
The original FINAL FANTASY IV comes to life with completely new graphics and audio! A remodeled 2D take on the fourth game in the world-renowned FINAL FANTASY series! Enjoy the timeless story told through charming retro graphics.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.44/day in the week to Aug 4 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, App Store, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 3.1Kreviews | 92% | — | $1.2M |
| $17.99 | 1.5Kratings | 94% | — | not modelled | |
Engagement
Reviews
Themes across 157 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这应该是系列首次采用沉浸式叙事,能很明显的感受到SE对剧情下了大功夫。 首先,主角团终于有了固定的名字,不再是一开始就可以改名了,可以说本作的主角团,才算得上是真正意义上的“故事的主角”,也正因如此,故事的沉浸感得到大幅提升,使得每一个角色,都散发着自己独特的人格魅力,令人印象深刻。 其次,本作加入了大量的动画,比如开场就是一段空战动画,引出男主,交代故事的起因。而且BOSS战也首次加入了场景演出,比如转二阶段过场和剧情演绎,特别是最终决战,大场面真的非常震撼。 说完了剧情,再说玩法。 玩法上也是进行了大改革,舍弃了熟练度和职业,回归等级制,开创影响后世一系列游戏的半即时半回合战斗系统,也就是ATB模式。这种模式下,敌我双方都有时间槽,时间槽满的角色可以立即行动不受回合影响。意味着给玩家冷静思考的时间变少了,玩家必须迅速做出选择,敌人不会因为在你的回合中就停止行动。这无疑使得紧张感更上一层楼,让战斗更具挑战性与策略性。 毫无疑问,本作是一部值得细细品味的优秀作品。整体完成度比前三部高太多了,游玩的体验就像是看了一部电影,并且通关后令人难以忘怀。
What is there to say? It's a certified classic with nicer looking sprites and beautifully redone music by Uematsu himself. The story of a dark knight gone paladin and crazy moon traveling. A must play for any RPG fan.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Thai, Traditional Chinese
| $10.79−40% |
| 322ratings |
| 84% |
| — |
| not modelled |
| $9.99−33% | 167ratings | 71% | — | not modelled |
| $17.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 158 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
FINAL FANTASY IV ~~~~~~~~~~~~~~~~~~~ With the fourth entry finally at a close, I believe that this initial investment that I took with the Final Fantasy series is beginning to pay off. Final Fantasy IV is a massive leap from the third game in nearly every way, but especially its narrative. There aren't a lot of RPGs that hooked me in the beginning quite as well as FFIV, and there are many interesting ideas that it puts into motion, especially near the end. I believe the inner conflict between light and darkness that Cecil, the main protagonist, faces is the most compelling theme it offers. I can talk quite a bit about the story here, but for the sake of brevity, I do believe it is the most emotionally engaging story so far, and I'm excited to see what the next entry has to offer. As for the new ATB system, it was... interesting. It was a cool novelty at first, being able to fight battles in what felt like real-time, but with enemies also attacking asynchronously, I felt pressured to decide what a party member would do ahead of time instead of carefully going through all of my options. Having to wait at the beginning of battle for the bar to build up first is also a very different experience. Maybe it's just me, and I just need time to get used to the system, so we'll see after Final Fantasy V. But overall, this game is great, and the best 2D FF so far. Give it a shot if you're interested. 8/10
[h1]"Зло есть в каждом из нас"[/h1] [i]Без тьмы не бывает света. Без дня не бывает ночи. А истинное могущество лежит в благородстве души. Такими выражениями можно описать не только эту часть, но и всю серию. Но без радикальных изменений игроки не приняли бы новую игру, поэтому было принято решение "сгустить краски" и показать мрачную историю, которая воссияет к финалу.