
Featuring fully voiced dialogue, beautifully enhanced graphics, and countless gameplay improvements, the genre-defining tactical RPG makes its long-awaited return.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Same day: best CA #52, worst AU #95 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Ivalice—a kingdom blessed by the light of the gods and ruled by the Two-headed Lion. A year after her defeat to Ordallia in the Fifty Years' War, the king succumbed to malady, leaving a mere boy of two to ascend the throne.
Whoever was named regent would rule in truth, and thus emerged two rival candidates: dukes Goltanna and Larg, whose deeds during the war had earned them great renown. Goltanna the Black Lion and Larg the White Lion were destined to clash, and the resulting conflict would come to be known as the War of the Lions.
Against this backdrop appear Ramza, third son of House Beoulve, one of Ivalice's leading military families, and his childhood companion Delita, a commoner raised amongst nobles. As they endeavor to chart a course through this tumultuous age, a mighty current draws them ever closer to the abyss.

Lead your party in exhilarating encounters where strategic positioning and forward planning determine the outcome. Use the varied terrain of 3D battlefields to your advantage, skillfully manipulate the turn order, and victory will be yours for the taking.

Combine a wide variety of jobs and abilities to craft your very own strategies.
As your party members grow, they will gain access to more jobs, each with its own unique abilities. Once learned, abilities can be used even after changing to another job. With over 20 jobs to master—including white mage, black mage, dragoon, and many others from the FINAL FANTASY series—and hundreds of abilities to learn, you have the freedom to experiment and discover the combinations that best suit your party. Chocobos and other creatures can also be tamed and led into battle.

