
Featuring fully voiced dialogue, beautifully enhanced graphics, and countless gameplay improvements, the genre-defining tactical RPG makes its long-awaited return.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Same day: best CA #52, worst AU #95 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.67/day in the week to Aug 5 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Ivalice—a kingdom blessed by the light of the gods and ruled by the Two-headed Lion. A year after her defeat to Ordallia in the Fifty Years' War, the king succumbed to malady, leaving a mere boy of two to ascend the throne.
Whoever was named regent would rule in truth, and thus emerged two rival candidates: dukes Goltanna and Larg, whose deeds during the war had earned them great renown. Goltanna the Black Lion and Larg the White Lion were destined to clash, and the resulting conflict would come to be known as the War of the Lions.
Against this backdrop appear Ramza, third son of House Beoulve, one of Ivalice's leading military families, and his childhood companion Delita, a commoner raised amongst nobles. As they endeavor to chart a course through this tumultuous age, a mighty current draws them ever closer to the abyss.

Lead your party in exhilarating encounters where strategic positioning and forward planning determine the outcome. Use the varied terrain of 3D battlefields to your advantage, skillfully manipulate the turn order, and victory will be yours for the taking.

Combine a wide variety of jobs and abilities to craft your very own strategies.
As your party members grow, they will gain access to more jobs, each with its own unique abilities. Once learned, abilities can be used even after changing to another job. With over 20 jobs to master—including white mage, black mage, dragoon, and many others from the FINAL FANTASY series—and hundreds of abilities to learn, you have the freedom to experiment and discover the combinations that best suit your party. Chocobos and other creatures can also be tamed and led into battle.

With improved graphics, fully voiced dialogue, and refined gameplay, the enhanced version provides the perfect way to immerse yourself in the world of Ivalice. Along with the fine-tuning of several features and battle mechanics, the inclusion of the more accessible "Squire" difficulty setting makes the enhanced version an excellent starting point for first-time players.
The classic version unites the graphics and gameplay of the original 1997 version with the renowned War of the Lions translation for a unique way to experience this beloved title.
The Enhanced version of the game supports a wide variety of controller options.
It also supports keyboard and mouse controls.
The Classic version of the game only supports XInput controllers.
Keyboard controls are also supported, but mouse controls are not supported.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 6.8Kreviews | 89% | #73 | $9.7M |
| $59.99 | 3.8Kratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 957 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
「グラフィックカードが未対応のため、ゲームを起動できませんでした」 何故そんなに重くないはずのFFTが……? 発売当時から大してグラフィックが進化しているようにも見えないけれど。 長年steamを利用させていただいていますが、初めて表示されたエラーでした。 返品しまーす。
Ah man...I wanna say that I gave it a shot to finish it at the very least but I just don't want to play it anymore. Dropped it on Chapter 4 after the Outlying Church fight. Everything I had heard before playing it was that FF Tactics is the GOAT Strategy RPG so I got it with incredibly high expectations. I even watched some gameplay from the first chapter on streams and I thought it was right up my alley after playing and loving Triangle Strategy, a game that inherits many things from this one. My experience playing through the story got increasingly frustrating because I was hellbent on NOT switching back and forth between jobs that, by the end of Chapter 3, I was like "Ok, I yield. I'll grind." This was also fueled by the plethora of achievements tied to Job abilities and I think doing this made me resent the game a bit, especially trying to complete the dancer and arithmetician ones. The game, in my honest opinion, heavily incentivizes you to grind because there are some jobs down the line that are quite strong. The issues I had with the grind in this game were the following: - The skirmish loop of surrounding a poor sod in Mandalia Plain, then proceed to either throw stones at it and heal it, do that between your own units or just spam Focus until you get all the job points you want for each job got very tiring after 15 or so hours. I just don't think random encounters are good for SRPGs, even less this kind of method. Moving on from story map to story map feels way better. And this coming from someone that hates the Arenas in the Fire Emblem GBA games. - The Job System could've used a change regarding the Job Points being at unit level instead of per Job, even if JP spillover is a thing. Leveling takes a long time between the regular level and every job having its own level per character. Octopath Traveler games have a more sensible approach to the grind and I have no complaints over that series at all. - Losing a unit makes you start from scratch on another one but there are no "low