
The Unknown Journey Continues... After escaping the city of Midgar, Cloud and his friends set out on a journey across the planet. New adventures await in a vibrant, expansive world in this standalone entry of the FFVII remake trilogy.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Hours played at review time, across 725 reviews with recorded playtime.
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Themes across 723 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Reviews
Je ne voulais pas mettre d'évaluation négative, mais juste pour chadley, cela le mérite. Beaucoup trop cringe. Et il n'y pas que lui. Encore une fois le merdier de multiverse revient, n'apportant absolument rien d'intéressant à l'histoire si ce n'est un ennemi omniscient. Mais si il est omniscient, pourquoi perd t-il sans cesse? Le système de combat est largement mieux que dans la première partie, un poil plus rapide et des attaques combinées entre personnages permet de générer un peu d'atb pour les personnages gérés par IA. Mais sinon les combats ne sont toujours pas très stratégique dans la mesure ou l'ia est amorphe et ne génère que peu d'atb/dégat par elle même, rendant comme dans le premier les personnages non contrôlés assez inutile. Le système de niveau et d'xp est inutile. Les ennemis n'ont pas de niveaux et je soupçonnent qu'ils sont automatiquement au niveau des personnages. A quoi sert d'avoir des niveaux alors? Cela rend le monde "ouvert" pas très ouvert. Buter le zolom dès qu'on le croise par exemple. Le principe du monde ouvert, à la base, c'est d'avoir accès à des zones trop haut niveau pour soi. Le monde ouvert est formulaïque au possible. Dans cette région il y a 10 A, 4 B, 6 C et 3 D. Avec A, B, C et D des gimmicks récurrents (tours à activer à la assassin's creed, combats avec ennemis modifiés, objets à interagir avec, etc). La première zone suffit à comprendre le système, y'aura que du réchauffé par la suite jusqu'à la fin. Pas de grotte unique ou de donjon caché, ou de rien à réellement chercher par soi même. Le monde ouvert se résumé à des checklists sur checklists à compléter; le pire c'est que l'on voit la progression de tout cela résumé à l'écran qui égraine les avancées avec une tape dans le dos, et un blabla inutile de Chadley, à chaque fois. Tu vas pisser Chadley t'appelle pour te féliciter que ta vessie est vide "tatata ta ta ta tata". Le jeu a un contenu de 80h mais rempli de tâche lambda pour jeu mobile sans profondeur. Je ne parle même pas des mini jeux, le jeu d'origine en avait certes pleins et relativement basique, mais très ponctuels, sans récompenses, et qui n'étaient là que pour rendre les parties avec trop de narration un peu plus active pour le joueur, comme désactiver la bombe ou arrêter le train. Ici c'est juste pour mettre un truc qui prend 15 minutes et à recommencer en ng+ pour tenter de faire un parfait pour gagner 3 gils et une banane. Ce sont les même jeux basiques mais auxquels a été ajouté plein de contenu et de difficultés, mais sans y ajouter réellement de profondeur, et parfois en ajoutant de la frustration. A part la défense pour fort condor qui est une copie de minion masters qui est pas trop mal, le reste c'est juste pour allonger. Encore dans la première partie je pouvais comprendre pourquoi il y avait ces techniques pour allonger car midgard, ce n'est pas très long dans le jeu d'origine. Il y a un jeu de cartes. Voilà j'ai tout dit d'intéressant à propos du jeu de cartes. Le jeu est tellement pensé pour un joueur voulant un défi simple plus de la moitié des combats peuvent être faits avec le deck de base. Ils ont aussi changé le monde d'ailleurs zoomer-dézoommer permet de voir deux cartes différentes qui ne correspondent pas l'une l'autre. Ils ont changé les biomes pour que chaque région soit différentes (plaines, rochers, côte, désert, jungle, montagne). Gongaga est devenue une jungle, très grande, et pas optionnelle du tout. J'ai faillit ne pas aller jusqu'au bout et ai fait une pause d'une semaine au milieu. Je concluerai juste en disant qu'il n'y a que 25% des personnes ayant le jeu sur steam qui ont fini le jeu. Je sais la dichotomie est souvent la même sur steam. Mais rarement à ce niveau, et surtout sur un rpg solo. Et pas n'importe quel rpg solo. J'ai pas souvenir d'un seul pote à qui j'avais prêté mes trois disques en 1997 qui me les avaient rendus en me disant "je ne l'ai pas fini". Une fois commencé c'était impossible de ne pas vouloir aller jusqu'au bout pour voir la fin. Ici il y a un très très gros problème de rythme et d'évolution des personnages. 90% de ces problèmes vient du fait que square enix a voulu faire trois jeux avec un seul, dans lequel tout se résout dans la troisième partie. Résultat un titre insipide. La musique est géniale par contre, sauf le remix du thème de la cité des anciens qui est largement inférieure à l'originale.
great cast, engaging story, beautiful world, huge scope
yeah It's aight
El juego corre como la mi**da pero se puede arreglar con mods. Fuera de eso, es un gran juego, la banda sonora es una brutalidad y el combate es muy entretenido. Actualizaré cuando me lo haya pasado.
yet sephiroth once again intervened.
