
Featuring fully voiced dialogue, beautifully enhanced graphics, and countless gameplay improvements, the genre-defining tactical RPG makes its long-awaited return.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Ivalice—a kingdom blessed by the light of the gods and ruled by the Two-headed Lion. A year after her defeat to Ordallia in the Fifty Years' War, the king succumbed to malady, leaving a mere boy of two to ascend the throne.
Whoever was named regent would rule in truth, and thus emerged two rival candidates: dukes Goltanna and Larg, whose deeds during the war had earned them great renown. Goltanna the Black Lion and Larg the White Lion were destined to clash, and the resulting conflict would come to be known as the War of the Lions.
Against this backdrop appear Ramza, third son of House Beoulve, one of Ivalice's leading military families, and his childhood companion Delita, a commoner raised amongst nobles. As they endeavor to chart a course through this tumultuous age, a mighty current draws them ever closer to the abyss.

Lead your party in exhilarating encounters where strategic positioning and forward planning determine the outcome. Use the varied terrain of 3D battlefields to your advantage, skillfully manipulate the turn order, and victory will be yours for the taking.

Combine a wide variety of jobs and abilities to craft your very own strategies.
As your party members grow, they will gain access to more jobs, each with its own unique abilities. Once learned, abilities can be used even after changing to another job. With over 20 jobs to master—including white mage, black mage, dragoon, and many others from the FINAL FANTASY series—and hundreds of abilities to learn, you have the freedom to experiment and discover the combinations that best suit your party. Chocobos and other creatures can also be tamed and led into battle.

