
The original FINAL FANTASY III comes to life with completely new graphics and audio! A remodeled 2D take on the third game in the world-renowned FINAL FANTASY series! Enjoy the timeless story told through charming retro graphics.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 4 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox, App Store, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 2.9Kreviews | 93% | — | $1.1M |
| $17.99 | 1.2Kratings | 92% | — | not modelled | |
Engagement
Reviews
Themes across 137 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jogo delicinha! Final Fantasy 2 foi uma experiência muito ruim. Ele tenta inovar adicionando uma caralhada de coisas, não aprofunda nenhuma, muda sistemas pra experimentar coisas novas, mas que não funcionaram por não caber na proposta do jogo. No final do dia, Final Fantasy 3 pega o que funcionou no 2, simplificou pra caber na proposta do estilo de jogo e jogou no seguro, mas um seguro muito bem executado. Mas acho que o sistema de classes é muito abrangente e demoram um pouco para chegar. Gosto da forma como foi no 1, de escolher uma e ganhar upgrades dela. Pra um jogo curto, mudar de classes fica fora de mão, se quiser que o nível de job fique bom. Mas da pra experimentar duas ou 3 no mesmo personagem, se ligar o ganho maior de XP dos Jobs. E a trilha ... nada a reclamar! Principalmente nos ultimos mapas, são muito boas!
English Version (french below) : Very close to the first game, with nameless main characters, a relatively light story (even if still more present than in FF1), with a much brighter / more comic tone, more childish characters and a rather short character with a music as good as expected. The main thing of this game is the introduction of the job system : basically, every character can learn several "roles", with a level attached to each of them. All jobs are rather diversed, even if some are clearly better than others (but the platinum does make you engage with each of them). It's very nice but I just feel like it kind of removes a lot of character identity. Maybe that's just me. I like it as a whole, I just feel like it removes something FF1 had that was kind of cool It's not a game that really left a huge impression on me or anything but it's still a nice experience. Definitely worth checking out ! Version Française : Très proche du premier opus, avec des personnages principaux sans noms, une histoire relativement légère (même si plus présente que dans FF1), avec un ton bien plus léger / comique, des personnage plus enfantins et un jeu relativement court avec une musique toujours au rendez-vous. Le principal ajout du jeu est l'introduction des jobs : le fait que chaque personnage puisse apprendre plusieurs "rôles", avec un niveau pour chacun d'entre eux. les jobs sont tous assez divers, même si certains sont clairement bien meilleurs que d'autres (mais le platinum pousse au moins à tous les essayer). C'est sympa mais ca retire un peu l'identité des personnage je trouve. Peut être que c'est juste moi après. J'aime bien le principe mais je trouve que ca retire quelque chose que FF1 avait de particulier. C'est pas un jeu qui m'a beaucoup marqué mais c'est une expérience sympa pour le temps qu'elle dure. Ca vaut le coup d'y jeter un oeil !
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Thai, Traditional Chinese
| $10.79−40% |
| 273ratings |
| 86% |
| — |
| not modelled |
| $9.99 | 137ratings | 77% | — | not modelled |
| $10.79−40% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 138 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Is the cloud of darkness complex as a character? No. Is it a complex fight? No. But ♥♥♥♥♥♥♥, that music. She does not give a *♥♥♥♥* if you had x4 XP on, she was ready for it.
This is another all time favourite of mine (more of an understatement, it's my favourite game of all time), beat the Famicom original without save states or rewind or any other cheater cheater pumpkin eater BS so I will be reviewing this game based on those factors. I'm not far into this version yet so this review will be updated as I progress. Let's first dissect the main thing, we finally have a back to basics 2D version of Final Fantasy III released internationally for everyone to enjoy, no more DS 3D remake needed. This is a major win, not many people are even aware of how much of a gem this game is because it has been given a very undeserved and exaggerated reputation of being hard (it really isn't). With that said, please just play the Famicom original, emulate it with a fan patch just anything to get the intended experience before diving into this version or any other version of the game. Graphically, you could say it's an improvement but to me this is more of a downgrade. The art style greatly clashes, everything is so overly shaded for no reason whatsoever, it's the equivalent of those UE5 videos of Mario running on a hyper realistic terrain. It looks good to the common eye, but a consistent sense of style matters more. I don't like how this game looks, but in a few areas it can be seen as being superior to the original since battle backgrounds couldn't be that detailed with how ambitious this game was for the hardware. The Job system from what I have seen is back to basics, some nice QoL improvements like not needing to unequip everything to switch jobs and no longer having the Capacity Points system for switching jobs, a complete non issue but for some it was enough to put them off so there is something for those players to come back too. No more having to grind your stats back to normal like the