[/i][hr][/hr] 😮 Вы тоже это слышите? Эскадра сверхтяжёлых летающих кораблей "Красные крылья" взмывает в воздух. Солдаты готовы исполнить любой приказ короля, ведь это закон. Город за городом, крепость за крепостью, всё превращается в руины по прихоти одного человека. В этой игре жизни обычных людей как разменные монеты в погоне за могуществом. Но хуже всего, что наш герой состоит на службе у этого тирана и его называют Тёмным рыцарем. Такое начало вас ожидает и будь я проклят, если оно не интригует с первых минут. При запуске очередной игры из знаменитой серии никак не ожидаешь подобного настроя, ведь предыдущие части рассказывали о детях-сиротах, о воинах света или же предлагали сказочное приключение. Но чтобы не спойлерить, и при этом не оттолкнуть всех тех, кому не нравятся мрачные сюжеты, просто напишу что подобное будет не всю игру. 😊 Изменений в сравнении с предыдущими частями очень много. Мне показалось, что тут собрали все отличительные черты прошлых игр и соединили их воедино. И знаете что? Мне это дико понравилось! Игроку больше не дают выбирать класс героев, т.к. это сломало бы сюжетную составляющую. Создатели прописали кто есть кто и вам остаётся лишь повышать уровни и менять экипировку. Может показаться что это урезает возможности и вариативность, но это лишь на первый взгляд. Перенеся весьма интересную механику с ротацией героев в группе по мере прохождения сюжета, мы получили постоянно меняющуюся обстановку в боях. Ну по крайней мере на сколько это возможно в старой JRPG. Количество активных [i]"юнитов"[/i] в группе увеличили до пяти, но далеко не всегда ваша пати будет полностью укомплектована. Каждому из второстепенных персонажей уделили достаточно времени чтобы игрок к ним привязался. Да и не поскупились на прописание их характеров и уникальных черт. Дети-маги ведут себя как... дети, а принц выскочка готов вставить своё слово где не надо. Но надо понимать, что тут не будет длинных диалогов и многие моменты придётся дорисовывать у себя в голове. https://steamcommunity.com/sharedfiles/filedetails/?id=3761315132 😯 Основная механика боя вновь стала другой. Теперь у каждого героя есть заполняемая шкала действия и при полном её наборе мы можем отдать ему приказ. Враги не будут ждать, т.к. у них есть точно такая же (но скрытая) шкала. В настройках игры можно изменить скорость боя, если совсем не успеваете за всем следить. В сравнении с размеренной пошаговостью которая была раньше, в этой части вы сражаетесь не только с монстрами, но и с самим временем. Не каждому игроку такое понравится, но имеем что имеем. 🙂 Если вы проходили предыдущие части, то должны помнить насколько быстро там развивались истории. Здесь же всё ещё быстрее и при этом насыщеннее. Сюжет можно хвалить очень долго, событиями он нашпигован по самые уши. Противостояние добра и зла, света и тьмы - как всегда на первом месте, но так же тут много времени уделили милитаризации и как ни странно любовному треугольнику. Не даром во вступительном ролике (которого в пиксельной версии нет!) нам показывают главное трио в течении полуминуты. Два друга, одна девушка, сердце которой уже сделало свой выбор. Ну и как тут не прорасти зёрнам ненависти? https://steamcommunity.com/sharedfiles/filedetails/?id=3782331602 😉 Базово игра осталась прежней. Путешествуем по миру, получаем новые виды транспорта, который даст доступ к новым местам на карте. Заводим друзей и побеждаем врагов. Повышаем уровни и улучшаем экипировку и конечно же зачищаем разного рода подземелья. Вернулись расходники позволяющие отдыхать и восполнять здоровье и ману на глобальной карте, а так же сделали специальные места в подземельях, где враги не нападают и можно передохнуть и сохраниться. Напомню, что в предыдущей части подобного не было и при поражении где-то в конце любой [i]"тёмной пещеры"[/i] приходилось заново её проходить (хотя в пиксельных ремастерах дают сохраняться где угодно через "быстрые сохранения"). Немного жаль, что не стали развивать уникальность каждого подземелья, хотя первые зачатки подобного уже появились. Например, в игре есть [b]"Магнитная пещера"[/b], в которой нельзя носить на себе любые металлические предметы, т.