
Featherfall is a soulslike RPG adventure about a bird leaving its nest.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Zdarzyło mi się wspomnieć tu o Sokpop Collective i tym jak bardzo podoba mi się ich metoda tworzenia gier. Bezsprzecznie jednak tworzenie tak wielu gier grozi niewypałami, zwłaszcza na początku. Featherfall to właśnie jedna z pierwszych gier jaka wyszła z pod ich klawiatur. Jest top down soulslikiem w uroczym stylu graficznym, do którego sokpop nas przyzwyczaił. Graficznie to działa, acz powiedziałbym, że jest dość surowo. Moje rozczarowanie pochodzi jednak z innej strony. Walka czyli niemal całość gameplayu zwyczajnie nie jest przyjemna. Czas jaki należy odczekać od wciśnięcia klawisza ataku do wykonania tego ataku jest ogromny. Często też trudno przewidzieć gdzie tak na prawdę uderzenie wyląduje. Wreszcie bazując na Soulsach w walce używamy staminy, jest ona jednak bardziej restrykcyjna, bo jeśli kiedykolwiek spadnie nam do zera postać będzie dłużej się regenerować i straci możliwość ataku i biegu. Całość tego tworzy doświadczenie powolne i frustrujące. Mógłbym jeszcze wspomnieć o problemach np z UI ale nie ma to żadnego znaczenia. Zły gameplay taką grę zwyczajnie przekreśla. Jeśli interesuje was słodki, prosty soulslike od tego developera zdecydowanie wybierzcie White Lavender, który z resztą recenzowałem jakiś czas temu.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
sok-souls again i like this one more than a normal souls-like because of the top down souls-like combat
Otimo
Controls poorly, makes you block in the wrong direction. If Dark Souls was hard because the developer couldn't make a game, this would be Dark Souls. With Birds.
The best and most charming soulslike i have ever played.
用奇怪的操控方式和离谱的判定堆出来的ARPG。各种无厘头背砍。反正把受苦这件事给体现得淋漓尽致。袜子社类魂四部曲里内容最多最难的一部,比Whit Lavender难得多。你能接受这种瞬间的背砍判定就能玩。
The final boss is kinda anti-climatic, and not really a good arena for it either, still, for all the rest is fun. The controls are extremely awkward for controller, works fine for PC, yet the attacks feel badly designed as most hits fail even tho you are aiming directly at the enemy which is very unintuitive.
this game is the absolute cutest and hardest and best, it's making me late for work. 16/10, birb
Lo compre porque estaba barato y porque me gustan los juegos estilo soul's (más si es tematica de pajaritos). Fue divertido jugarlo, incluso teniendo algunos bugs (que para mi suman en vez de restar). Me pase mi primer partida en 2022, luego lo deje en hiatus hasta el 2025, que se me dio por completar todos los logros. No esperes una gran historia (creo que ni hay), pero si un gameplay entretenido
Can't recommend this. The game is just annoying; combat feels tedious. Exploration is bland. Power progression is slow and basic. Controls for the gamepad aren't fully there (good luck navigating the inventory).
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $202.3M | 278.5K | 95% | $39.99 | |
| $12.7M | 20.2K | 66% | $39.99 | |
| $11.6M | 21.9K | 92% | $29.99 | |
| $11.4M | 18.6K | 91% | $29.99 | |
| $7.3M | 11.5K | 74% | $29.99 | |
| $8.8M | 21.9K | 89% | $17.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.2K | 152 | 84% | $5.99 | |
| $12.2K | 95 | 85% | $3.99 | |
| $12.2K | 71 | 97% | $6.49 | |
| $12.1K | 72 | 71% | $7.99 | |
| $12.1K | 64 | 80% | $7.99 | |
| $12.2K | 54 | 87% | $10.99 |