
Featuring fully voiced dialogue, beautifully enhanced graphics, and countless gameplay improvements, the genre-defining tactical RPG makes its long-awaited return.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Ivalice—a kingdom blessed by the light of the gods and ruled by the Two-headed Lion. A year after her defeat to Ordallia in the Fifty Years' War, the king succumbed to malady, leaving a mere boy of two to ascend the throne.
Whoever was named regent would rule in truth, and thus emerged two rival candidates: dukes Goltanna and Larg, whose deeds during the war had earned them great renown. Goltanna the Black Lion and Larg the White Lion were destined to clash, and the resulting conflict would come to be known as the War of the Lions.
Against this backdrop appear Ramza, third son of House Beoulve, one of Ivalice's leading military families, and his childhood companion Delita, a commoner raised amongst nobles. As they endeavor to chart a course through this tumultuous age, a mighty current draws them ever closer to the abyss.

Lead your party in exhilarating encounters where strategic positioning and forward planning determine the outcome. Use the varied terrain of 3D battlefields to your advantage, skillfully manipulate the turn order, and victory will be yours for the taking.

Combine a wide variety of jobs and abilities to craft your very own strategies.
As your party members grow, they will gain access to more jobs, each with its own unique abilities. Once learned, abilities can be used even after changing to another job. With over 20 jobs to master—including white mage, black mage, dragoon, and many others from the FINAL FANTASY series—and hundreds of abilities to learn, you have the freedom to experiment and discover the combinations that best suit your party. Chocobos and other creatures can also be tamed and led into battle.

With improved graphics, fully voiced dialogue, and refined gameplay, the enhanced version provides the perfect way to immerse yourself in the world of Ivalice. Along with the fine-tuning of several features and battle mechanics, the inclusion of the more accessible "Squire" difficulty setting makes the enhanced version an excellent starting point for first-time players.
The classic version unites the graphics and gameplay of the original 1997 version with the renowned War of the Lions translation for a unique way to experience this beloved title.
The Enhanced version of the game supports a wide variety of controller options.
It also supports keyboard and mouse controls.
The Classic version of the game only supports XInput controllers.
Keyboard controls are also supported, but mouse controls are not supported.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−40% | 5.7Kreviews | 90% | #64 | $8.9M |
| $59.99 | 3.8Kratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 966 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Disclaimer: la mia recensione è riferita all'operazione remastered e NON al gioco in sé che commento dopo! Purtroppo Square Enix non sa che pesci prendere. È tartassata dagli azionisti e pensa solo a fatturare e modi che facciano fatturare rapidamente con poco sforzo. E la cosa si vede in operazioni come questa (ma valeva in larga parte anche per Tactics Ogre che rimane comunque un capolavoro rispetto alla qui presente remaster): minimo sforzo per massima resa. Il doppiaggio è effettivamente l'unica reale aggiunta significativa perché la resa grafica sembra una mod blanda di upscaling fatta da amatoriali più che una rivisitazione con asset più curati e personaggi rivisti, come per FF8/9 (non perfette perché mancavano i fondali però accettabili). Ciò che trovo inaccettabile è che di fatto questa sia una versione cut content della War of the Lion. La motivazione ufficiale è che il codice negli anni è stato sovrascritto e poi perso, per cui hanno magheggiato con codici di versioni più recenti, levato le parti aggiuntive di WotL e rifatto sta roba in salsa purista. Una volta che esce un'edizione con contenuti aggiuntivi non esiste un singolo motivo per cui una remastered debba tornare alla precedente, con