片超级多。3分钟的事能讲3个小时,其余都是无意义的描写,催眠这一块是真的权威。另外就是某些剧情给人一种极其低幼的感觉,就像个6+的游戏。全程不见血也就算了,主要让我恶心的是以下类似情节贯穿全程: 潜行过程嗷嗷着要冲锋的队友;救人时火烧眉毛、房都要塌了结果进房子先哄小孩聊天;军队飞机、各种强火力贴脸扫射永远无人中枪;最难崩的,枪顶反派脑门,结果反派转身大摇大摆回桌子掏出手枪然后反瞄; 这让我不得不扔了脑子去玩下去,但是作为剧情驱动的JRPG,扔了脑子还玩什么呢? 总之,被角色颜值吸引来的玩家建议放弃,感兴趣的话去搜搜通关视频之类的吧。这口屎我替你们吃了。
这简直就是浪费生命的电子垃圾,画面过场动画挑不出毛病,但是强行拖慢玩家节奏真的是让我感到生理不适,强撑着玩完的简直是无聊透顶玩的昏昏欲睡,感觉度过了人生中最没意义的23小时
Boring gameplay
Önceki -97 yapımı olan- oyunla ilgili (benim gibi) bir geçmişiniz yoksa hikaye bazı noktalarda saçma ve bölük pörçük gelecektir. Genel oynanışı oldukça uzun süren bir oyun için bana sıkıcı geldi ve beni oyunda tutmayı başaramadı. Hikaye ortalama, sunum ortalama üstü. Müzikler fena değildi, meşhur final müziğine kadar gitmedim belki ileride fikrim değişir. Şimdilik genel görüşüm olumsuz.
Final Fantasy VII Remake Intergrade is the first Final Fantasy game that I have played and completed. I have not experienced the classic PlayStation version, so I can't compare it to the 2022 version. The game took me about 32 hours to complete on my first and only play through. Final Fantasy VII Remake Intergrade has stunning cinematic action, action-packed gameplay, and a world that I am already falling in love with. Cloud Strife is an absolute badass, and I can see why he's so popular. Midgar as a setting is magical, and I was devastated at the climactic moment where Sector 7's slums get decimated. There's so much to this setting that I love, its mixture of technology, magic, industrial, and fantasy components. I really enjoyed the story because I quickly became invested in Cloud, Tifa, Barret, and Aerith's desire to bring down the Shinra Electric Company. The story is mostly interesting, but has moments where it sags, and then other moments where I just wanted to keep seeing where the main story went next. The Wall Market chapter in particular was slow, since it's mostly fetch quests. Despite that, I found the narrative rich and engrossing because the characters and the world are so lovely. The cast of characters is large, but they're all interesting. I loved how we picked up teammates as the story went along. Red XIII came into the story near the end and is now one of my favorites. I must say I don't know exactly what the ending of this first part means. Sephiroth keeps appearing to torment Cloud's sanity, and I don't necessarily understand his endgame, but I do know the epic battle near the end is merely the first of many battles to come. Sephiroth is very intimidating and commanding, but I need to know how he ties into Cloud's past and why he's so powerful. The gameplay was a tad challenging for me to get into, but that's not an issue with the game itself — it was just new to me. The mixture of hack and slash, materia, items, and commanding and playing as your teammates is really fascinating. There's a learning curve, but if you take the time to read the hints and plan, the huge combos leading to massive enemy staggers are hugely satisfying. The gameplay really began to click for me near the end, around chapter 16 and beyond. That's when I was getting the most hits and fun after I took the time to plan which materia, weapons, and quick shortcuts were best for each character. I loved playing as Tifa, Barret, and Aerith. Tifa and Barret were my favorites because of their rapid hits and shots. I was able to complete most of the side quests on my first play through. Fair warning: the side quests can be repetitive, but they're not dull. I played the game on Steam Deck OLED, and it ran mostly great. I capped the visuals and performance settings and never had a lesser experience. Quite frankly, on occasion I couldn't believe the vistas and scope the SD OLED was able to pump out. The game has many cutscenes that are stunning to see. The music is phenomenal. It ties into each moment of the story in a beautiful way. The voice acting is top-tier. The whole cast's voice work is stellar. I don't have any complaints there. I can see why FF VII is one of the most beloved entries in the series now. Anyone who likes story-driven games with a beautiful cast of characters and a world you'll be eager to explore should play this. I'd gladly rate this game an 8.5 out of 10. I'm going to keep an eye out for Final Fantasy VII Rebirth.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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