
Choose your hero, form your group and battle through dungeons together in a Multiplayer Online Dungeon Adventure. Progress through Leagues, endlessly scaling Dungeons and chase new rewards with every fresh season. With a growing roster of Heroes and content there’s always something new in FELLOWSHIP
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.75/day in the week to Aug 3 → 5.29/day in the week after.
About
FELLOWSHIP is a multiplayer online dungeon adventure set in an exciting fantasy setting, with endlessly scaling dungeon runs. Players must focus on working together as a team, with an emphasis on skill, cooperation, and strategy to defeat bosses, collect loot, and work together to overcome ever-present challenges.
Jump in through matchmaking or team up with friends to take on challenging Dungeons. Choose from a growing roster of Heroes spanning Tank, DPS, and Healer roles, and freely swap between them to tackle each Dungeon your way. Cooperation and strategy are key as you face enemies with unique, complex mechanics.
Every run rewards you with personal loot and account-wide resources, ensuring each victory pushes you toward greater power. As FELLOWSHIP grows, new Heroes encompassing classic archetypes and bold new designs will expand the roster so every player can find their perfect playstyle.
Unlock new Abilities, Talents, and powerful gear as you climb through Contender, Adept, Champion and Paragon Leagues.
Core League Dungeons feature a single Boss and take 10–15 minutes, perfect for fast, focused runs while Capstone Dungeons challenge you with three Bosses and must be conquered before advancing to the next League.
Each League introduces fresh twists with new enemy abilities, added Curses, and tougher encounters. The greater the challenge, the greater the reward: higher-level gear, Legendaries, Set items, Gems, and account-wide upgrades that fuel the progression of all your Heroes.
For players seeking the ultimate test, Eternal offers endlessly scaling Dungeons where strategy, teamwork, and mastery decide how far you can push.
Compete on FELLOWSHIP’s in-game Leaderboards and prove your place among our greatest players.
Every Season brings major content drops with new Heroes, Dungeons, features, and gameplay. Seasonal resets place everyone on a level playing field; perfect for jumping back in with friends.
All cosmetics, mounts, and account flair you've earned across previous Seasons stay with you permanently, letting you showcase your accomplishments throughout the lifetime of FELLOWSHIP.
Engagement
Reviews
Themes across 942 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Day 1 server problems aside, fun seasonal game. Fun classes, fun dungeons, fun loot. Great to binge every few months, especially for its price.
Once there will be a penalty for stupid leavers I will start to play this game again
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil, Japanese*languages with full audio support
Hours played at review time, across 944 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Фу
