
As a Taoist from the Heavenly Master's Mansion, you will come down the mountain to experience various demons and monsters on this land. You need to personally build a camp, search for food, establish defenses, and do everything you can to survive.
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Faced with the dilemma of limited financial resources, you need to understand various ways to make money and understand the seasonal cultivation of crops:





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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Reviews
什么东西都不能造,采不到矿石不够或有的场景根本就没有矿石,你要我们怎样玩哦。
国产王国,但操作十分迷人,没有新手引导,前期狂追动物愣是没反应,有弓无箭,材料怎么用也不知道。。。
玩了几分钟,说说第一感觉,没有快捷栏只能QE切换武器,如果就是不想做快捷栏,起码得有个左右虚图标提示下一个切啥吧,目前就是盲切。鼠标也没有充分发挥作用,比如砍树挖矿啥的,明明用鼠标左键就能实现的功能非要按键,总之这个操作玩起来很不舒服。另外游戏的新手提示部分几乎没有,然后你这个操作又和其它游戏不太一样,就让人很迷,那个符箓比如雷法,那玩意咋瞄准的,感觉问题比较多,就没往下进行了,我建议你找个经常玩此类游戏的小伙伴帮你一边测一边改吧。
有中文 有成就
1:没有较为清晰的新手指引,G键有口哨声,但完全不知道干嘛用的。 2:好多东西没有中文翻译,我英语四级都没过,看不懂。 3:花花草草什么的不知道有什么用。 4:符箓怎么制作,需要什么材料。 5:符箓使用,为什么不能是鼠标指向的方向,那个什么一把矛得,几乎百分百打反。 6:看背包时候,能不能暂停呢,如果说这是特色,当我没说。 7:偶尔看到树上有长矛,但是怎么都拿不到,也没有跳跃键。 8:我觉得作者自己不玩自己的游戏。 ------------------------------------7月3日新增--------------------------------------------- 再也不想玩了,看游戏一直在更新,感觉作者很在乎游戏,但是BUG太多了,自己没过吗?我越来越确信了。 1:削弱了捕鱼陷阱。 2:我明明不想要种子,那么大死的怪物尸体,能不能过两天自动消失啊?满地图的尸体,很不爽。 3:保存后,再加载,尸体自动起来,跑到我身边,用过捕鱼陷阱的位置,全是捕鱼陷阱,但是显示让我建造建筑。 4:这么多BUG,还卖七八块,真的是让玩家花钱给你当小白鼠的啊?3块极限了。游戏时长了3.4小时,我也就不退款了,差评不想改了。 以上体验极差。
1. 这个游戏到处都是BUG。真吐了,作者拿脚做游戏? 2. 建筑物没法生产,反正做出来之后不知道在什么地方生产。 3. 土地庙能干什么?什么都干不了。 4. 每天夜里都来怪物,三天身上的东西就用完了,拿什么打怪物? 5. 天天钓鱼刚刚够自己饿不死,没空去干其他的。 6. 哪个矿镐有什么用?巨费体力还经常不出石头。
Thought this game looked interesting, like Kingdom: Two Crowns. I'm returning it for now, after about 20min of play. Dev has definitely made a good faith effort translating things for English players. They've put in a decent amount of work on items, objects, and graphics (the game does look really good!). Sound is fine, but creatures like turkeys make annoying noises when they get stuck on screen and practically bug out. Anyway the main point, I don't think the game is intuitive or easy to pick up. Here's two examples: You need stone and wood to build structures. Wood is easy enough to obtain: you chop down trees. But stone: I'm not so sure. You start with a pickaxe, but its not clear what you need to mine to gather stones. You need to fight an enemy the first night and two enemies the second night. But your starting spear will break before the enemies of the 2nd night are killed, and then they kill you. Forcing you to restart. But you can't craft a spear by yourself. You can craft arrows, but the starting area isn't large enough to kite the enemies so you can slay them. You have to make a significant amount of progression just to survive the second night. I'm sure I could figure these things out if I kept playing. But if the essential design is one where I'm fighting the game's challenges as much as the game's design itself, I'd really rather not play at all.
玩家需要通过不断发展来强大自身,建立防御,打败怪物。玩法类似于王国,但是游戏的指引做的非常少,建议优化。
被题材吸引,但是目前感觉很粗糙,完全不知道要干啥,找到土地庙,但是白天晚上都不能买东西,也不知道咋烹饪,咋做箭,重开三四次了。希望能完善一下。
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