level" areas, the world levels up with you. So if you want to have the new unit on par with the rest, prepare for the Mandalia Plain farming sim or ideally, try to entice an enemy unit with an Orator. - Gear being able to be stolen or broken was painful, making Safeguard a very valuable passive even over other more combat oriented-ones. Another thing I didn't like is that so many units in the team are no-names. One of my favorite things about the SRPGs I tend to enjoy is that every single character is different and has a unique personality, motivations and they all filled specific purposes (example: TriStra's archers - Hughette to cover a wider area with a higher movement stat, Archibald for weather advantages with great range and Rudolph for chokepoint setups and AoE). My favorite units throughout the game were then ones that had actual ties to the story, like Agrias, so I had 30 or so randos just chilling on the bench for the Errand system, which I found tedious and kinda pointless. I get that this kinda makes the game have insane replay value along with the Zodiac system but I just don't like SRPGs being able to have god units as it kinda defeats the purpose of using what you have at the moment to advance. I had this exact same issue with FE Awakening and FE Fates through Reclassing that trivialized much of the later parts of their playthroughs. The story was good but not "best SRPG story of all time" good, much better than other SRPGs at least. UPDATE: I just watched the remainder of Chapter 4, the ending and the post credits scene. Holy...what a horrible way to end the story. I get that not every game or series' ending has to be happy (hell, my favorite series ever, Mass Effect, has a very divisive ending) but watching that felt terrible. It would've been great if the art style and music got updated for this remaster because Square Enix has access to a vast roster of incredible artists and composers but decided it wasn't worth the shot. This remaster seems to only have some QoL changes from the OG and added voice acting instead of actually being a full remaster (a lot of people also mention that some content from a later installment was cut from this one). Wish I could've had a better experience given the initial high expectations.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
| $29.99−40% |
| 357ratings |
| 94% |
| — |
| not modelled |
| $29.99−40% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 962 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Let's me say this first, the story is very good ( a bit confusing but w/e ) and this is the first time I played FF Tactics. Could say its equivalent to Game of Thrones ( and its made in 1997 which makes it more impressive ). So why the negative review? Here are some stuffs that is [b]very annoying[/b] and its all part of the game mechanics of this game. 1) My biggest grip of the game is that you have to grind because there are certain gatekeeping checkpoints in the game. Imagine playing the first time in your life and literally the 4th mission, you have to grind because if you arent lvl up, the game becomes more difficult. In the spam of my 50hrs+, I am pretty sure 20hrs of it went to grinding. 2) Then because you are grinding, you are capped to 5 characters. Which means that if you want to grind other characters, you have to swap and this means that there is no "bench experience" which adds more to the grind. 3) Then on top of that, you grind normal soldiers because you dont have access to the special "guest" which you have to unlock them in certain chapters which then makes your first soldiers grinding kinda useless because they arent special therefore you can miss certain dialogue or skillset from the special guest. Add on, you are grinding the special guest job experience starting from 0. All these problems would be mitigated if there is a bench experience + more than 5 players in the battlefield system but alas, it isnt. 4) Oh add on one small tiny thing. There is this thing called the "Zodiac Sign". 99% of the time, most new players wont even care about it because who wants to look 12 signs and minmax but here is the thing.... The zodiac signs influence damage, healing, and both positive and negative status effect rates. If the characters involved have good compatibility, then their effects (positive or negative) get a 1.25x multiplier. If they have bad compatibility, 0.75x. And if they’re Best/Worst, 1.5x/0.5x respectively. This means you can [i]miss[/i] your revive.... Damage wise is w/e because you are expected to have so many different zodiac signs so you do what you can but well... if you never put effort into finding good compatibility, then you can be screwed over and that on YOU... 5) Color me surprised that I have to ask Reddit where is X guest and to find out that content from WotL is not included... both guest and jobs apparently... In any case, it is a solid game with a very good story but the grind + the missing content makes me "yuck". And to anyone who thinks " Well what can you expect from a 1997 game ", well... they buff Cloud apparently which means they could have done something with the grinding system like... add an accessory to give characters that equip it get bench xp?
