
The Unknown Journey Continues... After escaping the city of Midgar, Cloud and his friends set out on a journey across the planet. New adventures await in a vibrant, expansive world in this standalone entry of the FFVII remake trilogy.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 725 reviews with recorded playtime.
Reviews
Themes across 723 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
ganstaaaa
It took me 70 hours to get to Vincent Valentine. 70 hours. seventy hours. I spent getting to his cut scene. I got this game purely for him. Ha! Silly of me. But over the past 40 hours I spent on Remake and 70 hours in Rebirth I have really loved this game as well as many other characters. But yeah its freaking long. I still have 3 more chapters to go, but now I have my prize ! <3
I really enjoyed this game, the story it is connecting from the first to the third. Its a good story. MY two critices are Gongaga and blocking during combat: Gongaga, on a chocabo feels very difficult to navigate and there are so many ledges i can NOT jump off with the birds... come on, I think i spent 45 mins + hunting down the right jumping flower to access the south western region of the map. The second and more frusterating is blocking, coming from FF16 straight into this one, the combat is much different; however one thing ff16 got perfect was blocking and dodging, in FF7 It feels like there is a 1-2 second warm up which in the world of a boss fight is an eternity and you are already dead. I found myself only dodging and when a big attack was coming i didnt have time to block and could not dodge, I would switch characters in the party because THE GAMES AUTO FIGHT COMPANIONS BY DEFAULT COULD BLOCK WHEN I COULDNT. Idk i played for 90 hours and couldnt dial it in but the way I described got me through the toughest bosses. PC specs: Operating System: Windows 11 CPU Brand: 12th Gen Intel(R) Core(TM) i7-12700KF RAM: 32 GB Video Card: NVIDIA GeForce RTX 5070 Primary VRAM: 12 GB my performance was perfect, constantly around 160 fps on high/ultra 1440p
흥미진진한 스토리! 멋진 연출! 하지만 좋은 스토리 게임에 오픈 월드 요소를 억지로 결합한 듯한 느낌이 드는 오픈 월드 시스템. 부가적인 요소가 너무 많고, 미니게임 같은 요소도 불필요하게 많다고 느껴짐. 여유 있게 이것저것 하는 걸 좋아하는 사람이라면 매우 만족할 듯? 서브 퀘스트를 열심히 하다가 지쳐서 중간부터는 스토리 위주로 쭉 밀었는데, 전부 다 했으면 플레이타임이 60시간은 됐을 듯...?
Ostia tio, FAINAL FANTASY 7 tio, lo jugaba con mi primo manolo cuando volviamos del instituto tomando un colacao tio, el mejor videojuego de la dreamcast tio. Que viva el bicho y el madrid SIUUUUUUUUUUUU
Sephiroth yum yum!
演出:10/10,SE你会做文戏干嘛不早说,最后两章真的挺震撼的,怎么戴因那段就拉了大的,不过整体还是可以溺爱一下 音乐:10/10,最佳配乐的含金量 美术:9.5/10,依旧玩到后期经常崩贴图 战斗:9/10,新增加的联手动作和联手能力让战斗系统的操作量比Remake更大了,刚开始玩的时候容易手忙脚乱,不过适应得还算快,而且可能是我开放世界探索比较充分,后期基本全靠数值碾过去了,经典萨总final boss战没打爽 支线:7.5/10,整体对角色的塑造比Remake强,但不多。比较难绷的是有的支线设置了前置任务,导致队友亲密度的安排容易出现问题。本来一心想着12章和蒂法约会,结果最后是和爱丽丝,算是二等奖了,好在不是和巴雷特或者神罗团建 地图设计(开放世界):6/10,贡加加和星陨这俩地方是真的难跑图,设计师一定觉得自己挖空心思给每个地区的陆行鸟都安一个不同技能可有意思了。开放世界的探索感觉比较死板,一开始在东大陆的时候觉得还是挺有意思的,到了后面完全变成无情的清问号机器 小游戏:2/10,一分给女王之血,一分给海盗暴乱,其实本来想给3分但是有点太高了。3D斗士、陆行鸟钻圈、爱丽丝打仙人掌还有扔箱子都实在是太好玩了,一点都不恶心人,键鼠玩家弹钢琴更是体验太友好了,24年IGN年度游戏凭什么给暗喻幻想 20年Remake扛着如龙7、P5R甚至原神拿了最佳RPG,多少让人心里犯嘀咕。现在只希望第三部别当谜语人,好好把故事讲好,少塞点小游戏,跟GTA6抢GOTY肯定是螳臂当车,但希望除了稳定的最佳配乐之外还能拿下最佳叙事
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apenas llevo 3 horas de juego esta intersante lo que si note es un downgrade en cuanto a EL 7 REMAKE PERO SE VE QUE SERA BUEN JUEGO AUN
Jogo completamente quebrado, mesmo após muito tempo de seu lançamento. Crasha a toda vida que abro sendo literalmente impossível de jogar. Só consegui jogar baixando um driver de APU de 2022. Porte lixo, jogo mediano e empresa que não liga para o que vende.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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