
The original FINAL FANTASY III comes to life with completely new graphics and audio! A remodeled 2D take on the third game in the world-renowned FINAL FANTASY series! Enjoy the timeless story told through charming retro graphics.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; PlayStation, Xbox, App Store, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.79−40% | 2.9Kreviews | 93% | — | $1.1M |
| $17.99 | 1.2Kratings | 92% | — | not modelled | |
Engagement
Reviews
Themes across 139 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
III/III, ta wuenazo! (ahora voy el IV)
Is Final Fantasy.
[h1] Hydrogen Bomb (FF III PR) Vs Coughing Babies (FF I & II PR) [/h1] I went into this one with a lot of apprehension. Having loved FF III on DS for its features and difficulty, I was especially afraid of the treatment FF III would get after going through FF I & II through the Pixel Remasters. Even with 0.5x modifiers across the board, FF I devolved into auto-attack slop by the mid-game punctuated with extremely harsh peaks of difficulties (or rather peaks of stats) in bosses with the latter's attack/spell cycles being changed for complete RNG which made the battle outcomes of said bosses based way more on luck (especially the final boss), and FF II was nothing more than a tedious walking simulator with an interesting yet self-destructive battle system slapped on top. With FF III... they finally made it work. Again at 0.5x modifiers, the experience was challenging even if less punishing than on DS, with some amounts of grinding but nice enough to not be overboard. Maybe I'd advise leaving Job Levelling at x1 the whole way through though, and putting x1 EXP by the start of the endgame, but either way... What struck me especially with FF III compared to the other two is that strategising and planning around battles actually is required, even if it's to a low amount like for some of the grinding sessions. I was almost always in a bit of danger in random encounters, giving them actual meaning in their existence, rather than being some random pile of EXP dealing 1 damage or failing its spells against me (right FF II?). This is what an old RPG should be, I should have to put at least some modicum of thought into it, battles always felt engaging and had consequences to my ressource management whenever I would screw up. Classes are not exactly super balanced, there are obviously some that suffer because of their unfortunate introduction and how the game proceeds, in that the loot you find through game progression generally hints at what classes will be effective for the coming battles (it's true especially of Dragoon & Dark Knight). The Bard for example is probably the worst class in the game, as when it comes it has ZERO armor choices, thus no survivability when you use him for as long as you're stuck on Amur. However, the progression system makes classes sort of act like keys & lockpicks (for the less effective ones) to the dungeons & boss' doors. Even the Bard can have its uses; while I said it's probably the worst class as an example, it's a testament to this game's good design that every class is workable and that you're rewarded for switching things up to account for any situation. If you lose, you don't necessarily need to farm (though that sweet HP can make a difference) as you can win by changing the class composition and experimenting a little, but it's also nice that you can limit that and force through that lock with less effective options. The cave you're supposed to do with at least a Dark Knight I managed to do with a team composed of Evoker/Geomancer/Bard/Knight (IIRC), and although a little rough it still worked! One thing that is a bit regretfully absent but that I can understand: Job Points (Famicom) & Job Readjustment system (DS) are absent here, meaning there is no disadvantage to switching out of a job to another, besides losing/not getting MP if a magic based class is involved. It does make things a lot easier for experimentation however. But what if you don't want to put any thoughts to it and break it outright? Well, you can adjust the modifiers. I'd assume even then on x1 it should be fine even for modern gamers, but they can go up to 4x. I'm at least thankful that as opposed to FF I & II, there is a difficulty level where I can say "I love this from beginning to end". That is... well... okay. The end is a bit of a dip in quality. Once I got Ninja & Sage, the battles got a little more binary, and I'll admit I missed switching around between Dragoon, Dark Knight & Evoker for just one character, making Bard work, switching between Knight and Black Belt... and then the endgame was two classes that had so many advantages there were no reasons to go back. Beyond that, once you get into the Dark World after the Crystal Tower, you're absolutely unable to go back, so at least one part of the original sadistic game design was left intact. Hope you saved prior entering, otherwise, well, hope you stocked up on items and those nifty Shurikens that cost an arm and a leg! (I couldn't buy them, I had just 4 saved up for the final boss... ugh...) It's still saying something though that the low points of this game are still kicking FF II's peaks in the ass. Gameplay alone is my sole reason this trashes the previous two games.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 4 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Thai, Traditional Chinese
| $10.79−40% |
| 273ratings |
| 86% |
| — |
| not modelled |
| $9.99 | 137ratings | 77% | — | not modelled |
| $10.79−40% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 140 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Amazing game, amazing in the remaster. Only cons are that missable content exists which is dumb. Games shouldn't have missable content if there are 100% completion achievements. Missing something because you just didn't know there was a specific order to do something in sucks. It's helped by the bestiary being tracked across saves, but it doesn't work for the collected items and I don't think it works for locations either. 9/10
FUN.
Excellent version of Final Fantasy III. I remember the last dungeon, the final mission as being a super harsh slog without any saves. The Pixel Remaster throws you a bone by letting you use the quick save function, which I did use for the final area. Fortunately I did not have to use it so I'm not sure if it actually works but I felt better about going into the final fight without (hopefully) having to start at the beginning of the dungeon again and grinding back all those levels. You only get the Ninja and Sage class in the last area so you have to grind those classes up a bit if you are going to use them. I did and man I had a blast. This version seemed much easier than the DS version which I had played previously. Overall this is the perfect version to run through if you want to experience the game with an updated interface and some nice QOL features, especially if you have already played some of the previous versions. The sound track is amazing and the new music in no way detracts from the original flavor. You have the option to play both original and the new scores if you want to explore the music side of things. I really appreciate that they present the original games in their original layouts and story formats for these pixel remasters. If you are a FF fan it is a must play.
nice
Nice story, but lack of true turn based combat is a bummer, I liked those in past two instances, but the change is not something I like. Still a good game.
Good stuff
Better than the first and second but still look basic. In fact, the job system is really nice and bring something new and different
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 3.1K | 92% | $10.79 | |
| $2M | 5K | 92% | $10.79 | |
| $1M | 2.5K | 90% | $10.79 | |
| $914.4K | 3.5K | 82% | $7.19 | |
| $2.3M | 8.7K | 95% | $7.19 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 4.5K | 98% | $19.99 | |
| $1.1M | 5.3K | 94% | $5.99 | |
| $1.1M | 1.1K | 76% | $34.99 | |
| $1.1M | 1.4K | 66% | $19.99 | |
| $1.1M | 6.1K | 88% | $6.99 | |
| $1.1M | 1.2K | 69% | $49.99 |