к. вас сразу же притягивает к земле и персонаж ничего не может делать. Довольно интересное решение и подобного хочется побольше. https://steamcommunity.com/sharedfiles/filedetails/?id=3758488001 🤔 Видимо для разрядки обстановки решили добавить в города танцовщиц, которые бесплатно (но не всегда) исполнят для вас экзотический танец. По факту это ничем не обусловлено и просто есть в игре. Ростер монстров обширен и может потягаться с предыдущими частями, хотя поначалу казалось, что всё какое-то пресное и не цепляло глаз. Но начиная с середины появляется множество новых врагов и в особенности боссы сделаны отлично. Про музыку мне сказать нечего, это Final Fantasy, тут с этим всё хорошо. Единственный негативный момент - это баланс. Всю игру непринуждённо побеждал монстров, но придя к финальному сражению обнаружил, что банально не хватает здоровья (уровней) чтобы переживать мощные атаки. Пришлось гриндить, ведь даже топовая экипировка не дала достаточно характеристик. 👉 Если хотите без напряга познакомится с этой частью серии, то выбирайте [b]Pixel Remaster[/b]. Тут и случайные бои отключить можно и количество опыта настроить. Но если хотите более проработанную во всём версию, то вам прямиком в [b]3D Remake[/b]. Между "I-IV" частями серии мне больше всего понравилась - [b]"Final Fantasy IV. 3D Remake"[/b]. • Обзоры других игр этой серии можно найти перейдя по [url=steamcommunity.com/groups/Redkostnyy_igrok/discussions/9/585057417507654905/]ссылке[/url]. [b]Итог:[/b] [u]создатели двигаются в правильном направлении[/u] 👍👍[hr][/hr] Курирую в "Steam" - [url=store.steampowered.com/curator/44823445/]тут[/url].
Within the first four hours of Final Fantasy IV, I could already tell this game was a huge leap forward compared to the previous three games. I can only imagine how people must have felt playing this on the SNES back then and just being in awe of how much every part of the game had improved, especially compared to FF1. The emphasis on characters, story, and cinematic scenes really sets this game apart from the 8-bit era titles. I will say that I struggled to get used to the Active Time Battle system. Even after finishing the game, I'm still not sure if I prefer it over the traditional turn based battle system, which gave me a little more time to decide what each character would do. ATB forced me into a more hurried state that I wasn't always ready for. I'm sure as I get more used to the system, turn based combat will probably start to feel slow by comparison. For now though, I'm still on the fence. Now that I've finished the first four games, I'd personally rank them like this: FF4, FF1, FF3, FF2. Next up is FF5, and I'm excited to see where it lands. If the jump from FF3 to FF4 is any indication, I have a feeling the series is only going to keep getting better from here.
[quote=author] [b] Diğer oyunlar ile ilgili incelemelerim; https://store.steampowered.com/curator/37884261 [/b] [/quote] [h1] Kıssadan Hisse [/h1] İlk üç oyunun ardından Final Fantasy bizim karakterlerimizle sadece dünyayı kurtarmak üzerine değil, kendi yazdığı karakterlerin kişisel hikayeleri üzerine de yoğunlaşmaya başladığı o oyun. [h1] Hikaye & Oynanış [/h1] İlk 3 oyun karakterlere kendimizin isim verdiği, kristalleri ele geçirip dünyayı kurtaran Warrior of Lights seçilmiş kişilerini oynadığımız hikayeler anlatıyordu. Bu oyunda seri sizi kendi oluşturduğu karakter hikayelerine ve karakterlere bırakıyor. Oyunda Baron Krallığı'nın Dark Knight'ı Cecil'i kontrol ediyoruz. Cecil, kralın emriyle kristalleri diğer uluslardan toplayan bir savaşcı. Son görevinde verilen emirler ile masum insanları öldürdükten sonra emirleri sorgulamaya başlar ve bunun sonucunda rütbesi düşürülerek çocukluk arkadaşı Kain ile bir ayak işine