
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
While Fatekeeper follows a focused narrative path, the world invites exploration. From ancient battlegrounds, vast underground caverns and serene forests to crumbling sanctuaries forgotten by time, each area rewards curiosity with hidden lore, forgotten relics, and unexpected encounters.
Battle a wide variety of foes, each with distinct patterns, strengths, and weaknesses. Success demands both skill and preparation. Engage in reactive melee combat, unleash spells with precision, and adapt your tactics on the fly. Your build matters—but so does how you wield it.
Fatekeeper offers rich progression mechanics that go far beyond surface-level stats. Build and refine your character with meaningful choices across combat styles, attributes, and spell schools. Whether you lean into raw strength, nimble precision, or devastating sorcery, the game supports a wide range of viable and unique builds.
Discover, loot, and master a wide variety of weapons, armor, and artifacts. Customize your loadout to suit your playstyle, and experiment with powerful combinations to overcome increasingly challenging enemies. Every item matters—and the right gear can be the difference between victory and ruin.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1309 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun gorgeous grimdark murderfest This is Dark Messiah of Might and Magic if Dark Messiah of Might and Magic had snorted a pinch of pearl dust if yaknowhatimean. At first it's super easy, then suddenly a bit hard when a proper horde shows up. Very unpolished still, but it's very early access. Waiting on a shield and a parry system. There seems to be a lot of fun lore despite the fact that it's a 1st person hack n' slash. Very refreshingly the main character is not a grump!
its an decent game that just has 3 bosses so far as of review so stuck waiting for more
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ces premières heures de Fatekeeper montrent clairement les intentions des développeurs. Celle de créer un très bon Action-RPG. L’ombre de Dark Messiah plane sur chaque coup de pied bien placé, et c’est jouissif. Visuellement, c’est splendide et très bien optimisé. Le titre de Paraglacial a de sérieux arguments à faire valoir et on a hâte de voir comment le jeu évoluera durant cet accès anticipé. Certes, on peut tiquer sur une expérience parfois ternie par la rigidité des combats, rendant les affrontements brouillons et vite frustrants. Le système de progression n’est pas assez malléable et le sound design a encore besoin d’être travaillé, mais pour 10 €, la proposition reste plus qu’honnête. C’est un grand oui. Retrouvez le test complet sur NoFrag.com : https://nofrag.com/preview-fatekeeper-une-mise-en-bouche-qui-eclate-la-retine-mais-qui-botte-des-culs/
One of the better early accesses I've played. TONS of potential for this game. I can imagine if it can reach its full potential, it might be a favorite game of mine. I love this first look at what the devs are trying to go for, and I eagerly wait its full release.
.
I wasn't sure I was going to like this game. Turns out it surprised me quite a bit. The graphics are great and the gameplay is satisfying. The combat is good but it still needs a little tweaking I'd say. The skill tree is great. The spells feel good to use. I like the story. I really enjoy exploring all the nooks and crannies in the world. Could use some lore and more items. The pots and boxes should give loot sometimes. I haven't gotten anything. I love that a lot of the world is destructible. I wish there was a mini map or map period. I get lost too easy lol. The game runs smooth after I changed out the engine.ini file for one that was tweaked. It even runs and looks really good in VR using UEVR. Needs more options for graphics in the menu. I look forward to seeing how it comes along. Can't wait to play the finished game.
I enjoy slashing dudes apart and kickin the ♥♥♥♥ out of them, but I'm a ♥♥♥♥♥♥♥ sweat so these bosses got me pissed as hell. Beautiful game with hella ambiance. Sometimes the combat feels a little choppy and the ranges for many weapons (My own as well as the enemies) also feel jarring. All in all I enjoy playing it from time to time. Worth the price for sure if you like both elder scrolls and dark souls.
Parece un juego prometedor
I would say wishlist it. It gives me old school hack and slash vibes. If they flesh out the magic and add more diverse weapons in the full release, then many will have a great time with this game. A few notes: -Why is this game a manual save system? I feel like that limits your teams ability to create fun encounters, same way skyrims does. Do more frequent autosaves or do a newer-style death mechanic. Taking a blind jump in a game with manual saves is never fun. -The gates opening by chains through a cracked wall or just around a pillar got old pretty quick. Spend more time making it a puzzle if you want to have cleverly opened doors to progress. Don't make it a minor inconvenience to look for a chain to open. You have a telekinesis power, use it to create some fun puzzles. -Please allow for access to lots of diverse weaponry. If I can suggest something, please don't add a smithing mechanic. This games combat is so satisfying and fun, and last thing I would want is to be gatekept out of trying all weapons just because I don't have upgrade materials. -The alchemy thing can be interesting. I like the idea of creating potions and making fun combonations, but I do not like it with the current save system. Its annoying to find a campfire, then realize there is lots of materials around, make potions, die, then realize I didn't go back and save after potion creation. I did it several times, and so will a large portion of the playerbase. Really great game guys! Keep at it and I'm looking forward to the full release.
10/10 — игра, которая радует не только контентом, но и технической стороной. Fatekeeper цепляет с первых минут: тут есть и мрачная, но стильная атмосфера, и по-настоящему интересное прохождение, где каждый новый участок мира хочется исследовать до последнего угла. Сюжет не пытается быть чересчур сложным, зато отлично задаёт тон и мотивирует двигаться дальше — а вот геймплей и система прогрессии как раз радуют глубиной. Особенно хочется отметить прокачку: она выстроена так, что ты постоянно чувствуешь прогресс. Новые способности не просто «дают плюс к урону», а реально меняют стиль игры и открывают новые тактики. При этом вариантов развития хватает, чтобы перепроходить игру и пробовать разные сборки — и каждая из них ощущается по‑своему, без ощущения «слабого билда». Это как выстраивать новый логистический маршрут: сначала схема кажется запутанной, а потом всё встаёт на свои места, и ты видишь, как отдельные элементы работают в связке. Прохождение держит в тонусе: локации грамотно спроектированы, в них есть и вертикальные элементы, и скрытые проходы, и альтернативные пути. Враги не просто стоят ради количества — они заставляют думать, подбирать подход и использовать способности с умом. Из‑за этого даже рядовые стычки не превращаются в рутину. Но отдельный восторг — оптимизация. Игра отлично работает даже на не самых мощных системах: стабильный FPS, плавные анимации, почти полное отсутствие просадок в напряжённых моментах. Для меня это большой плюс: хочется фокусироваться на геймплее, а не на настройках графики. В этом плане Fatekeeper ощущается как хорошо отлаженный механизм — всё работает чётко и без лишних сбоев. Отдельно радует внимание к деталям: от визуальных эффектов способностей до звукового оформления и реакций окружения. Всё это усиливает ощущение, что ты действительно влияешь на мир, а не просто бегаешь по декорациям. Если любишь игры, где прокачка имеет значение, прохождение остаётся интересным от начала до конца, а техника не мешает получать удовольствие — Fatekeeper однозначно стоит попробовать. Однозначно рекомендую! 😍
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $699K | 11.8K | 91% | $2.49 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $36.1M | 41.2K | 89% | $49.99 | |
| $240.1K | 1K | 98% | $9.99 | |
| $13.2K | 71 | 49% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.6M | 4K | 74% | $29.99 | |
| $2.6M | 5.7K | 91% | $19.99 | |
| $2.6M | 4.4K | 96% | $19.99 | |
| $2.5M | 3.4K | 95% | $24.99 | |
| $2.5M | 7.9K | 86% | $12.99 | |
| $2.6M | 2.4K | 96% | $29.99 |