With improved graphics, fully voiced dialogue, and refined gameplay, the enhanced version provides the perfect way to immerse yourself in the world of Ivalice. Along with the fine-tuning of several features and battle mechanics, the inclusion of the more accessible "Squire" difficulty setting makes the enhanced version an excellent starting point for first-time players.
The classic version unites the graphics and gameplay of the original 1997 version with the renowned War of the Lions translation for a unique way to experience this beloved title.
The Enhanced version of the game supports a wide variety of controller options.
It also supports keyboard and mouse controls.
The Classic version of the game only supports XInput controllers.
Keyboard controls are also supported, but mouse controls are not supported.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−40% | 5.7Kreviews | 90% | #64 | $8.9M |
| $59.99 | 3.8Kratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 966 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good. Sadly no ultrawide support. There is some mods for it in early stages (As of this review). Mouse controls, specifically "clicking" on units and in some menus, does not work. It seems to "memorize" the last place you clicked on, then when you click again, it clicks on the skill/unit you clicked earlier. You can train yourself to make this less annoying but still. Recommend using controller instead of K/M.
I had technical issues which conveniently extended past the 2 hour refund window. I have a laptop purchased in 2025 with fully updated drivers, should be more than enough for a game like this. A few other people on the forums (I won't patronize you with a link) reported a similar issue with no resolution. It seems non-recommendations are our only way to express dissatisfaction now. I've acquired an original copy of the game and I'll be playing that instead
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best CA #59, worst AU #92 · 9 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 3.67/day in the week to Aug 5 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
| $29.99−40% |
| 357ratings |
| 94% |
| — |
| not modelled |
| $29.99−40% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 971 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Плюсы: - подтянули общий UI/UX - озвучка диалогов - катсцены Минусы: - обычный порт с psp - отсутствие плюшек и классов в WoL - ценник за этот порт - локализация - хоть какие-либо нововведения Итог: - Square Enix, контора п*д*р*с*в
A timeless PS1 classic, now with voice acting and *LOTS* of needed quality of life improvements!
PS1時代のオリジナルをクリア済み。今回リメイクという事で懐かしさ半分で購入しました。 寄り道やレベル上げなどやったおかげで70時間くらいかかけましたが、通常は40時間くらいでクリアできると思います。 良かった所 やはりあの頃のままの重厚なストーリーと秀逸なシステム面ですね。ジョブとアビリティというFF5からのシステムとシミュレーションゲームが見事にマッチした作品と思います。フルボイスになって、思いで補正のある人は「コレジャナイ感」を感じる人もいたかもしれませんが、自分にはしっくりきました。特にアグリアスやディリータは、自分にとってはイメージ通りでした。 UIやフィールド設定は大きくは変わっていない印象でしたが、一番よかったのはランダムバトルをすっ飛ばせる機能が付いたことです。オリジナル版では、儲け話で人を派遣した後、フィールド移動で日数を進めないといけないので、この戦闘が結構邪魔でした。戦闘すればレベルが上がって敵も強くなる、と結構ストレスありましたが今回は戦闘する・しないを自分で選べるので快適です。 さらには「連戦」の途中退出ができるようになった(そこまでのゲーム進行消えてしまう=連戦突入前データに戻る というものだが)。オリジナル版でウィーグラフで危うく詰みかけたので、これが、自分にとってはそこが一番の改善点でした。 改善してほしい所 思いで補正もあって、そこまでストレスになるところはなかったですが、儲け話関連では、もらえる経験値がしぶかったり、どこの街で何があるのかが分からないかったり(行ってみないとわからない)と、面倒に感じることはありました。 また相変わらずオルランドゥがぶっ壊れ性能で、そのほかアグリアスやメリアドールなどの遠距離から回避性能無視で攻撃できる技のある聖騎士系が性能高過ぎで、終盤になればなるほど、このメンバーしか使わなくなってしまうところ。また敵のレベルが味方の最大レベルで設定されるため、強化に偏りが出ると、それ以外の成長の進んでいないキャラでは勝てなくなる、すると結局強いキャラを投入するしかない。そしてそのキャラばかりがどんどんレベルが上がり、更に敵も強くなる、というスパイラルに入ってしまうところ。この変のバランスをもう少し改善してくれればよかったのだが。 これら含めても、全体としては、やはり満足できました。 セールでなくとも十分におススメできます。
A Fantastic Return to Ivalice I owned the original Final Fantasy Tactics when it came out on the original PlayStation, but I never had the chance to finish it for several reasons including having my original copy stolen ;-( . Because of that, playing Final Fantasy Tactics: The Ivalice Chronicles felt like finally returning to a game and story that I had unfinished business with. I enjoyed this game from beginning to end. The story is amazing, with memorable characters, political conflict, betrayal, and emotional moments that keep you invested. The voice acting is excellent and adds so much personality and emotion to the characters. The updated features also make the game more comfortable and enjoyable to play while still preserving what made the original so special. There are so many different jobs, abilities, characters, and strategies to experiment with that you can replay the game multiple times and have a different experience each time. My only warning to new players is that once you finish it, you are going to want more. I would love to see even more games set in Ivalice. This was an incredible experience and a great way for me to finally complete a game that I had wanted to finish since the original PlayStation days. BTW Orlandeau is so OP
fun combat and good character customization, it is a very similar job system to FFV (if you haven't played it, definitely recommend you do so) however... why is there level scaling for random encounters? especially in a game where there is permadeath and you might have to grind a unit back up from level 1? it is such a baffling decision that ruins the game for me personally.
Lo siento mucho, soy muy fan de FF pero esta versión se siente distinta, lo jugué en modo normal y por dios que me frustre con que mis personajes fallecen.... En 5 batallas casi 2.4hr de gameplay como puede ser posible?. A veces es mejor dejar los buenos recuerdos intactos porque este no fue para mi.
Enemy dodged 8 of my attacks in a row then instantly killed me. Good Game
游戏在重制的基础上对原版剧情进行了补充,给了一个充分的结局。 剧情短小但五脏俱全,老游戏剧情比现在的要强一些。值得一提的是游戏内获得的几本书是文字冒险故事,是一个个单独的文字冒险游戏,比较简单,但确实可以玩。 游戏性上只能说原汁原味(),对一些很强的组合进行了修改(比如不能双刀流装枪),但地图视角依旧很别扭,明明可以做出真正3D效果了,却还是伪3d,在目标选择上会很难受。尤其是一些有上下高低两层的情况,必须使用RT或者切换阶层的按钮。职业组合深度有限,尤其是算术过于bug,而且可以无限成长属性。但老游戏的基底让这套玩法还是有一定的趣味性。 [b]综合来说如果对于FF剧情有兴趣+喜欢战棋玩法,可以试着克服操作的别扭玩一下。[/b]有情怀的老玩家不用我讲也会玩。当然价格一贯的SE定价,不过看在全语音+还可以的本地化水平,喜欢的还是可以买一下。 以下涉及剧透,主要是剧情讨论: [spoiler] 重制版明确给出了兄妹存活,达成使命舍弃身份,去旅行过上了自由的生活。这与迪的结局形成了对比。迪和反派们的思维没有本质不同,即力量至上,抛弃原则,抛弃眼前,牺牲一切以追求一个宏大的目的。迪、反派骑士boss、阿裘拉、主角的大哥他们的刻画几乎都是一致的,只是同一个思想换在了不同的身份上。这一点在反派与主角队伍对于圣石的利用方式上也有对比,反派们追求力量而响应石头的引诱,主角们怀有强烈的愿望(让亡兄复活,救回妹妹)而引起石头的响应,圣阿裘拉则追求力量希望剥离祈愿这一条件而得到纯粹的力量。拉在从始至终都是守护生命、追求和平、拯救家人为目的,没有被力量而蒙蔽。(他闪过念头作为家族唯一继承人复兴家族,但马上放弃了)这也是为什么拉与迪的结局不同的关键,至少在这部作品中是这样。拉在一切落定后没有去追求家族的复兴,没有去追求王国的地位,甚至没有想过为自己的名声辩白,几乎是“心甘情愿”被迪所利用,他追求家人和自由,追求国家和平。而迪追求力量,追求一个平民国王的英雄故事,因此谁是公主他都不在乎,他只需要公主的继承人地位。最终没有得到公主的心,被公主袭击。他已经偏离本心太远。拉抱有了原本的纯洁与赤子之心,即便没有多么强大的力量,也能得到微小的慰藉。我想这可能是这部作品主要想表达的意思。 [/spoiler]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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