gönderilir. Bu görevde olaylar kontrolden çıkar. https://steamcommunity.com/sharedfiles/filedetails/?id=3798504287 Cecil ile Dark Knight olarak başladığımız yolculuğun Paladin'e dönüşmesi, Cecil'in geçmişi ve yaptıklarıyla yüzleşmesi, hikaye boyunca iyilik ve kötülük üzerinden verilen mesajlar. Cecil serinin şu ana kadarki en iyi karakter gelişimlerinden biri. Genel olarak Cecil'in Rosa ile ilişkisi, Kain'in yaşadıkları, Rydia'nın gelişimi, Golbez ve kristallerin arkasındaki gerçekler, karakterlerin hikaye boyunca yaptıkları fedakarlıklar vs derken önceki üç oyuna göre hikayeyi çok daha derin ve duygusal bir anlatım sunuyor. Üstüne bu hikaye anlatımına pixel görselliğin güzelliği katıldığında tadından yenmiyor, o 2 boyutlu karakterlerin neşelerini, kızgınlıklarını anlatmak için sağa sola zıplamaları, kendi etraflarında dönmeleri, birbirlerini çekerek sürüklemeleri, Porom ve Palom kardeşlerin tatlılığı yüzünüzde sürekli tebessüm oluşturuyor. https://steamcommunity.com/sharedfiles/filedetails/?id=3798504382 3. oyundaki Job sistemi de devam ediyor fakat istediğimiz karaktere istediğimiz Job'u vermiyoruz. Bu kez Job'lar doğrudan karakterlerin kimliğinin bir parçası. Cecil Dark Knight/Paladin, Kain Dragoon, Rosa White Mage, Rydia Summoner gibi kendi rollerine sahip. Parti üyeleri hikayeye girip çıktıkça takım yapısı da doğal olarak değişiyor. Bu kez 5 kişilik bir parti slotumuz var ve oyun sürekli hikayedeki değişikliklere göre partiye girip çıkanları değiştiriyor, buna göre sizde taktiğinizi oturtup elinizdeki takım üyelerine göre savaşıyorsunuz. https://steamcommunity.com/sharedfiles/filedetails/?id=3798507111 Savaş sisteminde ise ATB'ye geçilmiş. Nedir bu ATB derseniz, karakterlerin göstergeleri doldukça hamle yapabiliyoruz ve düşmanlar siz karar verirken beklemiyor. Yani hangi skili atsam diye bakarken düşman vurmaya devam ediyor. Bunu engellemek için ayarlardan Wait moduna alın fakat bu modda sadece Magic ya da Item menusunda işe yarıyor haberiniz olsun. Boşa hasar almayın. Açıkçası ben klasik sıra tabanlı sistemleri daha çok seviyorum, bu tarz çok hoşuma gitmiyor, sürekli bi baskı hissediyorum. Keşif tarafında da eski Final Fantasy tarzı devam ediyor. Yine bulabileceğiniz kutular, eşyalar, her konuştuğunuz karakterin ufak tefek bişeyler demesi. Diyalogları dikkatli takip etmediğinizde kendinizi yine klasik nereye gideceğim, görev nerdeydi derken bulabilirsiniz, herkesle konuşmaya dikkat edin. [h1] Görsellik & Oyun Süresi [/h1] Pixel görselliği ve özellikle karakter tasarımları günümüzde bile güzel. Müzikler de seriden beklediğimiz seviyede. Muhteşem. Pixel remaster modunda yine random encounterları kapatma, exp&gil boost, ve karakteri hızlı hareket ettirme mevcut. Random encounter kapatarak hikayeyi 8-10 saatte deneyim edebilirsiniz ki mutlaka edin. [url=https://steamcommunity.com/id/Kaldorein/screenshots/?appid=1173800&sort=newestfirst&browsefilter=myfiles&view=imagewall] Ekran görüntüleri için burdan. [/url] Deck'te sorunsuz oynanıyor. [h1] Artılar [/h1] [list] [*] İlk üç oyundan sonra karakter odaklı hikaye anlatımına geçiş [*] Çok iyi hikaye ve başarılı plot twistler [*] Güzel yazılmış diyaloglar [*] Akılda kalan ve iyi yazılmış karakterler [*] Cecil'in Dark Knight'tan Paladin'e uzanan gelişimi [*] Karakterlerin fedakarlıkları ve hikayedeki ağırlıkları [*] Job'ların karakterlerin kimliğine güzel şekilde yedirilmesi [/list] [h1] Eksiler [/h1] [list] [*] ATB sıra tabanlı savaş sistemini sevmiyorum [*] Zaman zaman nereye gitmeniz gerektiğini kaçırabilirsiniz [/list] [h1] PUAN: 90 / 100[/h1] [h1] Kapanış [/h1] Final Fantasy IV ile serinin hikaye anlatımı bir seviye atlıyor. Hala keyifli oynanışı, güzel pixel görselliği, çok iyi karakterleri ile türü seven herkesin bakması gereken bir oyun. İyi oyunlar!
