
Embark on a heroic journey in Fellowship, a captivating action-roguelite game. Assemble a party of unique heroes, master their movements, and enhance their abilities through crafted items in an enthralling medieval fantasy world.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Ukrainian
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Давно искал survival с возможностью формирования отряда из героев и фармом экипировки, и вот оно! Приятная рисованная графика, да еще и с хорошим русским переводом! Перед началом игры на выбор предлагается стартануть одним из трех случайно подобранных для первичного выбора открытых героев. Валим мобов, прокачиваемся и при повышении уровня предлагается выучить групповой бонус (дальность подбора предметов, скорость бега отряда и т.п.), добрать в отряд нового героя или выучить персональные навыки уже присутствующих в отряде героев. Всего в отряде может быть 5 персонажей, которые открываются по мере прохождения игры. Еще тут есть синергия навыков отряда. Например: если выучить копейщику навык прокалывание, то стрелы от автоатаки лучника будут пронзать противников насквозь, это такая своего рода пассивка. И таких комбинаций тут много. Еще есть активные навыки синергии, которые можно активировать вручную. В конце уровня появляется сложный босс, но до его появления еще нужно будет сразиться с тремя мини боссами. Также на уровне с боссов и иногда с монстров выпадает экипировка для героев, а еще можно собирать золото и кристаллы. За золото можно прокачивать персональные навыки героев, а за кристаллы улучшать экипировку. Улучшение происходит следующим образом: кидаем в условную кузницу три одинаковых предмета и на выходе получаем предмет следующего ранга с более высокими характеристиками. Играю на джойстике и тут есть нюанс. В самом сражении все очень удобно, а при работе с инвентарем лучше все делать мышкой, потому что часть функций геймпада отсутствует. Первую карту прошел с большим трудом и уже в самом начале игра как бы намекает, что нужно будет фармить мощную экипировку и я только за. Так что игру рекомендую всем любителям залипнуть на одном уровне для фарма крутой экипировки, чтобы превратить героя в промегагладиатора и потом сносить е*ла всяким там оркам! :)
Was eager to try this game-- The issue is the formation system does not work as-is. Rotating the formation is not comfortable or logical during combat, and often causes members to die while kiting enemies. Suggestion: Have the formation auto-rotate to face the cursor. Use left and right click to rotate which unit is facing forward. (see "Just King" for a similar title that does this correctly). Upgrades incentivize not using the full 5 characters in their current state. To keep up with scaling you can only use 1-2 characters-- I would take notes from Soulstone Survivors and allow us to either pick upgrades or additional characters at will. It's a No for now, but the game has potential nonetheless. Best improvement would be automation of characters not being actively controlled, but some automation of formation orientation is a bare minimum to make the gameplay a smooth experience.
Very possible I'm just doing something wrong. However, the formation system just doesn't work, the game incentives getting multiple characters but that results in half your group being killed while the other half remain healthy. The game also has an issue with scaling as you can't even with a 5 stack, and upgrades kill the lowest of enemy. I spent all the time I played running away from enemies as I didn't do enough damage to stand my ground. The abilities on most characters also range in the 20+ seconds which in combination with low damage make it seem like you do nothing.
This is an high potential gem in its early stage. The game requires more skill to play it compared the other survivor-like casual games which are 90% automated; and put the player's skill and precision to the test. It looks like the developer thought about the entire formation and party building carefully to make sure every decision you make will impact the run. I also like the meta progression of equipment although I wonder if we will see more to it in the future as I feel it require more work. Recommended.
Awesome game! The party mechanic and formations are great ideas, makes the gameplay more involved and adds more thinking and strategy compared to other auto attack games. Characters are great, can't wait to unlock more. Maybe lord of the rings skins someday????
After playing this game for a week ive found out that this game is very fun and great, its basically a roguelike mixed with wow, it takes a while to get used to it but after you do the game becomes really fun, i have olayed almost every bullet hell roguelike game in steam and this one is very unique, everyone should give this game a try. 8.5/10 for me.