월드 오브 워크래프트(일명 WoW)의 [strike]레이드[/strike] 쐐기 시스템을 기반으로 만든 듯한 인디 게임. (본인은 와우를 안 해봐서 주변 평가를 참고한 정도.) 싱글 플레이는 없고 온라인 협동이 필수라서, 가능하면 4인 고정 파티가 있는 편이 좋다. 던전을 진행하려면 탱커 1 / 딜러 2 / 힐러 1 조합이 고정이다. 3시즌까지 시즌 초반에는 동시접속자가 1만 명 이상이라 매칭은 [strike]크게 힘들지 않은 편[/strike] 던전 난이도 오를수록 사람이 없다... 부족한 역할군을 선택하면 대기 시간이 짧다. 보통 탱커나 딜러가 부족한 편. (힐러가 왜 항상 많은지 아직도 의문...) 탱커와 힐러는 파티당 1명뿐이라 비중이 큰 편이다. 반면 딜러는 한 명이 실수해도 다른 딜러가 잘하면 초반 던전은 무난하게 클리어할 수 있다. 그렇다고 딜러가 재미없는 건 아니다. 와우처럼 딜 미터기가 있어서 괜히 더 열심히 하게 된다. 역할도 명확하다. 탱커는 길을 잡고 몹팩을 1~3개 몰아오고, 딜러는 효율적으로 딜 사이클을 굴려 최대한 빠르게 처치하고, 힐러는 파티를 유지하는 역할인데 대부분 탱커에게 힐을 하면 되는 듯하다(힐러는 못 해봄). 던전을 클리어하면 특성 포인트, 스킬, 장비 등을 보상으로 얻을 수 있어서 초반 성장 체감은 꽤 빠르게 느껴졌다. 다만 역할군도 아니고 영웅별로 육성이 분리되어 있어서 다른 영웅을 키우려면 처음부터 다시 육성해야 한다. 그래서 처음부터 마음에 드는 캐릭터 1~2개를 정해서 꾸준히 키우는 걸 추천한다. 멀티플레이 게임이지만 효율적이고 빠르게 던전을 클리어하는 것이 목적이기 때문에 창발적 플레이를 기대하면 안 되고, 리더보드에 클리어 시간에 따라 순위가 기록되기 때문에 타임 어택이나 기록 경쟁을 좋아하는 사람들에게 추천한다. (+) 와우처럼 UI를 자유롭게 커스터마이즈할 수 있다. (+) 스킬을 시전하는 방향이 캐릭터가 바라보는 방향을 기준으로 강제하는 점도 불편하면서 신선했다. (+) 와우를 본격적으로 하기에는 부담스럽지만, 레이드의 재미를 가볍게 맛보기에는 괜찮은 게임. (-) 한국어 번역 품질이 많이 아쉽다. 요즘 나오는 AI가 아닌 예전 기계 번역에 가까운 수준이고, 용어 통일도 되어 있지 않고, 미번역 텍스트도 적지 않다. 번역 개선 패치를 만들어 보고 싶었는데, 리더보드 때문인지 안티치트가 적용되어 있는 데다 번역 피드백이나 수정본을 받는 공식 창구도 없다. 그래서 현지화 품질이 개선될 가능성은 크지 않아 보인다.
Купил. Нравятся подобные челенджы еще с появления таких испытаний в пандарии. Побегав буквально час, хватило. Эта игра исключительно для своей пачки. Всяких товарищей с самомнением выше бурдж халифа мне и в вов хватает. Ливать из пати за малейший косяк, паскудство. Таким надо давать лютые штрафы. 1 раз ливнул за день, 30 мин без игры. Второй раз, на сутки. Сделать функцию голосования о роспуске, чтобы без штрафов и культурно. Механики простые и не душные. Классы очень простые без всяких заумных механик. Сетинг забавный. Жаль, конечно, что разрабам строго наплевать на игру, раз не добавили простейшие вещи которые облегчат жизнь в игре.
Nach inzwischen 295 Spielstunden kann ich sagen, dass mir das Spiel an sich wirklich Spaß macht. Das Gameplay hat definitiv seinen Reiz, und man merkt, dass in dem MMORPG viel Potenzial steckt. Gerade deshalb finde ich es umso enttäuschender, dass ich es trotzdem nicht an Freunde weiterempfehlen würde. Der Hauptgrund dafür ist ganz klar die Community, die ich leider oft als sehr toxisch erlebt habe. Wenn man neu im Spiel ist oder einfach noch nicht so gut mit den Mechaniken vertraut ist, wird es schnell frustrierend. Es kommt immer wieder vor, dass man stundenlang herumsteht und versucht, einen Dungeon zu laufen, nur damit Spieler mitten im Dungeon einfach die Gruppe verlassen. Dadurch wird es extrem schwer, überhaupt vernünftig voranzukommen. Besonders als Solo-Spieler ist das Spiel meiner Meinung nach kaum wirklich spielbar, zumindest nicht auf eine entspannte oder motivierende Weise. Ohne Freunde, mit denen man regelmäßig spielen kann, wird aus dem eigentlichen Spielspaß schnell Frust. Und genau das ist das große Problem: Neue oder unerfahrene Spieler werden dadurch eher abgeschreckt, anstatt langfristig gehalten zu werden. Ich glaube deshalb leider auch, dass die Spielerschaft auf Dauer eher sinken als wachsen wird, wenn sich an diesem Zustand nichts ändert. Und das ist wirklich schade, denn das Spiel selbst hat eigentlich das Potenzial, deutlich erfolgreicher zu sein.
