
Choose your hero, form your group and battle through dungeons together in a Multiplayer Online Dungeon Adventure. Progress through Leagues, endlessly scaling Dungeons and chase new rewards with every fresh season. With a growing roster of Heroes and content there’s always something new in FELLOWSHIP
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.75/day in the week to Aug 3 → 5.29/day in the week after.
About
FELLOWSHIP is a multiplayer online dungeon adventure set in an exciting fantasy setting, with endlessly scaling dungeon runs. Players must focus on working together as a team, with an emphasis on skill, cooperation, and strategy to defeat bosses, collect loot, and work together to overcome ever-present challenges.
Jump in through matchmaking or team up with friends to take on challenging Dungeons. Choose from a growing roster of Heroes spanning Tank, DPS, and Healer roles, and freely swap between them to tackle each Dungeon your way. Cooperation and strategy are key as you face enemies with unique, complex mechanics.
Every run rewards you with personal loot and account-wide resources, ensuring each victory pushes you toward greater power. As FELLOWSHIP grows, new Heroes encompassing classic archetypes and bold new designs will expand the roster so every player can find their perfect playstyle.
Unlock new Abilities, Talents, and powerful gear as you climb through Contender, Adept, Champion and Paragon Leagues.
Core League Dungeons feature a single Boss and take 10–15 minutes, perfect for fast, focused runs while Capstone Dungeons challenge you with three Bosses and must be conquered before advancing to the next League.
Each League introduces fresh twists with new enemy abilities, added Curses, and tougher encounters. The greater the challenge, the greater the reward: higher-level gear, Legendaries, Set items, Gems, and account-wide upgrades that fuel the progression of all your Heroes.
For players seeking the ultimate test, Eternal offers endlessly scaling Dungeons where strategy, teamwork, and mastery decide how far you can push.
Compete on FELLOWSHIP’s in-game Leaderboards and prove your place among our greatest players.
Every Season brings major content drops with new Heroes, Dungeons, features, and gameplay. Seasonal resets place everyone on a level playing field; perfect for jumping back in with friends.
All cosmetics, mounts, and account flair you've earned across previous Seasons stay with you permanently, letting you showcase your accomplishments throughout the lifetime of FELLOWSHIP.
Engagement
Reviews
Themes across 942 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good game, it's fun when it works which is most of the time let's be real. The only issue is that since it competes severely with wow M+, every big wow patch makes it so this game player count drops drastically. So unless you play with a steady group, it becomes much hard to get into random queues. Other major issue is, since the game is basically "dead" a month in a new patch, they won't increase server capacity. Makes sense in a way, but it also makes it so EVERY SINGLE NEW SEASON, you truly get the "queue simulator" version of the game where you sit in queue for hours before getting in, if you don't get DC'd in the process and thrown back in the queue. So is it worth? It for sure COULD be if they chose to invest in the game rather than cut cost and just "keep it alive", but in it's current state, even if it's not that expansive of a game, it's just not worth your time especially if you're alone.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil, Japanese*languages with full audio support
Hours played at review time, across 944 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is completely impossible if you do not come from high tier World of Warcraft. If you look at my account, I've played FFXIV (healer main) for hundreds of hours. Fellowship is unplayable because there is no way to learn. You're thrown directly into dungeons with seasoned players sprinting through them. You're expected to know what you're doing or people will flame you and quit the dungeon. The game has changed so many times since launch that you can't find any current tutorial help online. They encourage "Fellowship" by incentivizing you to run repeatedly with the same party, but does that leave us newbies to the wolves with a bunch of @&&%0!#& that no one else wants to play with? I have run into nothing but flack. Twice someone kind has told me that I'm not half bad for a newb. I place my HoTs, I dispell on time, I deal damage when I can. It's a learning wall in this game not a learning curve. Just a bunch of jerks who should be playing against computers, not with fellow humans.
game is dead
Фу
希望完善中文翻译!!谢谢!!
Gutes Spiel, Super Mechaniken. Top Klassen. Problem: Menschen sind zu blöd. Alle leaven keiner nimmt sich zeit was zu testen und zu lernen. Zeitalter der Mmo´s ist vorbei die Menschen sind einfach zu blöd geworden.
Day 1 server problems aside, fun seasonal game. Fun classes, fun dungeons, fun loot. Great to binge every few months, especially for its price.
Купил. Нравятся подобные челенджы еще с появления таких испытаний в пандарии. Побегав буквально час, хватило. Эта игра исключительно для своей пачки. Всяких товарищей с самомнением выше бурдж халифа мне и в вов хватает. Ливать из пати за малейший косяк, паскудство. Таким надо давать лютые штрафы. 1 раз ливнул за день, 30 мин без игры. Второй раз, на сутки. Сделать функцию голосования о роспуске, чтобы без штрафов и культурно. Механики простые и не душные. Классы очень простые без всяких заумных механик. Сетинг забавный. Жаль, конечно, что разрабам строго наплевать на игру, раз не добавили простейшие вещи которые облегчат жизнь в игре.
Once there will be a penalty for stupid leavers I will start to play this game again
Положительный отзыв не доступен попробуйте ещё раз
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 5.8K | 61% | — | |
| $0 | 30 | 43% | Free | |
| $1.9K | 6 | 50% | $14.99 | |
| $0 | 0 | — | Free | |
| $0 | 0 | — | Free | |
| $0 | 0 | — | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.7M | 68.3K | 92% | $9.99 | |
| $10.7M | 10.7K | 79% | $29.99 | |
| $10.7M | 16.6K | 97% | $39.99 | |
| $10.6M | 15.4K | 60% | $23.99 | |
| $10.7M | 6.2K | 70% | $59.99 | |
| $10.7M | 11.1K | 81% | $59.99 |