
Choose your hero, form your group and battle through dungeons together in a Multiplayer Online Dungeon Adventure. Progress through Leagues, endlessly scaling Dungeons and chase new rewards with every fresh season. With a growing roster of Heroes and content there’s always something new in FELLOWSHIP
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.75/day in the week to Aug 3 → 5.29/day in the week after.
About
FELLOWSHIP is a multiplayer online dungeon adventure set in an exciting fantasy setting, with endlessly scaling dungeon runs. Players must focus on working together as a team, with an emphasis on skill, cooperation, and strategy to defeat bosses, collect loot, and work together to overcome ever-present challenges.
Jump in through matchmaking or team up with friends to take on challenging Dungeons. Choose from a growing roster of Heroes spanning Tank, DPS, and Healer roles, and freely swap between them to tackle each Dungeon your way. Cooperation and strategy are key as you face enemies with unique, complex mechanics.
Every run rewards you with personal loot and account-wide resources, ensuring each victory pushes you toward greater power. As FELLOWSHIP grows, new Heroes encompassing classic archetypes and bold new designs will expand the roster so every player can find their perfect playstyle.
Unlock new Abilities, Talents, and powerful gear as you climb through Contender, Adept, Champion and Paragon Leagues.
Core League Dungeons feature a single Boss and take 10–15 minutes, perfect for fast, focused runs while Capstone Dungeons challenge you with three Bosses and must be conquered before advancing to the next League.
Each League introduces fresh twists with new enemy abilities, added Curses, and tougher encounters. The greater the challenge, the greater the reward: higher-level gear, Legendaries, Set items, Gems, and account-wide upgrades that fuel the progression of all your Heroes.
For players seeking the ultimate test, Eternal offers endlessly scaling Dungeons where strategy, teamwork, and mastery decide how far you can push.
Compete on FELLOWSHIP’s in-game Leaderboards and prove your place among our greatest players.
Every Season brings major content drops with new Heroes, Dungeons, features, and gameplay. Seasonal resets place everyone on a level playing field; perfect for jumping back in with friends.
All cosmetics, mounts, and account flair you've earned across previous Seasons stay with you permanently, letting you showcase your accomplishments throughout the lifetime of FELLOWSHIP.
Engagement
Reviews
Themes across 941 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game had a lot of potential in the first 2 seasons. Sadly this took a turn in the latest season 3 to the worse. As a wow player of the earliest hours i really enjoy this kind of gerne but with queque time up to 12 minutes and a shrinking player base.. this game feels dead now. The new mode to que with "odd comps" feels like a pure torture. Any dungeon i play with this mode was eather depleted on time or ppl left during the run because the grp composition just didn't work out at all. Imagine how it feels to progress like 20 min and then having ppl leaving without any penalties for them. Such a timewaste to no extend, but you still can't blame them because the odd comp mode is just trash. So after a good 500 hours of playtime i totally regret it. This is no fun anymore. Don't buy this game for the sake of your nerves and patience. I'm genuinely disappointed with all changes introduced and how it feels to play now.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil, Japanese*languages with full audio support
Hours played at review time, across 943 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ok so they sell a game that's not working. haven't seen any updates about the servers not being online or for how long. this looks just like a shiny scam at this point. bought the game 3 days ago and couldn't connect to any of their servers. i would recommend holding on from buying this until its confirmed the game is actually happening. so far it's just an expensive main screen
I want to love the game but just can't Put many hours in on release and had a blast. Tried coming back to the game recently and the community has become a cesspit. Last few dungeons i've tried to run i've had people leave after a single death and there isn't even a timer on the lowest difficulty. Unless you will be strictly playing in a premade avoid.
Most happy with this game. If you are a Wow veteran who enjoys small group pve content but don't care about all the other busy work like levelling and questing this is the game for you.
I really wish I could refund this game...
Fellowship is a pretty cool and fun game. It lets you jump in and run WoW type dungeons and get gear. I really like being able to jump in and run a few dungeons when I have time, but the community can be frustrating. The game will have a small niche community in the long run because the community is packed with impatient people who want instant gratification. Somehow, you're supposed to know all the mechanics of every dungeon without ever playing them. It's ridiculous! Some players can’t handle wipes, or one group wants big pulls, and a different group wants small pulls. You can’t please this community whatsoever, and they need to add a steep penalty for leaving the dungeon. I’m sick of wasting my time getting to the boss, having a couple wipes because some people are learning the fight, and we all lose out because of whiny players. If they don’t want to add a penalty for the instant gratification snob losers, then add an option to higher heroes so you can at least play the game and learn the dungeons without having to deal with no life whiny instant gratification losers. If you have friends and build a core group, you’ll have a blast and should really enjoy the game if you like WOW dungeon runs, but dealing with the other players is a waste of time and annoying.