Unfortunately I cannot recommend this game and at this point I do not think they will make it better. There is a fantastic game somewhere in there, however the shader/texture issues are some of the worst i have ever seen. I played around an hour before i realized that the game isn't supposed to be so dark i cannot see anything. While i am not a huge fan of mini-games in general, these are some of the worst i have played. Vincent not playable. I could go on. Technical issues and questionable design decisions aside, If you do still want to keep playing, a word of advice, do not do the "follow the hooded men" side quest. You need the patience of the gods to do the entire quest.
I never played the original FF7, so this is my first experience with this universe aside from FF7 Remake, though I was aware of some plot points and most of the characters as much of it has entered gaming canon. I've heard that Rebirth makes FF7 Remake look like a tech demo in comparison, and that is certainly accurate. This game is utterly massive, and I will break down my review a bit to better handle the magnitude of the game. Presentation: This game looks downright beautiful at many points. The graphics are improved from the first game, and I am often blown away what they present. My main complaint about the visuals is the lighting. In bright areas, it is often to bright for comfort, and it's as if they couldn't manage more subtle lighting in Gongaga or Corel. The music in this game is legitimately amazing and very wide ranging. The remixes of old tracks are wonderful, and even the campy songs are enjoyable. Some of the orchestral musical arrangements are deeply moving even without the context of the story or setting. So much passion went into it. Performance: I had mixed performance on my device. I have a pretty powerful PC and there would be some visual bugs every few hours or so. There were also some hard crashes 3 or 4 times on this PC and several crashes when trying to playing on my Steam Machine. Story and Setting: I loved the story of this game. It explores the nature of mortality more-so than the first game, but the environmental theme continues with additional urgency as you explore the world and see the effect that Mako exploitation has there. The characters are all well realized. The returning characters from Remake all have clear arcs they go through, each working through some sort of challenge and developments. Barrett is still my GOAT. Many of the new characters are great as well, with Yuffie and RedXIII being real highlights. Shinra continues to be the big amoral thorn in your side they always were, and again their imperialist ambitions continually harass our party. Sephiroth steals nearly every scene he appears in, and I'm very excited to kick his ass when the next game in the trilogy comes out. Every story in this mission was awesome, and I always looked forward to doing them. I knew some of the main story beats already, but still found myself deeply moved when experiencing them firsthand. Gameplay: As stated previously, the combat system of this game is an improvement on the first game, which is impressive. The improved camera angle really adds to the system, the addition of synergy moves added another fun layer to the system, and I always felt I could be better with the combat system. Every playable character was unique, and learning the intricacies of each of them as the game went on was really fun. The switch to the open world I have very mixed opinions on. Exploration was fun, but the quality and my motivation to complete the world intel or side quests varied immensely. Many of the side quests are low stakes, and are often played for laughs. Sometimes you'd be following a dog around to get back to it's owner, other times you'd be sent to kill a particularly deadly monster. I did every side quest, and all world intel for the main zones. World intel, again, was a mixed bag. Sometimes there's a full blown minigame system that I'd spend hours on, other times I'd literally dread completing it. Queens Blood was by far my favorite side activity, though once you get a deck that works and understand the play pattern for that deck, most of the battles became trivial. I did love the Yu-Gi-Oh-esque storyline in which the card game was the most serious thing on the planet for some people. While all of the open world side content was technically optional I really couldn't help it when they gave me a big list of things to complete, and as such it really was dragging on for my by the end of my playthrough. There were also a lot of extra combat challenges, like the eccentric swordsman at the end that I couldn't be bothered to do. I would literally go 10's of hours between story missions, and despite my compulsive need to complete the side objectives, I really wanted to see where the story went more. Final Thoughts: Final Fantasy 7 Rebirth is a triumph in terms of its combat system, its story, and its presentation. For those reasons alone I would recommend it. I think they could've trimmed down the side content a bit, as that from my perspective really had variable quality. Play Remake first. If you like what that game is going for, you'll love this game.
I've played a decent amount of this on my ps5, but wanted some better visuals. I figured my PC should be able to at least get a decent 60fps. No. No it does not. The game runs terribly. There is no nice way to put it. Constant stutters, basically unwatchable cutscenes. I tried the remedies and performance mods, and it's just stone cold unplayable. Regular 1%s in the tens of fps out of nowhere. No amount of running around an area and trying to get the shaders to cache helps. I bought this game for 20 bucks and am hoping to get a refund. Extremely disappointing on a technical level. Buy, but make sure you are ready to get your refund. It's bad.
Remake was fine apart from the ending and whole fates idea. Rebirth on the other hand I regret buying. For graphics there's loads of pop in for the open world, and on AMD cards some textures randomly turn black. For audio the game assumes you're using a surround sound system and if you're not you won't be able to hear anyone talking behind you. It's overloaded with minigames, most of them annoying. The open world feels like an Ubisoft checklist system of just doing the same things in each region. Combat's around the same as in Remake, with the Synergy system reminding me a bit of dual techs in Chrono Trigger. The game just isn't fine tuned enough and is made to be mainly a bunch of filler so they can stretch out FF7 into three games. I bought it and Remake as a package together for 40$, 20$ was worth it for Remake, but not for Rebirth.
EGood game with bad optimization
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Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
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