Ignore the negative reviews relating to season release issues/balance design, the devs are pretty locked in on resolving those issues and its an early access game with a smaller dev team so its to be expected that there will be SOME problems, and there are no other games of this type made by major companies that don't have them (looking at you blizzard). The game itself is quite good, class design feels very intricate without being too overbearing, there's plenty of room to min max your rotation and end game gearing, the dungeons are fun and have a lot of varied routing options depending on your composition/relics/cooldowns that you can sync up with friends, and late game content is adequately challenging even for advanced players, the game is very clearly made with love by people that care about and think deeply about the genre and have experience with playing raids/dungeons in other MMOs at a high level. Where the game lacks is mostly just in the nature of the genre, fellowship is ultimately a team based game where mistakes are highly punishing which means that solo q into random people is going to frequently result in a negative experience from people playing poorly or lacking coordination, this is strictly *unavoidable* and out of the control of the devs, they can do things to minimize it (changes like the routing assistant modifier which even blizzard adopted for mythic+ help some) but ultimately the devs can not remove it as an issue no matter what they do, if you enjoy this type of game it is fundamentally a part of the experience you will have to learn to either live with or find a group of friends to avoid the issue entirely. As for cons relating to the game beyond the inevitabilities of the genre, they get some things wrong sometimes with the seasons but it is ultimately, again, still an early access game and as such they haven't perfected their formula yet. If you don't want to play a product that while polished, is ultimately unfinished, then this isn't the game for you. Similarly to the previous paragraph, if you don't like MMO style combat with global cooldowns and the holy trinity of tank/dps/healer, if you don't like dealing with random people making mistakes while queueing as a solo player, if you don't like challenging grindy games where the reward is the experience of completing something challenging, or if you just don't want to invest your time into an early access product, then this game simply isn't for you and won't have an experience you are looking for, but if any of those things are points you can reasonably compromise on or accept then fellowship is a fairly fleshed out and enjoyable experience with at a MINIMUM dozens of hours of gameplay for you to enjoy and looks to be very promising for years to come content wise.
People randomly leaving dungeons and not being penalized. Insane wait times for anything but tank. Que times in Eternal are 10+ minutes, game turns into a dungeon que simulator within a day of gameplay waiting for some potato tank who leaves after dying on first pull. You designed a game entirely for dungoens, yet expect solo players (the base of the community) to wait 10-20 minutes PER run. Also the community is trash towards anyone that hasnt been playing since launch. They straight up will flame, verbally abuse, and then leave dungeons if you're not a brainrotted weeb that sinks their entire day into this game. Wish i could refund this bag of Dih
就这个中文翻译我是想给你差评的,那么多技能都没翻译,纯糊弄人。但是我又怕你死,本来人就不多,因为游戏倒是还有点意思。大秘境启动器,不用练级不用做任务,上来直接开干,玩过魔兽的,副本机制,技能循环都很好理解。但是你的中文翻译真是让人想骂街。还有就是亚服匹配人慢的话可以去欧服。还有就是皮肤能做好看点吗?人物能好看点吗?可别来政治正确那一套,好好干
I've only played a little as of now buy I like the loop of dungeons and getting loot.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.7M | 68.3K | 92% | $9.99 | |
| $10.7M | 10.7K | 79% | $29.99 | |
| $10.7M | 16.6K | 97% | $39.99 | |
| $10.6M | 15.4K | 60% | $23.99 | |
| $10.7M | 6.2K | 70% | $59.99 | |
| $10.7M | 11.1K | 81% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 5.8K | 61% | — | |
| $0 | 30 | 43% | Free | |
| $1.9K | 6 | 50% | $14.99 | |
| $0 | 0 | — | Free | |
| $0 | 0 | — | Free | |
| $0 | 0 | — | Free |