meno contenuti. Leggevo spesso il forum qua su steam e fanboy persi, intendi a fare damage control come dei forsennati manco venissero pagati come pickleton, sostengono che sia per rispettare una fantomatica visione autoriale. Ma sticazzi della visione autoriale? È un prodotto, non un quadro, si gioca per il gameplay e per avere più gameplay, non per sapere cosa pensa Matsuno o per avere la cut content perché a Matsuno non piace WotL. Dagli con questa inutile romanticizzazione dell'autore che fa solo male in qualsiasi ambito. È irrispettoso verso i fan, verso la community, ed è un lavoro fatto coi piedi che purtroppo merita tutto il biasimo possibile. Dà anche fastidio che non ci sia l'italiano ma per fortuna esiste una mod su nexus. Ora, tutto questo sarebbe stato accettabile per avere una versione giocabile, con grafica un po' migliorata e voice acting, su una piattaforma come steam di un bel gioco come FFTactics. Se SOLO fosse stato a un prezzo onesto di vendita, ovvero tra i dieci e i 19 euro. Invece no, ti sparano il prezzo pieno: 50 per la versione base base. E sento già i fanboy come pickleton "ma basta attendere i saldi, no?" Sticazzi dei saldi. Qui si sta valutando come Squenix si muova nel mercato, come lavora e come tratta i propri fan storici. Inutile dire che da questo punto di vista sia uno schifo totale. ---------- Mentre invece il gioco di per sé è ottimo: una storia ancora oggi moderna anche se secondo me inferiore sia a Tactics Ogre che offre molte più scelte morali, che a Triangle Strategy che è il vero erede dei Tactics. I PG sono un po' tagliati con l'accetta, le situazioni forzate e c'è del plot armor, si sente che è una storia con 20 anni addosso. Il gameplay è buono ma anche lì soffre un po': ad esempio i maghi che castano in differita è un elemento che si poteva aggiornare senza cambiare nulla degli equilibri di gioco. Buona l'aggiunta di quality of life e dei checkpoint. Pessima l'idea di dividere il gioco in 2 versioni: quella "più originale dell'originale" che è grosso modo FFT base e quella "con gli augment e le qol". Ma scusate, non bastava fare UN gioco con UN toggle se vuoi qol, turnazione, ecc? Mi dovete davvero sparare due giochi? E nessuno dei due è WotL? Non sono fiero di aver comprato questo gioco, anche scontato costava troppo. Ma ammetto che nel mio cuore spero di vedere qui sopra i FFT Advance e A2 che sono tra i miei preferiti Odio fare il mio dovere e supportare Square numericamente. Che almeno si sappia che mi farò sc0pare torcendo la testa e fingendo l'orgasmo
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best CA #59, worst AU #92 · 9 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 3.67/day in the week to Aug 5 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
| $29.99−40% |
| 357ratings |
| 94% |
| — |
| not modelled |
| $29.99−40% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 971 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I’m not a huge fan of the FF saga, but I’m very passionate about grid-based, turn-based tactical games. I thought this title might make up for my lack of interest in the franchise, but unfortunately, I was disappointed. The game feels like a title that has aged really poorly, and even the recent remake fails to remedy this. There are games out there today—even from indie studios—that are vastly superior in terms of gameplay and mechanics. The various attacks (and healing spells) are heavily affected by an RNG factor I just can't forgive: it’s ok for an attack to miss, but a heal—or even a resurrection—shouldn't. This is especially frustrating when it happens in critical situations, repeatedly, or with AoE spells; I tried to cast Haste on three characters with my Time Mage, and it missed all three. Then there’s the issue of farming and grinding: leveling up jobs and raising Bravery/Faith stats (which aren't even clearly explained in-game) is a long, tedious process. It forces the player into lengthy sessions of slaughtering monster after monster just to level up characters and build them the way they want. That might have been acceptable years ago, but not in 2026.
