
After crash-landing on a mysterious island with no memories of the past, set out to explore the island and scavenge for resources to build automated production lines and repair the damaged ship.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 20 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Build machines, establish power grids, and expand territory. Upgrade from hands-on crafting to high-tech automated production, evolving from raw wood to cutting-edge warp coils. Continuously enhance technology, scale operations, and coordinate specialized robots for manufacturing, resource gathering, and agriculture. Leverage the global management system to maximize efficiency and drive production to its peak.

Settle into the rhythm of tranquil island life by tending crops, gathering resources, preparing meals, and fishing amid the calm. Roam the island to discover a variety of animals, some of which may become loyal companions with the right gift. Unlock plant gene enhancements, push technological boundaries, and direct the evolution of helpful robots. Harness creativity to build medical pods and restore the damaged ship.

Engage in strategic real-time tower defense challenges. Deploy a variety of unique towers and utilize the island’s diverse terrains like jungles, deserts, canyons, and labyrinths for effective defenses. Battle alien creatures hidden throughout the wilderness in fast-paced encounters.

Explore a town filled with devout followers, elusive monsters, cryptic notes, eerie underground chambers, and blood-stained rituals, each contributing to a hidden narrative. As clues are pieced together, a shadowy past begins to surface, revealing the island’s most guarded and unsettling mysteries.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
值得购买
玩的挺上头,有两点感觉要改,一个是任务金币少的可怜,金币全靠刷挑战关,还有就是战斗系统一坨。
不愧是和一方灵田捆绑在一起的游戏,一样的烂 手感稀烂,操作系统反人类,pc端却有一股手游感觉,内容少美术风格也比较割裂,及格线以下 种田憋屈 战斗无趣 npc没有啥用
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我不明白为什么做料理还要等真是服了
内容少,操作也不舒服
制作组有认真玩过吗?
[h3] 村里来了个拥有未来科技的博士 [/h3] 我是很喜欢玩种田游戏的,不过在我印象中种田游戏都要肝到头秃,如星露谷,环世界等,基本上都是通宵玩的那种,但牧神镇物语却让我找到了挂机种田的快乐。 [h3] 开局失忆坠机?不,是开局送外挂! [/h3] 别的种田游戏主角:继承破农场,天天锄地到半夜,穷得吃野果。 本作主角:空难失忆双重buff,醒来就有老爷爷送房送地,开局就送机器人,不用手动种田,利用高科技便可以让种菜、挖矿、伐木等枯燥重复的事情变成全自动流水线,而我只用等着资源进包,过上一边钓鱼一边看植物炮台突突野怪的快哉人生! [h3] 自动化是真香,但挂机久了也会无聊 [/h3] 游戏最爽的点就是解放双手。初期解锁采集机器人后,木头石头自动进包;中期铺上发电机和加工台,机器人24小时流水线生产,连种田都能全自动浇水施肥。甚至战斗都靠变异植物炮台自动输出,我们只需要满地乱跑拉怪。 战斗系统也很有创意,用变异植物建造炮台打怪物,连战斗都能自动化,对于不爱操作太累的玩家来说很友好。游戏里各种生存系统也很完善,烹饪、挖矿、伐树、种田、钓鱼一应俱全,而且能形成完美闭环,用资源修复飞船解锁科技,再获取更多资源,挺有意思的。 [h3] 有待改进之处 [/h3] 不过这游戏缺点也不少,比如让饥饿值掉太快了,没一会我电脑屏幕就亮红框,就要吃点东西,要不是因为有机器人帮忙种田收获,食物仓库堆了不少,我感觉每天都得为吃喝发愁,,, 拆除功能也是,在科技树太后面了,这个我觉得是模拟经营游戏最基础的功能,应该早点解锁的,不然真的很容易逼死强迫症。 还有自动化太彻底,后期容易进入“等资源→造机器→继续等”的循环,偶尔会觉得自己像个监工,除了规划布局没啥事干。 [h3]总结:适合养老 [/h3] 总体而言,牧神镇物语适合没有太多时间肝游戏的种田爱好者。它有很多创新和有趣的地方,能让人惊叹还能这样设计,但也有不少需要优化的地方,如后期内容重复容易感到无聊等。不过如果你和我一样,只想在像素世界里种种田、养养宠物、看机器人007打工,顺便用植物炮台突突怪物的话,那这游戏入股不亏的 [quote]寻找游戏里的独特风味,发现玩法中的创意挑战 点击关注[url=https://store.steampowered.com/curator/45063541/]鱼汤里的咸鱼[/url] 欢迎加入[url=https://steamcommunity.com/groups/YTLDXY/]鱼汤里的咸鱼群组[/url] [/quote]
建议在科技树解锁界面提示建造所需材料,费老大力气解锁了一个看似在前面的科技,结果一看,所需材料尚未解锁。要么不要把这个科技放在所需解锁的材料的前面,要么就提示一下所需要的前置解锁材料。
这款像素风生存游戏真的太上头了!前期为了温饱到处奔波,砍树挖矿打怪,手忙脚乱。但熬过初期后,自动化种田机解放双手,钓鱼、塔防玩法也很有趣,内容超级丰富!不过那个迷宫是真的折磨人,绕得我头晕,最后还是在玩家群里找到大佬分享的通关图才避免卡关。 我比较喜欢慢节奏探索,光是修复前两个舱室就花了好多时间,到处闲逛捡种子,不准备花一点钱买,哈哈!完全不急着推进。现在还剩最后半个舱没修完,但已经忍不住爆肝了!游戏画风清新,玩法多样,唯一可惜的是不能选女性角色,希望后续更新能加入这个选项。总的来说,超级耐玩,强烈推荐!
不到60h结束所有流程,缝合的很多前期很上头,没什么流水线烧脑环节。 塔防关卡个人不是很喜欢,主要是操作起来很麻烦也不顺畅,每周更新关卡刷钱很有效率但也很无聊很累,操作起来实在是没有乐趣可言。 后期没有那么肝,也不怎么缺钱,靠种地卖黑暗料理就足够泡温泉了。房子的家具不太多而且价格和舒适度差距很大,装修的意义不大也没什么花样。 总体来说强度不是很大偏轻松,没有强制睡觉时间就可肝可划,后期也没有繁复无聊的工作,靠泡温泉挂后台会比繁复重复劳动轻松。缝的很好,虽然不足但打发时间消耗长出来的肝足够了。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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