
Choose your hero, form your group and battle through dungeons together in a Multiplayer Online Dungeon Adventure. Progress through Leagues, endlessly scaling Dungeons and chase new rewards with every fresh season. With a growing roster of Heroes and content there’s always something new in FELLOWSHIP
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.75/day in the week to Aug 3 → 5.29/day in the week after.
About
FELLOWSHIP is a multiplayer online dungeon adventure set in an exciting fantasy setting, with endlessly scaling dungeon runs. Players must focus on working together as a team, with an emphasis on skill, cooperation, and strategy to defeat bosses, collect loot, and work together to overcome ever-present challenges.
Jump in through matchmaking or team up with friends to take on challenging Dungeons. Choose from a growing roster of Heroes spanning Tank, DPS, and Healer roles, and freely swap between them to tackle each Dungeon your way. Cooperation and strategy are key as you face enemies with unique, complex mechanics.
Every run rewards you with personal loot and account-wide resources, ensuring each victory pushes you toward greater power. As FELLOWSHIP grows, new Heroes encompassing classic archetypes and bold new designs will expand the roster so every player can find their perfect playstyle.
Unlock new Abilities, Talents, and powerful gear as you climb through Contender, Adept, Champion and Paragon Leagues.
Core League Dungeons feature a single Boss and take 10–15 minutes, perfect for fast, focused runs while Capstone Dungeons challenge you with three Bosses and must be conquered before advancing to the next League.
Each League introduces fresh twists with new enemy abilities, added Curses, and tougher encounters. The greater the challenge, the greater the reward: higher-level gear, Legendaries, Set items, Gems, and account-wide upgrades that fuel the progression of all your Heroes.
For players seeking the ultimate test, Eternal offers endlessly scaling Dungeons where strategy, teamwork, and mastery decide how far you can push.
Compete on FELLOWSHIP’s in-game Leaderboards and prove your place among our greatest players.
Every Season brings major content drops with new Heroes, Dungeons, features, and gameplay. Seasonal resets place everyone on a level playing field; perfect for jumping back in with friends.
All cosmetics, mounts, and account flair you've earned across previous Seasons stay with you permanently, letting you showcase your accomplishments throughout the lifetime of FELLOWSHIP.
Engagement
Reviews
Themes across 945 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Playing with a group of 4 friends. Pretty much just WoW dungeons. We all like it.
bockt
Great fun with friends. +1
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil, Japanese*languages with full audio support
Hours played at review time, across 947 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
is the best game to play like world of warcraf mythic dungeons so far lets go i lke it .
1
代替魔兽
Ideia interessante e que poderia ser ótima, mas infelizmente traz alguns dos problemas mais graves desse “gênero” (AKA WoW Mythic+). Como podem lançar um jogo focado em dungeons em que não existe praticamente nenhuma punição para quem quita a qualquer momento, da forma que quiser? Isso é especialmente problemático quando também existe a possibilidade de simplesmente escolher a dungeon e entrar novamente na fila. O combate também é muito “spammy” e acelerado. Tudo parece uma corrida, e você acaba jogando mais um “Whack-a-Mole” de skills do que realmente tomando decisões estratégicas ou táticas. Também senti problemas de balanceamento. Ao chegar em dificuldades um pouco mais altas, vi alguns tanks simplesmente derreterem em 1–3 segundos. Com o Vigour, consegui segurar alguns deles, justamente por ser um healer focado em burst, mas já percebi que com a Sylvie isso provavelmente será um problema. Inclusive, o primeiro tank que derreteu no primeiro pull simplesmente quitou. Naquele momento, com o Vigour, acredito que eu provavelmente teria conseguido salvá-lo. O desempenho do jogo também não é muito bom para o nível de apresentação visual que ele possui. Outro problema é a falta de uma estrutura ou plano de contingência para algo extremamente óbvio: problemas de população. O jogo pode facilmente acabar se tornando um simulador de espera na fila ou, pior, morrer rapidamente. Existem várias filas separadas que acabam fragmentando ainda mais uma população que já parece baixa. Sou veterano nesse estilo de jogo e consigo me virar bem, mas percebi que Fellowship é mais complexo do que parece e, sinceramente, não é nada convidativo para jogadores novos ou inexperientes. Eu mesmo fui forçado, por votação, a fazer uma dungeon de dificuldade 4 quando tinha acabado de começar a jogar e ainda nem tinha equipamento ou talentos suficientes. Também existem problemas de clareza para os tanks. Seria muito interessante ter algum tipo de rota visual indicando o caminho esperado dentro da dungeon, principalmente para jogadores que ainda estão aprendendo. Enfim, é Early Access, então espero que muita coisa seja melhorada até a versão 1.0. Considerando que ainda está em Early Access, acho que existe bastante espaço para o jogo melhorar e se tornar algo realmente bom. Mas, se continuar dessa forma até o lançamento, sinceramente, não acho que vá funcionar.
와우에 가깝지만 보스마다 패턴이 3-4개 정도이고 최종 던전인 피나클조차 패턴이 많지 않음 적은 패턴으로 버프 디버프만 조금 다르게 들어오고 반복하기 때문에 시간이 괜찮은 고정 파티가 있다면 어떤 던전이여도 막말로 하루면 클리어 가능한 난이도임 레이드가 너무 컴팩트하기 때문에 클리어 할 때 뽕맛이 좀 적고 연출도 구린게 한몫하는것 같아 그럼 컴팩트하니 부담없이 플레이 할 수 있는가? 하면 그건 또 아님 유저 풀이 너무나 적기 때문에 고정 파티가 없으면 플레이가 너무 힘듬 매치메이킹이나 디코가 돌아가긴 하지만 좁아터진 유저 풀이란건 변함이 없음 호기심으로 잠깐 해볼 순 있겠지만 오래 할 게임은 아닌듯 파판으로 설명하면 영식 이상이 부담스러우면 일반이라도 도는게 이 게임을 하는것보단 재밌음
Good game despite the elephant in the room: No backfill. Not having a leaver penalty is fine since it's even worse to be stuck in an awful group where nobody is willing to take the leaver hit. I hope they keep it that way. Many negative reviews bring up a bad community but it's just normal internet behaviour. Some people see a new player and dodge the queue, some send a friend invite. I've been able to make some friends in this game which never happens in the empty void of multi-server dungeonfinder queues of MMOs.
1.中文翻译没有做好; 2.玩家基本已经开始打后期难度了,前期难度基本没人,排本半小时是常见事
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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