
Choose your hero, form your group and battle through dungeons together in a Multiplayer Online Dungeon Adventure. Progress through Leagues, endlessly scaling Dungeons and chase new rewards with every fresh season. With a growing roster of Heroes and content there’s always something new in FELLOWSHIP
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.75/day in the week to Aug 3 → 5.29/day in the week after.
About
FELLOWSHIP is a multiplayer online dungeon adventure set in an exciting fantasy setting, with endlessly scaling dungeon runs. Players must focus on working together as a team, with an emphasis on skill, cooperation, and strategy to defeat bosses, collect loot, and work together to overcome ever-present challenges.
Jump in through matchmaking or team up with friends to take on challenging Dungeons. Choose from a growing roster of Heroes spanning Tank, DPS, and Healer roles, and freely swap between them to tackle each Dungeon your way. Cooperation and strategy are key as you face enemies with unique, complex mechanics.
Every run rewards you with personal loot and account-wide resources, ensuring each victory pushes you toward greater power. As FELLOWSHIP grows, new Heroes encompassing classic archetypes and bold new designs will expand the roster so every player can find their perfect playstyle.
Unlock new Abilities, Talents, and powerful gear as you climb through Contender, Adept, Champion and Paragon Leagues.
Core League Dungeons feature a single Boss and take 10–15 minutes, perfect for fast, focused runs while Capstone Dungeons challenge you with three Bosses and must be conquered before advancing to the next League.
Each League introduces fresh twists with new enemy abilities, added Curses, and tougher encounters. The greater the challenge, the greater the reward: higher-level gear, Legendaries, Set items, Gems, and account-wide upgrades that fuel the progression of all your Heroes.
For players seeking the ultimate test, Eternal offers endlessly scaling Dungeons where strategy, teamwork, and mastery decide how far you can push.
Compete on FELLOWSHIP’s in-game Leaderboards and prove your place among our greatest players.
Every Season brings major content drops with new Heroes, Dungeons, features, and gameplay. Seasonal resets place everyone on a level playing field; perfect for jumping back in with friends.
All cosmetics, mounts, and account flair you've earned across previous Seasons stay with you permanently, letting you showcase your accomplishments throughout the lifetime of FELLOWSHIP.
Engagement
Reviews
Themes across 945 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I enjoy it
Why would you not start with a mount?
The game is essentially world of warcraft without the world. Consists of mythic raiding style challenges with escalating ilvls for gear and set bonuses etc. Great for people that like games like world of warcraft (specifically running dungeons) but without as much of a time committment.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil, Japanese*languages with full audio support
Hours played at review time, across 947 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fellowship is, simply put, MOST of the fun of MMO dungeon/raid grinding (Think "World of Warcraft", "Final Fantasy XIV", "Genshin Impact", etc.) except without the actual grinding of anything apart from the dungeons themselves. It's as though they took World of Warcraft, and removed ALL facets of the game not directly associated with gear, skill-trees, & raiding. What's left over, is essentially Fellowship. For an Early-Access title it's extremely well put together. I'm by NO means a hardcore Fellowship player, but I do think that it shows a lot of promise for it's v1.0 release.
fun game. sick graphics. Where is my demon hunter tho :(
Très bon jeu pour faire quelque donjon sans pression, même si les gens cherches encore et toujours la compétitivité et la perfection. Seulement toujours les mêmes point faible, beaucoup de dps, un peu de heal mais une pénurie de tanks, à croire que ce rôles n'est pas forcément des plus agréable à jouer.
Je me suis mis à Fellowhsip par manque de temps et l'envie d'avoir un minimum de difficulté. La boucle de gameplay est intéressante, et pour être quelqu'un que le try hard fatigue très vite, ce jeu a su me captiver. La raison ? Les graphismes sont biens réalisés, chaque donjon à une identité propre et le personnages sont suffisamment profonds pour apprécier les découvrir et les redécouvrir. Le seul défaut à mon sens vient de la mécanique de saison et de progression pour les files d'attentes. Si vous êtes joueurs plutôt occasionnel, qui a du mal à réunir son groupe plus d'une fois par mois, les moments de jeu solo sont parfois problématiques. En début de saison il est facile de trouver un groupe mais ça se transforme en cauchemar en milieu, fin de saison, là où tout le monde à progressé, sauf vous. J'ai mis le jeu en pause pour la saison 2 à cause de ça, et je suis revenu cette saison en découvrant avec plaisir la queue alternative qui permet de tag sans avoir une composition classique (1 tank, 2 Dps, 1 heal). Il y a donc du mieux et une véritable volonté de résoudre ce problème. Le conseil que j'ai à donner serait de trouver un autre joueur au moins avec qui jouer afin de remplir les rôles en demande à deux pour faciliter le tag. la durée d'attente est le seul véritable problème du jeu. Pour le reste, on sent que les dév bichonnent leur jeu et j'ai l'espoir secret qu'ils élargissent le système de donjon à des raids et des zones plus ouvertes pour y inclure, pourquoi pas de l'exploration, tout en ne restant pas un MMORPG évidemment...
I genuinely enjoy this game. It is Just WoW's Mythic plus system for the most part but the tuning feels better and I do enjoy the game. I want to play more but the queue times are quite long as there seems to mostly be a tank shortage. However aside from long queue times it is fun and I enjoy the cycle of ever increasing difficulty.
Great game! MMO without all the boring crap
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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