No deep lore behind it, focused purely on the group gameplay experience. If you're looking for a rich narrative, this isn't your game. If you're looking for dungeons, progression, and a good time with others, keep reading. Classes don't feel unbalanced compared to other games in the genre. You can play whatever you feel like and perform perfectly fine. That said, as in any MMO, there are moments where certain classes shine more due to mechanics, CC, or BIS gear... And meta players exist and always will. Even so, the freedom to choose your class and make it work is one of the most positive aspects of the game. Graphics: They do their job. Don't expect a cutting-edge 4K title, but the visual style is consistent with what the game offers. Performance: I'll leave a personal note here that may or may not be widespread: my GPU has been hitting 98% usage consistently. I haven't seen widespread complaints about this, so it may be an isolated case, but I'm mentioning it in case others experience the same. Bugs: They exist, as in any game in 2026. Personally they haven't ruined my experience, but they're there. If you're coming from WoW or FFXIV, you'll feel comfortable quickly. The game includes native tools for group organization and mechanics, with no need for external addons, something that's genuinely appreciated. Events are well spaced and tied to their respective seasons. If you're a casual player looking for PvE content without daily quest pressure, this is a big plus. The game doesn't punish you for not playing every day, and for many players that makes all the difference. Generally speaking, people are friendly and willing to help. As in any online game, ego players exist (sad) no surprise if you've been around the genre. What stands out is that the active community tends to answer questions and explain mechanics, which partially compensates for the lack of in-game information. Player Count Fluctuations, let me talk with data: (https://steamdb.info/app/2352620/charts/#max) (Season 3)13,175+12,804 (+3,451%) May 2026 371-593 (-61.5%) April 2026 964-4,738 (-83.1%) March 2026 5,702-8,730 (-60.5%) February 2026 (Season 2) 14,432+11,613 (+412%) January 2026 2,819-4,542 (-61.7%) December 20257,361-24,005 (-76.5%) November 202531,366-12,475 (-28.5%) October 2025 (Steam Launch) 43,841 The pattern is clear. New content = the game revives / end of content = sharp drop. This translates into long queue times during off-seasons, or the need to find groups outside the game. You have to accept it. Servers & QA, I got something for you too New season, new crashes. The first days of each season the servers can't handle the load, and those of us who bought the game at launch felt it firsthand, no one can tell me otherwise, we all went through it, dare to, and I'll wait you for a shirtless 1v1. When the game runs well, which is most of the time, everything is great. But my honest recommendation to the developers would be to invest more resources in QA, testing, and staging environments, because new content launches are the most critical moment and where things fall apart the most. For someone used to looking things up on wikis, forums, and communities, it's not a major issue. But if you're new to the genre, aspects like gems, traits, talents, or weapon upgrades can feel opaque. The community makes up for it to a large extent, but it should be better explained within the game itself. At 25€ with possible discounts, it's a one-time purchase with no subscription. Cosmetics are optional and don't affect gameplay. You can play it heavily for a few months, take a break, and come back when new content drops without feeling like you've missed anything mandatory. That translates in NO BURNOUT. If you enjoy group PvE, dungeons, progression, and improving your carácter, whether competitively or just for fun with Friends, This game can have a place in your library. It's not game of the year, but it delivers on what it promises when it works.
either the game is so dead that no queues pop or the game is so alive for a day that the servers don't work. great job devs
toxic community
Good game, it's fun when it works which is most of the time let's be real. The only issue is that since it competes severely with wow M+, every big wow patch makes it so this game player count drops drastically. So unless you play with a steady group, it becomes much hard to get into random queues. Other major issue is, since the game is basically "dead" a month in a new patch, they won't increase server capacity. Makes sense in a way, but it also makes it so EVERY SINGLE NEW SEASON, you truly get the "queue simulator" version of the game where you sit in queue for hours before getting in, if you don't get DC'd in the process and thrown back in the queue. So is it worth? It for sure COULD be if they chose to invest in the game rather than cut cost and just "keep it alive", but in it's current state, even if it's not that expansive of a game, it's just not worth your time especially if you're alone.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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