This game is a major step up from the previous games when it comes to characters and storytelling. Cecil's journey and development is amazing to see and many of the other characters have engaging arcs too that go perfectly along with it. While the ATB system isn't really for me and I prefer the more traditional turn based combat of the previous games, I see the appeal of it. And as to be expected from Final Fantasy, the music is incredible.
Final Fantasy IV is a very simple but still good JRPG for a 1991 game. Story of FFIV is simple, but good. Even though it is really simple, it definitely has a better story than some modern RPGs xdd. The writing is not bloated at all, which is kind of a curse in modern JRPGs/RPGs, so this was a nice breath of fresh air. The story does have a few flaws imo. First, there are way too many plot twists, by the end I was basically like “wow, another twist, who could’ve guessed xdd”. Second, some story beats feel quite repetitive. Other than that though, it’s really solid. Characters are probably the strongest part of the game. Cecil is a great main character and his arc is really well done. Combat is a barebones classic ATB system. It does its part. Random encounters felt like they triggered every few steps, which starts fine but by the end I was kinda suffering xd. Thankfully this Pixel Remaster has a toggle to turn off random encounters. Soundtrack is full of absolute bangers. There isn’t a single track I would call mid. Overall, it’s still a very good game and I would highly recommend playing it :>>
After 37 hours with the Pixel Remaster of FINAL FANTASY IV, I just wrapped the main story (Zeromus down, peace restored) and I’m sitting at 20/30 achievements. This run felt complete and deeply satisfying.The story remains one of the strongest in the early Final Fantasy lineup. Cecil’s journey from dark knight to paladin, the party’s bonds, the betrayals, the emotional weight of characters like Rydia, Kain, Rosa, and the rest—it all still lands. Climbing Mt. Ordeals, the elemental lords, the underworld, the moon, the rematch with the four fiends… the pacing and drama hold up remarkably well. “To the Blue Planet” felt like a proper payoff after the whole arc.The Pixel Remaster treatment is excellent. The updated 2D pixel art looks sharp and vibrant while keeping that classic charm, the rearranged soundtrack (with the option for the original) is wonderful, and the modern QoL features—auto-battle, adjustable exp multipliers, encounter toggle, better UI, bestiary, music player—make it way more approachable without watering anything down. Combat with the ATB system still has that nice urgency, and grinding for the sealed equipment or pushing through the later areas felt rewarding rather than tedious.I knocked out the core story achievements (Mist village, paladin transformation, all the elemental lords, underworld, moon, final boss), hit Legendary Warrior (1000 monsters), Moneybags, Veteran Treasure Hunter, Advanced Field Research, and Power Unleashed. Still working on full bestiary (165/197), all chests (258/342), the secret summons, Excalibur/Adamant Armor, and the level 70 party goal. There’s clearly more to dig into for completionists, which is great.If you love classic JRPGs with strong characters, memorable music, and a proper sense of adventure that takes you from the surface world all the way to the moon, this is an easy recommendation. The Pixel Remaster is the best way to experience FFIV right now. Highly recommended.
PEAK FICTION ACTUALLY SO PEAK
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 2.9K | 93% | $17.99 | |
| $2M | 5K | 92% | $17.99 | |
| $1M | 2.5K | 90% | $17.99 | |
| $915.2K | 3.5K | 82% | $11.99 | |
| $2.3M | 8.7K | 95% | $11.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 3.6K | 89% | $12.99 | |
| $1.2M | 5.5K | 59% | $9.99 | |
| $1.2M | 4.9K | 94% | $7.49 | |
| $1.2M | 2.2K | 74% | $19.99 | |
| $1.2M | 2K | 93% | $24.99 | |
| $1.2M | 2.5K | 93% | $19.99 |