With improved graphics, fully voiced dialogue, and refined gameplay, the enhanced version provides the perfect way to immerse yourself in the world of Ivalice. Along with the fine-tuning of several features and battle mechanics, the inclusion of the more accessible "Squire" difficulty setting makes the enhanced version an excellent starting point for first-time players.
The classic version unites the graphics and gameplay of the original 1997 version with the renowned War of the Lions translation for a unique way to experience this beloved title.
The Enhanced version of the game supports a wide variety of controller options.
It also supports keyboard and mouse controls.
The Classic version of the game only supports XInput controllers.
Keyboard controls are also supported, but mouse controls are not supported.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−40% | 5.7Kreviews | 90% | #73 | $8.9M |
| $59.99 | 3.8Kratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 966 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Huge quality of life improvements over the original, along with a significantly better translation. One of my favorite games from my childhood, just as enjoyable as it was almost 30 years ago now. Still an amazing story.
Game is harder at the early stages when you dont have your toolkit properly built, starts getting really easy once you have a few jobs properly set up. Enjoyed the game of thrones-esque storyline. Battle animations could have been sped up.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.67/day in the week to Aug 5 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
| $29.99−40% |
| 357ratings |
| 94% |
| — |
| not modelled |
| $29.99−40% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 971 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
워낙 유명하고 다른 분들 추천이 있길래 구매해봤습니다. 한글이랑 풀 더빙이라 괜찮았어요. 근데 다만 이 게임 오래된 게임을 리메이크 해서 그런지 전투에 최대 5명만 참가 가능하더군요. 문제는 다른 케릭을 키우려고 하거나 하려고 해도 노가다 아니면 시간도 오래 걸리고 좀 더 다양한 케릭터가 없는게 단점이라면 단점입니다. 그리고 스토리는 개인적으로 주인공 행동이 많이 답답합니다. 또한 뭔가 중간 중간에 스토리가 누락된건가 생각이 들 정도로 끊겨서 진행 되는 부분이 많습니다. 특히 마지막 엔딩은 저의 경우 스토리가 더 있지 않을까 했는데 갑자기 엔딩이 나오길래 황당하더군요. 거기다 엔딩 이후에 에필로그도 그렇고 갑자기 왜 이렇게 진행이 되지 하는 부분도 많았어요. 추억이 있는 분들은 해봐도 괜찮을 것 같아요. 근데 5명 출전, 그리고 가끔 불합리한 판들도 많고, 쉽게 추천하기 애매합니다. 중간에 현타 온적도 많아서 꾸역꾸역 중간 노가다 하고 엔딩 봤네요. 참고하세요.
Am a huge fan of Triangle Strategy, Octopath Traveller and also just completed The Advantages of Elliot, but I can't stand this game at all. This is a great game from the 90s, but it's now 2026 already. The first few hours were a grinding hell, enemies are often more powerful with a bigger amount than your team even the difficulty setting is just normal. Each level takes long because the opponent AI heals a lot and runaway from your attacker during the grind. And most levels and points after the long grind wouldn't be helpful at mid to late game. Control and UI are not user friendly, you have to wait until your turn if you want to pause the game or open the menu; Instructions and tutorials are not clear, you might need to spend some minutes to figure out how to turn off the auto battle; Story is meh, but some stories are unskippable. There is no point in buying this game unless you are into the FF series and want to learn all the background in the universe. If you just want a nice game to play, Triangle Strategy is a better game for a cheaper price.
nowhere near as good as I remembered
We all know you're all just gonna run your Ninja Ramza run again It's sad Fire Emblem took the tactics format and just kept it in Nintendo Exclusive consoles Remaster also Final Fantasy Tactics Advance 2 or continue a game like Triangle Strategy at least, we really need more of this genre of Classic Tactics that's grid based and pixel arts style
SQUARE SPANISH PLSS!!!
파판 시리즈 전체 다 해본적 없는 뉴비입니다. 추억같은 거 전혀 없는 상태로도 너무 재미있네요. 단, 스토리는 개인적으로 조금 허무했습니다. 뭐 이러고 끝나나 싶은 생각이 드네요. 중간까지는 마치 중세 정치영화를 보는 것처럼 무척 괜찮았는데. 그래도 게임 자체는 재미있어서, 노가다조차 즐겁게 했습니다. 시간 훅훅 잘 가네요. 단지 너무 피곤할 때는 못하겠더라고요. 머리쓰는 거 자체가 잠이 와서요. 이제까지 해 본 턴제 게임 중에서는 가장 재미있는 거 같아요. 도트그래픽과 고전게임에 거부감 없으신 분들에게 추천합니다.
[h2] ⚔️ The Deepest Tactics Game Ever Made ★★★★★ [/h2] Final Fantasy Tactics doesn't just ask you to play it, it asks you to think. Between the job system that rewards experimentation, the brutally satisfying grid combat, and a political story darker than most M-rated games dare to go, this is the JRPG that ruined every other tactics game for me. Ramza Beoulve is the most underrated protagonist in the entire FF universe. Fight me. The learning curve is a wall, not a slope, but push through it and you'll find one of the most rewarding strategy experiences ever crafted. Every battle feels like solving a puzzle you designed yourself. Bottom line : If you love Turn-Based Tactical RPG and haven't played this, you're [i] missing a piece of your soul. [/i]
TL;DR - Final Fantasy Tactics: The Ivalice Chronicles is a wonderful way to play this true classic of gaming, though some odd choices abound that will only matter for extant fans. At Length - Recently I saw someone make the argument that while the medium of gaming is *capable* of having works that qualify as "true" pieces of art, perhaps considered "Capital A Pieces of Art," very few titles actually are because, as a multi-disciplinary medium, most games tend to lack in some areas. Basically, their argument was that you might find a game with great writing, but it would have horrible visuals, or a game with primo presentation but poor gameplay et cetera, and for a video game to be a true ART it would have to nail every element excellently. Final Fantasy Tactics then, by that very high standard, is a true Piece of Art. It nails every single element of what a game should be receiving the highest of marks in Narrative, Gameplay, and definitely Presentation (especially once your realize Presentation includes the soundtrack, since, like many FF games, this game's OST is phenomenal). It has one of the best conceived plots in all of video games, let alone the Final Fantasy series, and the actual dialogue and character writing that goes along with it is downright perfect. Since the War of the Lions retranslation (which the Ivalice Chronicles version is largely based upon) tackled the script with pseudo-Elizabethan English, the dialogue is poetically practical enough to be downright Shakespearean , which, with this version's excellent VO cast, comes to life like never before. And, considering FFT's plot shares many of the same historical roots, it kind of wins a competition between it and Game of Thrones for "The best Pseudo-Historical Medieval Fantasy Based on the political machinations of the War of the Roses that evolves into a larger epic against a more existential threat" merely by actually having a decent enough ending that doesn't fumble the landing. George R. R. Martin WISHES he had the work ethic and skill of Yasumi Matsuno! So FFT utterly NAILS the narrative aspect, and it's never been better handled than in this version. But, it also works as one of the best Tactics games ever made, albeit for very small scale engagements and without getting overly complex. The gameplay systems in FFT, unlike much of what would come afterwards, are straight forward, but golden. This is the kind of perfect tactical simplicity that's preferable - in my opinion - for these kinds of games, and thankfully, unlike the later versions of Matsuno's *other* classic work, Tactics Ogre, this remaster doesn't do anything to screw with those fundamentals. This game plays almost exactly like the original, with some very minor balance tweaks that are almost unnoticeable for the most part. The bigger additions to the core gameplay are mostly in adding some difficulty selections for both an easier and a harder campaign (and the harder "Tactician" difficulty really is no joke) as well as a few bonus "choose your own adventure" books that were apparently in the original JP version but which never got translated into more languages until now. There's also a New Game + mode here, but without using mods, you can't have 2nd runs adjust enemy levels to the player, so it's a bit of a missed opportunity. As for the presentation? Well it's basically all an upscaled version of the original game with a filter to give some pseudo-pixel grain to the sprites which I think actually works quite well compared to other remastered games which smooth out classic pixel graphics too much on higher resolution monitors, along with a VASTLY improved UI. It's no HD-2D overhaul or FF7 Remake extravaganza, but frankly, I think the art style of FFT is practically perfect as is, somehow finding a balance between gritty low fantasy pulp art and adorable chibi cuteness, and while it might be neat to see a version that just redrew all the art and added more animation frames perhaps, too much messing around with what works might spoil this broth. So yeah, FFT: The Ivalice Chronicles totally works up to the higher standards of what people might consider as true Art in the medium, and everyone who loves games SHOULD play this at least once. But all that said, this is a weird release in that, it feels a bit incomplete as a "final version" of FFT, because while it does include a 2nd version of the game for those who want "the old school experience," it's a weird inauthentic mashup of the original PSX game with the WotL translation, which means most of the bonus content and characters of WotL gets lost while you also lose stuff like the old PSX era dialogue. I really don't know why they didn't just include the OG and WotL versions of FFT for those who want access to them. Having this odd crossbreed kind mish-mash just doesn't fit any demographic I can think of: if you don't care about those older versions, you'll never play this one, and if you do, then you know it's not complete. This bizarre, compromised corporate committee element on what amounts to bonus content for this version aside, you REALLY should play this game. Even if you don't like Tactics games normally, make an exception for this one.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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