
The original FINAL FANTASY II comes to life with completely new graphics and audio! A remodeled 2D take on the second game in the world-renowned FINAL FANTASY series! Enjoy the timeless story told through charming retro graphics.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, App Store, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.19−40% | 3.5Kreviews | 82% | — | $914.4K |
| $11.99 | 1.3Kratings | 87% | — | not modelled | |
Engagement
Reviews
Themes across 180 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
FINAL FANTASY II ~~~~~~~~~~~~~~~~~~~ .... Alright, I see why everyone says this is the worst one now. Which is kind of funny to think about. On paper, this game seems like the perfect sequel to the original Final Fantasy. Characters feel more fleshed out, the world map feels more lived-in, and combat has more depth... but the game has a massive problem that looms over everything else: a great, dark evil commonly referred to as the "stat leveling" system. I don't think I can say anything about how leveling works in FF2 that hasn't already been said, and to no one's surprise, I also found it to be a problem that the game greatly suffers from. At best, the system accomplishes only more grinding. You will find yourself spending an entire battle having someone spam Esuna just so it can be a usable spell, [spoiler] Ultima can only live up to its name if you spend literal hours grinding all of your stats to max,[/spoiler] and yes, hitting yourself is the optimal way to raise your max health. Often, this game just ends up feeling like I'm wasting my time. I have more fun working at my job than playing this game sometimes. And we need to talk about how this game has a fetish for empty rooms. Holy ♥♥♥♥. You're exploring a dungeon, you want to make sure you're getting all of the chests, you open a door into a room, and it's ♥♥♥♥♥♥♥ empty. This is the majority of rooms that you'll find in dungeons. If you're a completionist, then this game hates your guts. Despite all of that, I would still recommend this game if you're truly curious enough to try it out. This is because the Pixel Remaster introduces features and gameplay changes that make this game a lot more bearable, as I mentioned in the previous review. These changes make the game go from a 28-hour slog to a 17-18-hour stroll, and again, the music is fantastic. Final Fantasy II gets a 7/10 rating from me.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.89/day in the week to Aug 4 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Thai, Traditional Chinese
| $7.19−40% |
| 320ratings |
| 82% |
| — |
| not modelled |
| $6.99 | 97ratings | 78% | — | not modelled |
| $7.19−40% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 182 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h2]A buffed rock with some real shine, but not quite a diamond[/h2] I have always overlooked Final Fantasy II so its pixel remaster was a great time to finally sit down and play it all the way through. Having just come off of FF1's pixel remaster, there are some pretty noticeable differences between the two entries, though the soundtrack still carries a lot of the same DNA as the original, and honestly, that's completely fine by me. This entry also introduced a surprising number of characters and enemies I never realized got their start here, like the Behemoth and the Iron Giant, and it was fun discovering those roots. The magic system is a clear step up over the original, swapping out the fixed number of leveled spells for an MP based system that feels more natural to manage. That said, I still prefer how later entries handle things, since FF2 forces you to always use the most expensive version of a spell, and that spell only levels up the more you use it. In practice, that means your favorite spells end up being your most costly ones by default, which feels a little backwards compared to what came later. Keywords and key items also get their own colored text, which makes it much easier to pick out what actually matters and adds a bit of variety to the dialogue. That same clarity carries over to directions as well, which feel a little easier to follow at times, though not dramatically so. The tradeoff on the keyword side is that it introduces an awkward keyword collecting system that I doubt anyone would call their favorite part of the game. A couple of things landed more in the middle for me. Some status effects clear automatically once you exit battle, while others persist, and it's not always clear which fall into which category. Poison and venom are a good example of this, since one resolves after combat while the other doesn't, despite feeling like they should behave the same way. On top of that, Esuna and Basuna both exist as separate cures for these kinds of ailments, which feels like unnecessary bloat when one unified fix would have done the job just fine. On the downside, while the weapon leveling system feels pretty satisfying in the early stages, it turns into a genuine slog once you push past rank 8. There's also a noticeable amount of small, square, mostly empty rooms tucked behind doors that exist just to pad out transitions. It feels like a byproduct of the era, reusing assets to stretch the world out rather than filling it with meaningful content. That said, there are some genuinely cool areas scattered throughout that break away from the usual cave, castle, or dungeon formula. Overall, the pixel remaster deserves a lot of credit for making Final Fantasy II a genuinely enjoyable experience, quirks and all.
Сюжет и персонажи стали лучше, чем в первой части, но вот механика магии и оружий, как по мне, хуже. Вот эта прокачка стала прям лишней, и хорошо что ее убрали в будущем.
Masterpiece
Before playing Final Fantasy II, it was the only entry in the franchise (except Final Fantasy XI) I knew almost nothing about, aside from what I’d seen in the Dissidia games. The story was honestly quite good: the looming threat of the Palamecian Empire, led by the cunning Emperor, creates a dark, oppressive atmosphere that drives the entire narrative. Unlike Final Fantasy I's more straightforward story, this one is filled with political intrigue, emotional depth, and its fair share of deaths and tragedies, making every victory feel hard-earned. However, the leveling system was a bit frustrating. While the concept isn’t bad, the execution falls short. Not having a static fourth team member until the end of the story was destabilizing at first, but you get used to it. Some enemies inflict status effects on 100% of their hits (even 0 dmg attacks), and mobs like Coeurls can kill you on hit, even with death-protecting equipment. The final dungeon, Pandaemonium, was harsh but still fun. Its design was breathtaking, and the music was absolutely gorgeous. Overall, a flawed but rewarding adventure.
Nonostante la Pixel Remastered renda il gioco molto più semplice dell' originale, rimane uno schifo il sistema di livellamento...O almeno l'idea è buona ma la realizzazione è uscita una MERDA. Bellissima la storia, la mappa e i personaggi...Come il primo però, non sempre è chiaro dove si debba andare per proseguire nella storia, si vede che è un gioco datato perchè gli sviluppatori si aspettavano che un giocatore si mettesse a parlare con tutti gli NPC. E poi va beh hanno voluto cambiare troppo da un capitolo all'altro creando probabilmente a mani bassissime il peggior FF di sempre. Ah quasi dimenticavo, ci sono un sacco di cose missabili e delle quali nessuno ti dirà nulla se non sei tu a girare tantissimo per la mappa.
magnifique
老遊戲 小時候買不起
gut
The Dark Souls II of Final Fantasy in the way that there's 50 new design ideas in this one but almost all of them being atrociously bad and never seen again after.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 3.1K | 92% | $10.79 | |
| $1.1M | 2.9K | 93% | $10.79 | |
| $2.3M | 8.7K | 95% | $11.99 | |
| $2M | 4.6K | 92% | $17.99 | |
| $1M | 2.5K | 90% | $10.79 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $914.2K | 1.2K | 93% | $24.99 | |
| $914.1K | 878 | 50% | $29.99 | |
| $914.1K | 963 | 71% | $24.99 | |
| $914.7K | 2.7K | 95% | $14.99 | |
| $914.7K | 2.2K | 80% | $19.99 | |
| $915.1K | 552 | 74% | $39.99 |