
Choose your hero, form your group and battle through dungeons together in a Multiplayer Online Dungeon Adventure. Progress through Leagues, endlessly scaling Dungeons and chase new rewards with every fresh season. With a growing roster of Heroes and content there’s always something new in FELLOWSHIP
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.75/day in the week to Aug 3 → 5.29/day in the week after.
About
FELLOWSHIP is a multiplayer online dungeon adventure set in an exciting fantasy setting, with endlessly scaling dungeon runs. Players must focus on working together as a team, with an emphasis on skill, cooperation, and strategy to defeat bosses, collect loot, and work together to overcome ever-present challenges.
Jump in through matchmaking or team up with friends to take on challenging Dungeons. Choose from a growing roster of Heroes spanning Tank, DPS, and Healer roles, and freely swap between them to tackle each Dungeon your way. Cooperation and strategy are key as you face enemies with unique, complex mechanics.
Every run rewards you with personal loot and account-wide resources, ensuring each victory pushes you toward greater power. As FELLOWSHIP grows, new Heroes encompassing classic archetypes and bold new designs will expand the roster so every player can find their perfect playstyle.
Unlock new Abilities, Talents, and powerful gear as you climb through Contender, Adept, Champion and Paragon Leagues.
Core League Dungeons feature a single Boss and take 10–15 minutes, perfect for fast, focused runs while Capstone Dungeons challenge you with three Bosses and must be conquered before advancing to the next League.
Each League introduces fresh twists with new enemy abilities, added Curses, and tougher encounters. The greater the challenge, the greater the reward: higher-level gear, Legendaries, Set items, Gems, and account-wide upgrades that fuel the progression of all your Heroes.
For players seeking the ultimate test, Eternal offers endlessly scaling Dungeons where strategy, teamwork, and mastery decide how far you can push.
Compete on FELLOWSHIP’s in-game Leaderboards and prove your place among our greatest players.
Every Season brings major content drops with new Heroes, Dungeons, features, and gameplay. Seasonal resets place everyone on a level playing field; perfect for jumping back in with friends.
All cosmetics, mounts, and account flair you've earned across previous Seasons stay with you permanently, letting you showcase your accomplishments throughout the lifetime of FELLOWSHIP.
Engagement
Reviews
Themes across 945 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pretty good game. I am sad that the playerbase is so small. Which is I think because of problems around release? Or released with a WoW expansion. Anyways, lots of stuff have been added since release and/or changed. New heroes. The challanges are good as I see it (only played dps so far, trying to max it before trying anything new). I would recommend it if you like dungeons. For those that say there are toxic people. I haven't met many of them and they weren't that toxic. I found people who are toxic in a kind of way, that they are ignorant to advices and then leave without a word after not doing what they have to and then surprised that the dungeon failed. Always think abou both sides of the story.
fun dungeon game. great developers
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil, Japanese*languages with full audio support
Hours played at review time, across 947 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
El juego visualmente esta bastante increible, tiene una tematica diferente y en mi opinion unica. La jugabilidad es bastante intuitiva, tiene mecanicas de mejoras de armaduras, obtención de gemas, y lo mejor de farmeo- Pienso que para el tiempo que lleva no estaria mal un sistema de tradeos. Por otra parte el juego tarda muchisimo en encontrar partida, en mi caso lo maximo que he esperado son 8 minutos para una mazmorra que dura aproximadamente 20-25 minutos. Me gusta como tienen especificado el hecho que te indique si un rol esta lo suficiente lleno para encontrar partida o si el rol no esta muy lleno. Por el momento los contras que puedo mencionar son los tiempos de espera largos, sin embargo una ves dentro puedes tener la suerte de tener un equipo que no se rinde (la mayoria de jugadores) y apesar de que pierdan siguen jugando, o si no despues de los 8 minutos de espera alguien se desconecte por que murieron 1 sola ves, no estaria mal un sistema de penalizacion por abandono de partida.
很适合喜欢打大秘境的玩家,可以猛猛刷
It's really good. There are a few systems that have issues such as matchmaking, but the devs are doing their best to make the game as great as possible. The gameplay is strong though.
Great game, huge potential.
ahi cuando te aburres del wow vas a este juego para no estar subiendo tu alter numero 10 para hacer el late game pq es lo unico interesante de jugar el wow actual, pa disfrutar de la experiencia wow retail, ahi si kieren un mmo de vd juegen guild wars 2 o ffxiv y no al wow
Finally pulled the trigger on this after wishlisting for over a year, in spite of the reviews about the community. So far I've played about 5 hours only with randos, and yeah, I've had a couple groups with leavers, but I've had a couple groups w/ very friendly folks too, and I've geared up through the first "tier" of dungeons. I have no doubt that the problems do get worse as you move up the ranks, but for now? This game is basically feels like the lobby version of fantasy MMOs that I always wanted Digital Extremes to make (Warframe) for the past 10 years. I'm loving it, and already working to drag my friends into it.
game good
great game. wish you could pick up another player when someone bounces mid dungeon. other than that its awesome
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $10.7M | 15.4K | 60% | $23.99 | |
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