
The Unknown Journey Continues... After escaping the city of Midgar, Cloud and his friends set out on a journey across the planet. New adventures await in a vibrant, expansive world in this standalone entry of the FFVII remake trilogy.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−70% | 25.4Kreviews | 76% | #28 | $7.9M |
| $49.99 | 62.7Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2734 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nope. I simply cannot move on from the poor customer service I have experienced with Square Enix. I feel foolish for having purchased this title. The company is a shell of its former glory. It was a gold standard for me in the past. Now. It is not. Furthermore. The lack of save file or progress continuity between the titles is jarring. My previous investment of time in the first game feels completely invalidated. Am I even playing the same original story from 1997? If they wanted to reset our progress, they should have bridged it with the story. A simple narrative explanation for the loss of our inventory during the final moments of the previous game would have sufficed. It would have made the situation plausible. Instead. It feels like an insult. All the effort came from the players. No effort was made by the developers to justify their plan. The Remake had potential. That potential dies with this game. It seems like the people working at Square Enix do not understand their own customers.
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best FR #11, worst KR #43 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 36.33/day in the week to Aug 4 → 40/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $14.99−70% |
| — |
| 95% |
| — |
| not modelled |
| $24.99−50% | — | — | #49 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
主线塞这么多恶心人的小游戏纯有病是吧?你不会觉得自己做的那些小游戏很好玩吧?????
TLDR; I've played all FF games post VI, bar some of the spin-offs and... what a waste of budget with this one. Story consistency and respecting my playtime plays a huge part for me and that's where I'm focusing in this review. WHY? Similar to FF15, you need to consume other media to even begin to understand what on earth MIGHT be going on in this game and it's still not enough. You only move because the game tells you to move with no real motive or explanation. Every major scene is "meta" - you need to do assumptions on what happened, how we got here and what each thing that you see means (again similar to FFX15) again... WHY? I hate to be spoon-fed like most JRPGs do with repetitveness and over-exposition... but not explaining anything or expecting me to have played 2 games and have seen a movie and have them memorized and fresh in order to better guess what might be happening on a brand new title is.... WHY?! After spending about 100h in this game (I always try to go for all sidequests in RPGs), I feel that someone tricked me to play this game. Story - If you are looking for a complete story that makes a tiny bit of sense, you won't find it in this trilogy, ESPECIALLY in this game. - The game implies a multiverse but doesn't clearly say it. Scenes are made to be interperted, not to move the story. - There are no real stakes and there is not a real explanation about anything that's going on unless you've played both the original FFVII & Advent Children spinoff - even if you do, the multiverse concept makes the stakes go away even on the supposed iconic high-stake scenes. - Game expects you to care and feel about characters you got no idea about (like Luna in FF15) Visuals/Presentation - World and characters are beautifully crafted and some sceneries and set plays are visually incredible. - Lacking some PC optimization. Even with an upscaler, you need to play around with settings to avoid hard frame drops and stutters. - Cutscenes are finally way more organic than previous titles. - Anime tropes and body movements on a game that has ralatively realistic graphics are a huge turn-off. Gameplay&World exploration - Solid fighting mechanics, fun combo/sunergy systems - Summons are visually stunning but are a bit off in terms of when you can-vs-need to activate. - OpenWorld mechanics are solid, not amazing but not bad either - Chadley - the worst and most annoying "exposition NPC" that overstays it's welcome in video game history (and that's an understatement) Side Quests - HOLY BLOAT! - Apart from a couple that have some actual depth (usually 1-2 per region), the other 8-10 are fetch quests designed only to slow you down. - Minigames: Majority are fun but overstay their welcome. I'd prefer to have half of them if that meant I had a story that hooked me in. Conclusion: I tried to love this game but the incomplete story telling and the writting turned me SO OFF at times. I could turn a blind eye on pretty much everything if I had a full story.
First of all, I wanna say that I definitely enjoyed this game overall, but there's few things I disliked that I would have to point out. The optimization in this game sucks, one of the laziest playstation ports on steam, I had to experiment with the settings to make the game playable and even then still it crashed a few times. Excessive amount of minigames and bossfights. Dont even get me started on those. In almost every single chapter there's non-skippable mini games that you have to play in order to advance through the main story, and even though I enjoyed some of them, a lot of em were really annoying, like the chocobo minigame for instance. About the bossfights, my main playthrough was on normal and compared to the first part of the remake this felt like hell. I didnt pay much attention to the builds and abilities I was using so when it came to the real deal I just had to suffer. Not only there's some back to back bossfights, there's also bossfights where you can play only with 2 characters that you may never used in your main party. The final bossfight also got me crying, I think it was about 7 back to back battles with different characters for each (almost smashed my controller) and I dont even think you can save between them so I had to restart multiple times. Anyway, back to the good part of the game, the characters are still amazing. I really enjoyed the diverse biomes and different regions that were included. The graphical aspects also met my expectations and the story truly touches your heart. P.S. I loved the queen's blood mini game
Как испоганить отличную игру и сделать просто хорошей? Добавьте миллион мини-игр, растяните всё это открытым миром на 100 часов и запутанным сюжетом + ещё куча по мелочи проблем. Но при этом, я всё равно получил удовольствие.
