
Choose your hero, form your group and battle through dungeons together in a Multiplayer Online Dungeon Adventure. Progress through Leagues, endlessly scaling Dungeons and chase new rewards with every fresh season. With a growing roster of Heroes and content there’s always something new in FELLOWSHIP
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.75/day in the week to Aug 3 → 5.29/day in the week after.
About
FELLOWSHIP is a multiplayer online dungeon adventure set in an exciting fantasy setting, with endlessly scaling dungeon runs. Players must focus on working together as a team, with an emphasis on skill, cooperation, and strategy to defeat bosses, collect loot, and work together to overcome ever-present challenges.
Jump in through matchmaking or team up with friends to take on challenging Dungeons. Choose from a growing roster of Heroes spanning Tank, DPS, and Healer roles, and freely swap between them to tackle each Dungeon your way. Cooperation and strategy are key as you face enemies with unique, complex mechanics.
Every run rewards you with personal loot and account-wide resources, ensuring each victory pushes you toward greater power. As FELLOWSHIP grows, new Heroes encompassing classic archetypes and bold new designs will expand the roster so every player can find their perfect playstyle.
Unlock new Abilities, Talents, and powerful gear as you climb through Contender, Adept, Champion and Paragon Leagues.
Core League Dungeons feature a single Boss and take 10–15 minutes, perfect for fast, focused runs while Capstone Dungeons challenge you with three Bosses and must be conquered before advancing to the next League.
Each League introduces fresh twists with new enemy abilities, added Curses, and tougher encounters. The greater the challenge, the greater the reward: higher-level gear, Legendaries, Set items, Gems, and account-wide upgrades that fuel the progression of all your Heroes.
For players seeking the ultimate test, Eternal offers endlessly scaling Dungeons where strategy, teamwork, and mastery decide how far you can push.
Compete on FELLOWSHIP’s in-game Leaderboards and prove your place among our greatest players.
Every Season brings major content drops with new Heroes, Dungeons, features, and gameplay. Seasonal resets place everyone on a level playing field; perfect for jumping back in with friends.
All cosmetics, mounts, and account flair you've earned across previous Seasons stay with you permanently, letting you showcase your accomplishments throughout the lifetime of FELLOWSHIP.
Engagement
Reviews
Themes across 945 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
현 시점으로는 "정상영업합니다" 라는 짤이 가장 잘 어울리는 게임. 일단 게임 자체가 아시아권 유저보다는 북미·유럽권 유저를 좀 더 많이 고려한 느낌입니다. 아시아 서버에서 매칭이 잘 잡히지 않는다면 서버 변경은 사실상 필수라고 보면 됩니다. 그리고 게임 특성상 이런 장르에 익숙하지 않다면 처음에는 상당히 쉽지 않습니다. “모르면 맞아야지~ 맞으면서 배워야지~” 하는 성향이 굉장히 강한 게임입니다. 그래도 이런 류의 게임이 워낙 흔치 않다 보니, 비슷한 게임을 찾지 못해서 다른 게임으로 넘어가지 못하고 계속 하고 있습니다. 혹시 비슷한 게임이 있다면 댓글로 추천 부탁드립니다. 다시 본론으로 돌아와서… 한글 번역이 되다 만 흔적이 상당히 많습니다. 번역이 완전히 되어 있지 않은 부분도 많고, 한글 번역 업데이트도 제대로 이루어지지 않고 있어서 이 부분은 꽤 불편합니다. 그리고 유저 문제도 있습니다. 탱커의 본분을 잊은 것인지, 아니면 정말 다른 게임을 하고 있는 것인지 모를 플레이를 하는 유저들이 꽤 있습니다. 던전 공략을 최소한으로라도 숙지하고 들어오겠다는 생각조차 없는 사람들도 종종 보입니다. 물론 못하는 건 괜찮습니다. 모르는 것도 괜찮습니다. 게임을 처음 하는데 잘할 수는 없으니까요. 다만 모르는 상태에서 배우려는 의지가 있느냐가 중요하다고 생각합니다. 그리고 한국 유저분들 중 이 게임을 처음 접하셨거나 공략을 잘 모르겠다면, 한국 커뮤니티나 디스코드 들어오셔서 물어보세요. 아는 만큼은 최대한 알려드립니다. 못하는 건 괜찮습니다. 모르면 배우면 됩니다. 개인적으로는 이런 류의 게임을 좋아한다면 한 번쯤 해볼 만한 게임이라고 생각합니다.