DS remake either, this is something that the Pixel Remaster version of this game does better. The translation isn't my favourite but it is nice, I'm just so happy there is finally an official English translation of this game out there even if it doesn't exactly meet my expectations. It's an official way to play one of the best NES JRPGs out there, I can't be that picky now. The music is a no brainer, the Pixel Remasters all have fantastic sounding tracks that alone could warrant its own separate review just because of how good the compositions are. I didn't know I needed to hear the battle theme in metal/rock until now, the music is awesome and that is about one thing these PRs share in common with each other. Some songs don't have that same bass as the 8-bit original but I can put that aside, the game allows you to go back to the original if the new compositions aren't doing it for you so that's good enough for me. The difficulty has been tremendously knocked down which is a negative in my eyes, part of the charm and how memorable this game is was how at times it would really challenge you. The end game stretch where you're going through the Eureka dungeon, fighting tons of hard bosses, getting the ultimate classes, saving your Gil for potions and tons of other things was so investing. Makes you truly like the world is on your shoulders, like you're the warrior of light and you are preparing for the final stretch of your long journey. But if you somehow got filtered by the Crystal Tower, this version of the game could be for you. The sprites are fine for what they are, not my favourite (just another case of my bias towards the original) but they're also not bad whatsoever, I definitely prefer sprites over 3D models like we got with the DS remake so this is also just another matter of personal preference. It might not rock with me but you might think differently, see for yourself and make up your own mind. Auto Battle is always a nice feature which is widespread with every Pixel Remaster, makes those long grinds just a bit less gruelling and it helps with how much of a difficulty spike the final stretch of the game can be for some. The inclusion of Boosters completely negates any difficulty whatsoever, practice caution and don't use it if you're looking for any resemblance of a challenge. Overall, this is just another mixed review I have since I have a bit of a love and hate relationship with the Pixel Remasters but my heart is thankful that at least a new generation of fans can experience this game, as much as I wish it was more popular, the average gamer and especially modern JRPG fan can't comprehend strategy and needs to spam A to win so people will probably not be lightening up to this game anytime soon. Final Fantasy III is the most innovative game of its time, it introduced so many series staples that we take for granted, we were so spoilt by the Job system in 5 that people just look down on this game and call it the "beta FFV" which I find insulting. Give it a try, many series staples like Summons, Moogles, the Job System, and many more find their origins in this game. And if you give it a try, look past the hate. This game sold well in Japan, and is one of the more widely regarded Famicom JRPGs of the time.
최고예요
This is quite similar to the first game but better in almost every way. I very much recommend it. It's a good time.
Unyu. De los tres primeros Final Fantasy, este es el mejor en practicamente todos sus aspectos (tampoco es que la vara este muy alta para superar al dos en gameplay o mundo, o superar al uno en historia o personajes). El sistema de j*bs (lo pongo asi para no asustar a mi querido lector) es una evolucion de del primer juego en todo su aspecto, poder cambiar de trabajo cuando quieras y hacer el equipo que tu quieras...Eso en papel claro, porque hay partes de este juego que practicamente te obliga a llegar una clase muy especifica para avanzar en la historia, o que estan tan rotas que la usan todo (El Ninja). Otra cosa muy xd, es que el juego es """complicado""", no algo imposible pero es algo complicado. Pero cuando llegas a la torre de cristal... pasa de complicado a incluso injusto. Ese salto gigante de dificultad artificial es algo bastante mal hecho, pero a su bien me encanta porque sin querer es la parte mas recordada de este juego. Mis dieces, una experencia magica que con cada entrega se superan (toca ver hasta cual juego llega esa racha de siempre mejorar...)
小时候玩的第一部最终幻想,从此爱上了中世纪幻想风格,里面各种神话生物,小人村,蛙变,浮游大陆,被咒诅的村子都像是童话故事一样,对于当时的我来说就像是进入了另一个世界。这作的音乐也非常好听,无论是大地图时的悠久之风还是刚出浮游大陆时看着无尽的大海配上恰到好处的bgm
Once again this is an improvement over the last game. The job system was a great addition and I enjoyed trying them all out (Summoner, Ninja and Dragoon were my favourites). The story was really good and I was invested in a lot of the characters. Also the music in this game is incredible, especially the songs in the last few dungeons.
ブースト機能とオートバトル機能の付いたリマスターじゃなかったら途中で投げてると思えるほど 熟練度稼ぎにレベル上げにギル稼ぎが苦行になるバランス 一応は人間体のはずのドーガとウネのグラフィックが完全にモンスター、もう少しどうにかならなかったのか エーテル、テント、コテージ等の楽なMP回復手段が存在せず、MP回復手段がエリクサー、宿屋、クリスタル、回復の泉頼りと手段に乏しい、にもかかわらずダンジョンが長いうえに魔法に頼らなければならない小人状態を強制させられるダンジョンやカエルにならなければ入れないダンジョンが多い。 上記のこともあって完全にバランスが物理職偏重、サポートと回復はMPに頼らない吟遊詩人の歌でいいとなってしまう。 シーフの盗むで盗めるアイテムが雑魚敵もボス敵もレア敵も軒並みハイポーションばかりで盗むをやる価値が全くない、完全上位互換のジョブや後発のジョブが出てくると使い所や使う価値のなくなるジョブが多すぎる 実績解除のための条件が時限で取り返しのつかない要素がある ラストダンジョン到達よりにかかる時間よりもオニオン装備一式をそろえる時間のほうが長くかかる にもかかわらずそこまで行くとラスボス倒すくらいでしか使わず実績にもならず他に倒す敵もいないので苦労して集める価値がない
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — |
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