
The original FINAL FANTASY II comes to life with completely new graphics and audio! A remodeled 2D take on the second game in the world-renowned FINAL FANTASY series! Enjoy the timeless story told through charming retro graphics.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, App Store, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.19−40% | 3.5Kreviews | 82% | — | $914.4K |
| $11.99 | 1.3Kratings | 87% | — | not modelled | |
Engagement
Reviews
Themes across 180 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
II/II y good ahora voy por el III
Final Fantasy II arrancaba con la promesa de superar al original, y al principio lo parece. Hay una historia real con héroes definidos, escenas memorables como el Acorazado, y detalles geniales: el barco atraca en cualquier costa, el Mago Blanco daña a los muertos vivientes con Cura y los elementos al fin importan. Lamentablemente, cuantas más horas le echas, peor se siente todo: [list] [*] Combate y progresión frustrantes: Su sistema de maestrías de armas prometía, pero funciona de forma tan extraña que acaba siendo un dolor. Además, si te quedas sin PM ante enemigos con mucha defensa (como las tortugas), no les harás ni un rasguño. Esto te obliga a racionar la magia para jefes (como en la cueva de nieve o la cascada), pero si la ahorras, jamás la subes de nivel. Una falla de diseño absurda. [*] Exploración y mazmorras nefastas: El backtracking constante con paseos de ida y vuelta a las mismas zonas es insoportable. Para colmo, las mazmorras están llenas de puertas falsas hacia salas vacías con una tasa de combates altísima, convirtiendo la exploración en un castigo para alargar el juego artificialmente. [*] Inestabilidad del grupo: La rotación continua del cuarto personaje, aunque al principio tenía su gracia, termina siendo pesada e impide consolidar un equipo sólido. [/list] Tenía todo para ser una secuela superior, pero sus malas decisiones hacen que el primer Final Fantasy, siendo mucho más simple, acabe siendo un juego infinitamente mejor.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.89/day in the week to Aug 4 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Thai, Traditional Chinese
| $7.19−40% |
| 320ratings |
| 82% |
| — |
| not modelled |
| $6.99 | 97ratings | 78% | — | not modelled |
| $7.19−40% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 182 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
My second ever Final Fantasy game! Not gonna lie, I was a bit worried about this game going into it as I've heard many people say this game is one of the worst in the series. Mainly because of the leveling system. But surprisingly, I didn't mind this leveling system at all. In fact, I kind of liked it. It was nice that the moves I was using the most were what was being leveled, as opposed to a bunch of random stats every time you level up like in a lot of rpgs. Some even said that in order to maximize your hp you need to attack your own party members. But I found that to be entirely unnecessary. Enemy encounters happen frequently enough and you get hit by the enemies so many times that as long as you're not toggling off random encounters too much, your hp will be perfectly leveled just playing the game normally. Was the game a bit grindy? Sure. But not anymore than your usual JRPG. Now the feature that I did end up hating was the keyword system. Mostly because I kept forgetting to hit 'learn' whenever a new keyword came up. And some keywords are missable. I forgot to learn the keyword 'Dragoon' about half way through the game, and because of that I was locked out of getting a powerful sword near the end game. Maybe a better less forgetful person wouldn't struggle so much with this feature, but I can't help but wish words would just automatically be saved instead of having to press that button every time a new keyword comes up. As for the story, it was pretty cool! I read in another review that the game was kind of like reading the cliff notes of someone's dnd campaign. And honestly they're not wrong. The characters were kind of bland. But considering the original came out in the 1980's; the amount of story they did manage to cram in there is impressive. Overall, I liked it! It was a fun adventure with a surprisingly big open world! Really finaled my fantasy!
I'm a fan of the whole series and RPGs in general, so this is definitely in my wheelhouse when it comes to gaming. There are aspects of this that I thoroughly enjoy, and parts that just really fell flat. It's worth picking up to complete the collection of the series, but is very much at the bottom of the franchise for me. Pick up on sale, play on occasion since it only takes about 15-20 hours to finish, but wouldn't be the series title I would introduce to new fans. The good: 1.) The music. I could easily listen all day to the various themes from throughout the game. If you're familiar with the sound tracks from any of the other early games in the series, FFII is just as good. 2.) The fact that you don't level up but rather grow through "action" makes this one stand out compared to most of the other games in the series and does let for a lot of customization in creating how you want each character to be. 3.) There are several repeated aspects of FF that get introduced in this one. We get to see certain monsters for the first time, attack names, and unique items. Cons: 1.) The game punishes you if you take time to grind, by nerfing your physical attacks. I was enjoying growing my characters when about halfway through the game I had to switch to only using magic since physical attacks no longer got multiple hits and felt like I was back at the beginning of the game in late game areas. 2.) The switching out of characters. That's not quite right, I'm fine with the introduction of multiple party members, and am used to the fact that characters come and go through out the other titles in the series. My issue is that with a lot of the characters you don't get the time to develop them how one may want. Then rather than introducing the next character with abilities on par with the rest of the party it constantly felt like they were lagging behind.
还是很不错的,我永远喜欢最终幻想的世界观和美术风格,这一代的地图比第一代更漂亮了,喜欢万魔殿
Another classic role playing game that's memorable. Recommended
2eme opus avec une histoire un peu plus sérieuse, personnellement j'ai bien aimé le nouveau système de niveau. Les points négatifs sont pour moi l'openworld, beaucoup trop grand avec peu de points d'intérêts et même si j'aime l'histoire, je trouve que c'est un point négatif surtout sur le fait que certains lieux deviennent inaccessibles donc pas de 100% si vous n'explorer pas chaque dialogue et chaque région. [ C'est ce qui m'est arrivé et je suis dégoutée]. Je recommande pour la découverte.
經典遊戲
De todos os ff's este é o mais diferente de longe por ideias ousadas algumas legais, outras bem ruins. Graças esta versão tem o desativador de encontros aleatórios (pq no final do jogo os bonecos são quase entidades que matam tudo de IK e as batalhas só ficam chatas mesmo). Vale a pena como passar histórico para quem quiser seguir os caminhos do meme do Mago DJ.
二代是戰鬥系統非常特別的一代 RPG遊戲裡最常見的角色等級和職業被熟練度系統所取代,在戰鬥中做的每一個動作都會讓角色成長,例如:受傷會讓血量成長、消耗魔力則是讓魔力上限提高、各種武器和法術會隨著使用的次數增加傷害。 熟練度系統因為可以很自由的選擇角色的成長方向所以我蠻喜歡的,而且每一場戰鬥多少都可以提升一些角色屬性所帶來的回饋感還不錯,但是真的太肝太花時間了,若是可以稍微降低升級熟練度所需要的時間會更好玩。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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|---|---|---|---|---|
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| $1M | 2.5K | 90% | $10.79 | |
| — | 0 | — | — |
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