
Choose your hero, form your group and battle through dungeons together in a Multiplayer Online Dungeon Adventure. Progress through Leagues, endlessly scaling Dungeons and chase new rewards with every fresh season. With a growing roster of Heroes and content there’s always something new in FELLOWSHIP
Modeled estimate, not a reported figure. How we estimate →
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About
FELLOWSHIP is a multiplayer online dungeon adventure set in an exciting fantasy setting, with endlessly scaling dungeon runs. Players must focus on working together as a team, with an emphasis on skill, cooperation, and strategy to defeat bosses, collect loot, and work together to overcome ever-present challenges.
Jump in through matchmaking or team up with friends to take on challenging Dungeons. Choose from a growing roster of Heroes spanning Tank, DPS, and Healer roles, and freely swap between them to tackle each Dungeon your way. Cooperation and strategy are key as you face enemies with unique, complex mechanics.
Every run rewards you with personal loot and account-wide resources, ensuring each victory pushes you toward greater power. As FELLOWSHIP grows, new Heroes encompassing classic archetypes and bold new designs will expand the roster so every player can find their perfect playstyle.
Unlock new Abilities, Talents, and powerful gear as you climb through Contender, Adept, Champion and Paragon Leagues.
Core League Dungeons feature a single Boss and take 10–15 minutes, perfect for fast, focused runs while Capstone Dungeons challenge you with three Bosses and must be conquered before advancing to the next League.
Each League introduces fresh twists with new enemy abilities, added Curses, and tougher encounters. The greater the challenge, the greater the reward: higher-level gear, Legendaries, Set items, Gems, and account-wide upgrades that fuel the progression of all your Heroes.
For players seeking the ultimate test, Eternal offers endlessly scaling Dungeons where strategy, teamwork, and mastery decide how far you can push.
Compete on FELLOWSHIP’s in-game Leaderboards and prove your place among our greatest players.
Every Season brings major content drops with new Heroes, Dungeons, features, and gameplay. Seasonal resets place everyone on a level playing field; perfect for jumping back in with friends.
All cosmetics, mounts, and account flair you've earned across previous Seasons stay with you permanently, letting you showcase your accomplishments throughout the lifetime of FELLOWSHIP.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil, Japanese*languages with full audio support
Engagement
Hours played at review time, across 95 reviews with recorded playtime.
Reviews
Themes across 95 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Wow Myric+ s amazing and op game :)
gud
I highly recommend this game to anyone who loves M+ in World of Warcraft
It has the best Idea. A mmo like, where you matchmake fot the raid. Without levels. You can match with anyone, instead of standard mmos where you play alone until you reach max level. But this game lost the way. The item levels does the same, separates the player base. But thats ok. The worse choice was to reset / wipe the items on every season, then you have to restart from the beggining. This requires the players to play only this game so you get high level items to enjoy the recent updates. For me that plays once a week is really horrible. I enjoyed the beggining while it lasted.
Do you love running Mythic+ Dungeons in World of Warcraft, but absolutely hate the game's community and the elitist ivory tower they've built around the whole system? Do you also wish that Blizzard would get off their lazy asses and actually add solo queue matchmaking to their PvE M+ and raiding endgames. If you answered yes to both of these questions, Fellowship may just be the game for you. Chief Rebel basically made an entire game around running 4-player MMORPG-style dungeons. It's still far from perfect but I like how the game is progressing. One of my initial gripes was lengthy queue times and a lack of incentive to run lower levelled content, but Odd Comp matchmaking (added in their latest content patch as of writing this) is an absolute game-changer. You no longer need the holy trinity of 1 tank, 1 healer and 2 DPS to even run a dungeon. But this game still has a problem with toxicity and players being allowed to abandon groups with total impunity. That, and having gear & talents completely reset with each new season sucks. I get that there needs to be some form of progression, but this game is an absolute drag even from someone who actively played World of Warcraft between Burning Crusade and The War Within.. I nonetheless recommend Fellowship because the devs are listening.
Good Game. Glad To see 4k+ Players.
Great m+ fix. It is already in a good state, so im sure it will be a great game once, its finally released
best game on steam
Nach inzwischen 295 Spielstunden kann ich sagen, dass mir das Spiel an sich wirklich Spaß macht. Das Gameplay hat definitiv seinen Reiz, und man merkt, dass in dem MMORPG viel Potenzial steckt. Gerade deshalb finde ich es umso enttäuschender, dass ich es trotzdem nicht an Freunde weiterempfehlen würde. Der Hauptgrund dafür ist ganz klar die Community, die ich leider oft als sehr toxisch erlebt habe. Wenn man neu im Spiel ist oder einfach noch nicht so gut mit den Mechaniken vertraut ist, wird es schnell frustrierend. Es kommt immer wieder vor, dass man stundenlang herumsteht und versucht, einen Dungeon zu laufen, nur damit Spieler mitten im Dungeon einfach die Gruppe verlassen. Dadurch wird es extrem schwer, überhaupt vernünftig voranzukommen. Besonders als Solo-Spieler ist das Spiel meiner Meinung nach kaum wirklich spielbar, zumindest nicht auf eine entspannte oder motivierende Weise. Ohne Freunde, mit denen man regelmäßig spielen kann, wird aus dem eigentlichen Spielspaß schnell Frust. Und genau das ist das große Problem: Neue oder unerfahrene Spieler werden dadurch eher abgeschreckt, anstatt langfristig gehalten zu werden. Ich glaube deshalb leider auch, dass die Spielerschaft auf Dauer eher sinken als wachsen wird, wenn sich an diesem Zustand nichts ändert. Und das ist wirklich schade, denn das Spiel selbst hat eigentlich das Potenzial, deutlich erfolgreicher zu sein.
можно рассказать о плюсах этой игры, можно о минусах... Только все это не имеет значения, просто взгляните на онлайн и все поймете - игра мертва. Скорее всего, навсегда
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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