
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
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About
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
While Fatekeeper follows a focused narrative path, the world invites exploration. From ancient battlegrounds, vast underground caverns and serene forests to crumbling sanctuaries forgotten by time, each area rewards curiosity with hidden lore, forgotten relics, and unexpected encounters.
Battle a wide variety of foes, each with distinct patterns, strengths, and weaknesses. Success demands both skill and preparation. Engage in reactive melee combat, unleash spells with precision, and adapt your tactics on the fly. Your build matters—but so does how you wield it.
Fatekeeper offers rich progression mechanics that go far beyond surface-level stats. Build and refine your character with meaningful choices across combat styles, attributes, and spell schools. Whether you lean into raw strength, nimble precision, or devastating sorcery, the game supports a wide range of viable and unique builds.
Discover, loot, and master a wide variety of weapons, armor, and artifacts. Customize your loadout to suit your playstyle, and experiment with powerful combinations to overcome increasingly challenging enemies. Every item matters—and the right gear can be the difference between victory and ruin.
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Reviews
Themes across 1309 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
En resumen: Ta wapo cómpralo. Antes que nada, sabed que el juego está en acceso anticipado. Por 10 pavos la verdad que lo recomiendo mucho, además de que cuando salga la 1.0 subirá de precio, es una apuesta segura. El juego es super divertido, los gráficos y el estilo artístico es la polla, la jugabilidad es sencilla en el sentido de que tiene pocas herramientas, pero cada una hace lo suyo y es necesaria usarlas todas, un combate contra uno es fácil, contra 4, como vayas a lo loco, te tumban en un momento. Es un poco pasillero pero en mi caso no me molesta. El tema del loot, no hay mucho pero cada mejora se nota, es necesario explorar un poco para conseguir items mejores o las puedes pasar muy putas. En cuanto a rendimiento, en mi caso he jugado en medio (aun así se ve precioso) porque en ultra ya me daba bajones de hasta 30-40fps. En cuanto a bugs, yo no me he encontrado ninguno. Lo único que he echado en falta es algo de lore, porque al principio si te pone un poco en contexto pero luego vas un poco que no sabes a qué ni por qué, pero se entiende porque al final es prácticamente una demo.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Плохая система сейвов. Можно 3 лвл апнуть, но потом на боссе откиснуть и перепроходить все заново
This game has a lot of potential. however I notice some key issues that put me out of the game. the voice acting seems choppy, unconvincing, poor and unrealistic, especially the narrator but this feels like a placeholder I hope. it feels a bit childish and I feel it pulls away from the art direction. the cutscenes seem sluggish and lack a weight of tone, the game has this beautiful dark but antiquated world that seems overridden by the characters strange arduous dialogue. initially the start menu creates a wonderful tone of melancholy and I feel almost immediately after starting the game that tone is washed away by these things. the ambient music is lacking and reminds me of kingdom come deliverance's tone of language of that of medieval whimsy. I wish the initial weight of ambience was carried over into those dulcet melancholy tones initially heard. It is also of note that the overall sound design seems rather basic and not very interesting. the art direction and enemy designs are strong, however I feel a lot of the art direction is fighting for space. most of it is coherent with each other but I cant help but shape this feeling that there are conflicting elements that are inconsistent with each other. the combat is this games strongest asset as it is meaty and physics based, however there still feels to be some disconnect between the attacks and the enemy reactions. I would love to see a more developed gore system and for the game to dig into those dark fantasy elements. the magic feels a bit out of place and I feel needs to be a bit more grounded in terms of its relation to its effects. especially the ice spell, which colors the enemies this bright blue which I feel pulls me out of the game. I feel a more grounded color scheme (earthier tones) would benefit the magic. the environment is very well done and is also a strong suit of this game. however there are some inconsistences with the moving water effects. the blood effects while colored well feel a bit misplaced and I feel they lack the meaty splatter they desire from the same meaty combat. a lot of the animations need refinement and seem stiff but again this is early access so not really a big deal at this stage. for instance during cutscenes and also when there area a lot of enemies on screen they play the same animations which take me out immersivity. some animation variation would go a long way. I am not a fan of the way the rat looks (and talks), I feel its design is completely different from the rest of the game and seems to me a bit cartoonish, the voice acting also contributes to this feeling. I would love if this game drove itself more into its dark fantasy direction. again it feels like two different art styles are asking for attention. overall I think this game has a lot of potential and I am excited to see it develop over time.