[h1] Possible spoilers [/h1] [i] I don't use half points for my scores [/i] [hr] [/hr] [list] [*] First game in The Ivalice Alliance that I'm playing. This was a retroactive thing [*] This is by far my favorite game so far. [b]Phenomenal VA work[/b]. the story is of warring ducal houses with a touch of fantasy. It feels like there's many characters making the world feel bigger. The remaster is mostly just a coat of paint but I loved the artstyle as well [*] The job system was so fun to tinker with. There's a job tree and five abilities to equip at any time. Two sets of actions (one primary from the chosen job, and the secondary from any other job), one reaction, one passive and one movement ability. Finding ways to break the game the same way that I did with FFV was so fun and the vast number of combinations make it feel like each character is truly your own. Grinding for the all job mastery achievement was just boring though. It also uses a grid based tactical battle system instead of traditional turn based [*] The story is amazing. Felt very traditional fantasy with warring. There's ducal houses going to war, the church with it's knights templar and the peasants rising up after too many wars, very traditional fantasy, however you can definitely feel the FF touch throughout (in a good way). The final boss felt almost conceptual, like we're fighting a system rather than one person. That was also really cool. There were some sidequests with some surprise characters, all of it is in Chapter 4 though [*] Music is great, however it is just the original music. Although it is good, I preferred some of the soundtracks from the other games and this one does get a little repetitive [*] Overall amazing game, my favorite so far as I said. Probably not great as a first final fantasy and I'd definitely recommend atleast FFV before as a primer to the job system Time to Beat - [i]47.3 hours[/i] Time to Complete - [i]55 hours[/i] Story - [b]5/5[/b] Music - [b]3/5[/b] Artstyle - [b]5/5[/b] Combat - [b]5/5[/b] Overall - [b]5/5[/b]
每次小更新都会引起加载steamAPI失败,然后折腾半天,卖这么贵最基本的维护都做不好
戰旗遊戲就這款最HardCore
Final Fantasy Tactics: The Ivalice Chronicles is arguably the peak of the tactical JRPG genre—this isn’t really up for debate. Its standout system is class mastery and unlocking new jobs, which is exactly what draws people into this kind of game. With over 20 classes, each offering different skill sets, the game promises a huge number of possible combinations, making every character feel unique in theory. In practice, though, the balance falls apart. Some skills are ridiculously overpowered, while others are completely useless. Because of that, the “build variety” never truly delivers—most players will naturally gravitate toward a few dominant setups. Worse, you unlock most classes by the middle of the game. At that point, you’ve already seen everything the system has to offer, and the sense of discovery disappears. For me, that’s where the game started to lose its appeal. On top of that, the grind to master classes is a pain. Yes, there are plenty of “fast grind” methods online—but the fact that you need them says enough. The story is decent, but it leans heavily into political themes. If you’re not into that, it becomes more of a drag than a hook. Overall, despite being one of the best in its genre, this is not a game for everyone. If you don’t enjoy grinding or dense political storytelling, you’ll likely burn out before the end.
PS시절에도 몇백시간 했던 PSP 시절에도 몇백시간 했던 게임이 스팀에서도 백시간 넘게 한 겜이 되었네요 그래도 역시 PSP판이 아닌 PS판 베이스, 거기에 추가된 컨텐츠가 없어서 그 부분은 너무 아쉬움 업적은 모두 달성했으니 노가다없이 스토리 꺠기나 해봐야지
They removed the beautiful War of the Lions animated cutscenes. Worse, they are actually in the game but hidden away in the menus and there is no option to inject the cutscenes through active story progression. Now I am removed from immersion in the game as when I reach a cutscene, instead of thinking about the story all I am thinking about is the nonsensical reason why they wont even give me the player the option to experience the story how I wish to. I tried to refund the game, but I was too far progressed before I realized they removed the animated cutscenes.
The number of times my characters got instantly killed before I even had a chance to move, forcing me to restart the match? TOO DAMN HIGH. Parts of this game are fun but honestly it's mostly just frustrating.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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