=========Translate through Google========== Pure personal opinion! Because I used to play vampire survivors a lot before, I compared your game to them as follows. The progress of strengthening characters in this game is too slow. The game can play up to 5 heroes at the same time, but too many gaps can cause the skill pool to be scattered. Although more skills can unlock more collaborative combinations, it will also greatly increase the difficulty of moving. There are two types of character upgrades: equipment and enhancement. Strengthening characters can increase the initial level of character skills, and equipment can increase the panel attributes of characters. However, regardless of the approach, the speed of strengthening is too slow. Coupled with the casual style and slow pace of the game, it does not give me a lot of positive feedback in the game. So I'm not very good at continuing playing after passing the first level. It seems that many game authors have fallen into a misconception: the popularity of vampire survivors is due to their casual gameplay. But for me, that's not the case. For me personally, although the excessive numerical expansion in the later stages of the game led to a decrease in game fun, the true positive feedback lies in cultivating the character's curves, unlocking weapons and character feedback after completing achievements, and having a faster game rhythm (referring to moderate monster movement speed, character movement speed, and screen filled attacks). There is a joke about games in China: at level 1, I use a regular wooden stick to hunt pigs, at level 5, I use an exquisite wooden stick to hunt wild boars, at level 10, I use a rare wooden stick to hunt wild boar captains, and at level 50, I use a legendary wooden stick to hunt wild boar kings. One of my favorite up players once said, 'A game that is excellent enough may not require so many mechanisms, just an infinite loop of mechanisms that can bring enough positive feedback to keep players stimulated.'. For me, the mechanism of the game is a bit cumbersome and has not brought much quality improvement to the gaming experience. I hope your game can sell well! Every independent game developer is not easy, gradually get better! =========Chinese original text========== 纯个人意见!因为我之前玩吸血鬼幸存者比较多所以拿你的游戏和其对比了以下。 这个游戏强化角色的进度太慢了,游戏最多可以同时上阵5名英雄,但是太多缺会导致技能池分散,虽然更多的技能可以解锁更多的协同组合,但是也会很大程度上增加走位难度。 对于角色的升级分为两种:装备和强化。强化角色可以增加角色技能的初始等级,装备可以增加角色的面板属性,但是不管是哪一种途径,强化的速度都太慢了,加上游戏休闲的画风和不快的节奏,并不能给我很多的游戏正反馈。所以我在通关第一个关卡后不太行继续玩下去了。 似乎有很多游戏作者都陷入了一个误区:吸血鬼幸存者的火热是因为他的休闲玩法。但是对我来说并不是这样的。对于我个人而言该游戏虽然后期数值膨胀过度导致游戏趣味降低,但是培养角色的曲线,完成成就后解锁武器和角色的游戏反馈,还有较快的游戏节奏(指适度的怪物移动速度,角色移动速度和充满屏幕的攻击)才是真正的正反馈所在。 在中国有一句对游戏的玩笑:在1级的时候我用普通的木棍猎杀猪猪,在5级的时候我用精致的木棍猎杀野猪,在10级的时候我用稀有的木棍猎杀野猪队长,在50级的时候我用传奇的木棍猎杀野猪王。 有一位我很喜欢的up主说过:一个足够优秀的游戏可能不需要那么多的机制,只需要一个能带来足够正反馈的机制无限循环,一直给玩家带来刺激就行。对于我来说,该游戏的机制有点冗杂,并且没有给游戏体验带来多少质的提升。 希望你的游戏可以大卖!每一个独立游戏开发者都不容易,慢慢变得更好吧!
Неплохая идея при ужасном исполнении. Геймплей дискомфортен, костыльное управление отрядом физически делает больно.
Rotation system does not work with bullet hell games. Rotating entire formation to aim is just frustrating. Party should auto aim while your main character does the manual aim.
游戏性不错可是养成时间太长,对新手肉鸽玩家不友好,太过于肝,割草爽感过低
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