FF VII : MINI GAME EDITION with STUTTER feature. I play on 9950x3d / 5090 WaterCool / 96 GB RAM DDR5 / SSD Samsung and the GAME just STUTTER STUTTER STUTTER. Not to mention, that the MINI GAME itself got more feature than the main game. I came HERE FOR A-RPG! NOT MINI GAME! FOR ♥♥♥♥ SAKE. Not to mention, the open-world CONTENT are just unbearable. I thought, might just me getting old for not enjoying open world content but NO!!!! Ghost of Tsushima, Expedition 33, i NEVER get TIRED of those open world things... in this game? THE OPEN WORLD Content are just SUCK ASS. Honesstly... the open world and mini game stuff are just to purposedly make the games FELT LONGERS... Final Verdict, FF VII Rebirth of FILLER and STUTTER. Uninstall, can't finish this ♥♥♥♥.
fix your game. holy ♥♥♥♥♥♥♥♥
[b] 想要的不多,等待的太久。 [/b] 终于打完了重生,12天打完共计截了2549张图,录制了44个视频光录制的文件就达30G。这是我喜欢的游戏也是系列的粉丝。对比重制这作给我体验有质的提升,至少比重制好玩有四倍以上,更深入的剧情,更多篇幅的角色塑造,更进一步完善的战斗系统机制,更广阔的世界地图,更多的可玩内容,更出色的演出动画,给我的体验完全是全方位提升。个人建议先试试简单难度,如感觉太简单在切换普通,部分关卡比较难的可以在切回简单比如吉尔伽美双召唤兽战。 [b] 满分10分我愿意给到8分。[/b] 所以如果你喜欢重制我会很推荐你玩重生,缺点有且明显所以差评多但不至于一无是处,对犹豫入手玩过重制粉丝而言我想说你不用太在乎差评,因为这部的长板也很长,比如金蝶约会歌剧演出,角色塑造,战斗系统都足够让你玩的进入心流。 被吐槽的最多的是小游戏太多,实际玩下来确实是很多,少数小游戏和关卡设计有点难,但是我玩下来并没有太讨厌小游戏因为设置在主线的小游戏并不多而且主线的小游戏都不难,唯一有点问题的是凯特西扔箱子,不知道是se故意的还是设计有问题,力度控制太奇怪,不过就像上面说的主线的小游戏都不难,动点脑子给点耐心完全可以过。然后是主线外的小游戏,我是先把支线全部做完才推主线的,支线的小游戏很多很多,最有意思的是女王之血但支线里的小游戏只要你不强迫症,你不追求最高分最高奖励,这些小游戏拿个最低分都可以完成任务的,并且小游戏最高奖励的物品对养成练度提升也不大不会造成练度不够被主线卡数值的情况,但你要全成就白金那就是另一回事了,所以我玩过全部小游戏但感觉小游戏问题不大。 然后谈谈关于差评的其他几个点; 1.因为小游戏多所以导致很多想要看剧情的玩家感觉节奏被拖慢。 可能因为我玩过原版对剧情比较了解所以倒没有很急切的想体验主线剧情,但确实能理解新玩家的心情,毕竟作为剧情驱动类游戏肯定冲剧情来。 2.六个大地图全是重复的30个查德利调查报告。 这就是通马桶,非常罐头,可能我比较喜欢完成任务时看着任务清单一项项完成还挺有成就感所以能吃的下在主线没完前就全做完了,但过程仍然存在枯燥乏味的体验,尤其是贡加加这地图前期探索真的难,地貌植被太相似指引性也弱迷路和找路挺难,只有探索到一半开拓了大半传送点才会好转,希望第三部好好优化。 3.剧情看起来有点儿戏,甚至部分情节毫无严谨性可言以及看不懂。 我是这样看的,从重制开始我就把它剧情看成一个偏子供向的舞台剧,所以不怎么去纠结合理不合理只感受角色刻画和情绪调动,而看不懂是因为重制系列基于原版又再次改编过,所以看不懂很正常,实在感兴趣强烈建议补原版,补了原版会对剧情清晰很多。(原版剧情真很好,不会有太多谜语,叙事手法和剧情放到现在也非常精彩) 整体而言这部挺不错,期待第三部,很期待第三部tifa和cloud的剧情与各种互动,se好好做吧难得如此规格体量的重制而且是ff7,以后很难再有这种质量的重制了,想到终章来临还有点不舍,虽然也挺漫长了但还是想好好珍惜,想要在慢一点,在终章之前多多散发7的热度,无论是好评差评,有讨论度也是我想要的。
Brilliant game, but please delete Chadley
The game was a nightmare to get running, but when I finally did, the only setting it would run on was one that made the game look cheap and not good. Once I got rid of the stuttering, the game threw so many new mechanics at me that it felt less like new features and more like just a lot of bloat. Nothing but busy tasks and checklists. There's too much going on. They should've kept systems fairly simple like the first remake. Will be watching cutscenes later to skip the snore fest. Wish I could've got my money back but it's fine, sort of
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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|---|---|---|---|---|
| $0 | 0 | — | $69.99 | |
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| $15.5M | 12.5K | 87% | $49.99 |
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| $7.9M | 17.8K | 77% | $29.99 | |
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