the early access is so short :( I'm so excited for the full release! This game has so much potential! Definitely a must play.
Perfect game, I want full access 🫡
its very fun idk if its me i fought the orc big guy and just feel the fighting aera is small but its a very fun game unique in its play style and the potions are very cool i usually ignore potions but this game makes them easy and fun to make and u can be creative and the fact that u collect them yourself while just fighting and being nosey
Huge potential. Cant wait to see more.
Grafikler muazzam görünüyor ama oyun tarzı bana hitap etmiyor , benim bilgisayarımda düşük fps gibi çalışıyor akıcı değil , denemeye değer !
Finished the early access game in less than 6 hours. It's got some interesting design features, but the combat seemed a little clunky. Think the inclusion of a bow would have been good. Weapon swings are very limited to back and forth rather than anything that could specifically target a specific limb. I think being able to dismember specific limbs intentionally would be good. The combat animations are for both NPC and Player not diverse enough at the moment. I'm a little sad as expected a physics based game to have lots of replay-ability but tbh other games over 10 years old have handled it better and I couldn't really bring myself to play it again. Also there was a bug where I accidentally dropped the burning axe into my head slot and it glitched out of the game :( Has some refreshing potential but will need some good work around the animations, spell variations and tele control improvements. I would like to see some dropping from a height attacks as there's a few times that's possible and if the kicks are that powerful, slicing an enemy in half or head shattering from an over head attack would look lush :D NPC AI was mid - burning enemies don't notice they are on fire until dead as an example. Ultra graphics was stuttering my 3060 to bits, and I must admit they have outdone themselves with scenery and textures. Would I recommend the game as is - no as it feels more like a PoC.
The game is one of the best projects I’ve played in recent years. It’s simply amazing — every aspect feels like part of a very well-polished product. The graphics, location design, enemies, and combat are all top-notch. While playing, I often found myself thinking, “Yes, this is exactly how I would position my guards to protect my castle.” Enemies communicate with each other based on your actions, change their positions, react to what you’re doing, and generally behave in a surprisingly intelligent way. The AI is genuinely impressive. Sure, right now the game feels more like a demo or a proof of concept than a complete experience, but even at this stage it’s incredibly engaging. I was genuinely sad to reach the end after around two hours — I simply wanted to keep playing. I really hope the developers see this review. Guys, you have something with huge potential here. If you keep developing it at this level of quality, this game could become a small piece of gaming history. A few things I’d like to see improved: Controller support, including Xbox and PS5 controllers. Games like this feel much more comfortable to play with a controller, and I think proper controller support would be a great addition. More interactions with the rat. It would be hilarious and useful if we could do more creative things with it — for example, throw it at an enemy’s face or somehow command it to distract enemies. Archers could use some balancing. They feel annoying not because of their positioning, but because at that stage of the game you simply don’t have many options to counter them. Giving the player one or two additional ways to deal with them would make those encounters feel more tactical and less frustrating. Navigation after the first boss could be clearer. At around 75% of the game, after defeating the first boss, I accidentally returned to an area I had already visited and got lost there for a while. If you plan to use this kind of level structure in the full game, it would be better to have some logical environmental cue, blocked route, or other way of making it clear that the player shouldn’t go back. Overall, I absolutely loved the experience. The foundation is already extremely strong, and I’m really looking forward to seeing what this game becomes.
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