Un matchmaking beaucoup trop long et frustrant Fellowship peut être plaisant lorsqu’on parvient enfin à jouer, mais passé les premiers jours d’une saison, trouver une équipe devient extrêmement long. On passe parfois davantage de temps à attendre dans la file qu’à réellement jouer. Une fois les mécaniques et les stratégies maîtrisées, il reste encore à espérer tomber sur des coéquipiers qui les connaissent également. Une seule personne inexpérimentée peut facilement compromettre toute la partie. C’est probablement pour cette raison que les joueurs réguliers préfèrent former leurs propres groupes plutôt que de jouer avec des inconnus. Le matchmaking public se vide donc rapidement, ce qui rend l’attente encore plus longue. Pour un jeu entièrement basé sur la coopération en équipe, c’est un problème majeur. En l’état, je ne peux malheureusement pas le recommander.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.7M | 15.4K | 60% | $23.99 | |
| $10.7M | 10.7K | 79% | $29.99 | |
| $10.6M | 10K | 88% | $59.99 | |
| $10.6M | 20.1K | 86% | $19.99 | |
| $10.6M | 13.4K | 80% | $29.99 | |
| $10.7M | 68.6K | 92% | $9.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 5.8K | 61% | — | |
| $0 | 30 | 43% | Free | |
| $1.9K | 6 | 50% | $14.99 | |
| $0 | 0 | — | Free | |
| $0 | 0 | — | Free | |
| $0 | 0 | — | Free |
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil, Japanese*languages with full audio support
Hours played at review time, across 947 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
add some PVE solo content game will be dead soon if not
Fantastic. It is the WoW M+ experience without all the internet chores and long-winded quest lines...
+ Great Game + Great Content (Still growing) Best when playing with friends
pogr
gud
Fun game that scratches the wow m+ itch without all the grind to actually be able to play it.
Très peu d’heures de jeu pour le moment, mais justement assez pour donner mon premier ressenti. Le Spawn de départ est agréable, pas surchargé, on en fait rapidement le tour et on s’y retrouve facilement. Les quêtes sont agréables pour le moment et semblent plutôt bien équilibrées. Pour les donjons, très belle surprise pour ma part ! J’aime beaucoup le mode de lancement avec un groupe "à l’arrache" :) Pas besoin d’avoir obligatoirement un tank, par exemple. Bien sûr, il y a aussi la recherche de groupe classique avec tank / heal / DPS. Alors oui, ça arrive : un tank qui rush je ne sais combien de packs de mobs, finit par mourir et leave… mais sincèrement, pas plus qu’ailleurs. Ça ne me choque pas du tout. Le temps d’attente pour trouver un groupe est, pour ma part, plus que raisonnable. Et pendant ce temps, on peut faire une ou deux quêtes… ou pas :) Enfin bref, pour ma part, je recommande ! Une expérience détente et agréable, avec un gameplay de donjon vraiment sympa. À voir comment le jeu évoluera par la suite, mais pour le moment, très bonne expérience !
- Too little content, you get only 9 classes with no build variety in each class, just couple talents that you can switch, also no specs like in WoW. - There is only 15 dungeons and some of those are big ones, but that's it, no raids. - All free transmogs and mounts you can unlock are mediocre, compared to paid ones of course. Game gets reaaaally boring already after first 5 hours.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.