calc
Game-play: 8/10 | Story: 8.5/10 | Music: 9/10 | Replay-ability: 9/10 | Fun: 8/10 Overall Score: 8.5/10 I went looking for more turn-based games to scratch my Fire Emblem itch and accidentally found one of the best stories Final Fantasy has ever told. I didn't even realize Tactics was a Final Fantasy game until it popped up in my search. Now it's one of my favorites in the series. Tactics is definitely an outlier compared to other Final Fantasy games. I've only played a handful, but this one stands out! If you love Fire Emblem, this will be right up your alley. It's not the same, and I won't claim it's better than FE (that probably has more to do with how long I've played FE and how used to those mechanics I am), but it's a very good game, and it deserves to be talked about more. The remake looks beautiful, and the love and time put into this game and its story is phenomenal. The story gives off Game of Thrones vibes (but better), with a wild ending after the credits that made me gasp. I wanted Delita and Ramza to be best friends forever, but this is not a friendship-is-magic kind of game. It's dark, gritty, and dramatic, and I love all of it. The music is great. The characters are great. The plot is great. There's a bit of that FF flair near the end that feels almost rushed, but not enough to deter me. My only real gameplay gripe is the camera. Sometimes the controls felt wonky, and I'd have to angle the camera just right to see what I could and couldn't do. There were a few instances where I moved a character into the wrong spot and had to live with the consequences. The bard class is a favorite, and the extra side characters are absolutely worth picking up. Ramza as a monk with the ability to hit twice made the game so much easier. There's some grinding, but once you're comfortable with a couple of characters, there are only a few spots where you really need to pay attention to your gear and how you fight. Otherwise it was just challenging enough. This isn't a game for people who want an easy time. I'd recommend it to anyone looking for a strategy challenge with an amazing story attached.
タクティカルでやったらこちらが動く前に死んだ ゲームになってない
Good. Sadly no ultrawide support. There is some mods for it in early stages (As of this review). Mouse controls, specifically "clicking" on units and in some menus, does not work. It seems to "memorize" the last place you clicked on, then when you click again, it clicks on the skill/unit you clicked earlier. You can train yourself to make this less annoying but still. Recommend using controller instead of K/M.
PS1時代のオリジナルをクリア済み。今回リメイクという事で懐かしさ半分で購入しました。 寄り道やレベル上げなどやったおかげで70時間くらいかかけましたが、通常は40時間くらいでクリアできると思います。 良かった所 やはりあの頃のままの重厚なストーリーと秀逸なシステム面ですね。ジョブとアビリティというFF5からのシステムとシミュレーションゲームが見事にマッチした作品と思います。フルボイスになって、思いで補正のある人は「コレジャナイ感」を感じる人もいたかもしれませんが、自分にはしっくりきました。特にアグリアスやディリータは、自分にとってはイメージ通りでした。 UIやフィールド設定は大きくは変わっていない印象でしたが、一番よかったのはランダムバトルをすっ飛ばせる機能が付いたことです。オリジナル版では、儲け話で人を派遣した後、フィールド移動で日数を進めないといけないので、この戦闘が結構邪魔でした。戦闘すればレベルが上がって敵も強くなる、と結構ストレスありましたが今回は戦闘する・しないを自分で選べるので快適です。 さらには「連戦」の途中退出ができるようになった(そこまでのゲーム進行消えてしまう=連戦突入前データに戻る というものだが)。オリジナル版でウィーグラフで危うく詰みかけたので、これが、自分にとってはそこが一番の改善点でした。 改善してほしい所 思いで補正もあって、そこまでストレスになるところはなかったですが、儲け話関連では、もらえる経験値がしぶかったり、どこの街で何があるのかが分からないかったり(行ってみないとわからない)と、面倒に感じることはありました。 また相変わらずオルランドゥがぶっ壊れ性能で、そのほかアグリアスやメリアドールなどの遠距離から回避性能無視で攻撃できる技のある聖騎士系が性能高過ぎで、終盤になればなるほど、このメンバーしか使わなくなってしまうところ。また敵のレベルが味方の最大レベルで設定されるため、強化に偏りが出ると、それ以外の成長の進んでいないキャラでは勝てなくなる、すると結局強いキャラを投入するしかない。そしてそのキャラばかりがどんどんレベルが上がり、更に敵も強くなる、というスパイラルに入ってしまうところ。この変のバランスをもう少し改善してくれればよかったのだが。 これら含めても、全体としては、やはり満足できました。 セールでなくとも十分におススメできます。
fun combat and good character customization, it is a very similar job system to FFV (if you haven't played it, definitely recommend you do so) however... why is there level scaling for random encounters? especially in a game where there is permadeath and you might have to grind a unit back up from level 1? it is such a baffling decision that ruins the game for me personally.
A timeless PS1 classic, now with voice acting and *LOTS* of needed quality of life improvements!
best game ever
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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