
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
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About
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
While Fatekeeper follows a focused narrative path, the world invites exploration. From ancient battlegrounds, vast underground caverns and serene forests to crumbling sanctuaries forgotten by time, each area rewards curiosity with hidden lore, forgotten relics, and unexpected encounters.
Battle a wide variety of foes, each with distinct patterns, strengths, and weaknesses. Success demands both skill and preparation. Engage in reactive melee combat, unleash spells with precision, and adapt your tactics on the fly. Your build matters—but so does how you wield it.
Fatekeeper offers rich progression mechanics that go far beyond surface-level stats. Build and refine your character with meaningful choices across combat styles, attributes, and spell schools. Whether you lean into raw strength, nimble precision, or devastating sorcery, the game supports a wide range of viable and unique builds.
Discover, loot, and master a wide variety of weapons, armor, and artifacts. Customize your loadout to suit your playstyle, and experiment with powerful combinations to overcome increasingly challenging enemies. Every item matters—and the right gear can be the difference between victory and ruin.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1309 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is very difficult to an annoying level: archers everywhere, as you die in three arrow hits. It seems like every single encounter it's either 1-3 range enemies, that stay in the back, forcing you to redo an encounter dozen of times. I would enjoy the combat if I could play the game and not be forced to chase archers/ range enemies EVERYWHERE. Rename this to ArcherKeeper instead. Shadows/light artefacts when I look around, visual shadow glitches. Shout out to Nvidia with its frame gen or upscale AI stuff.
more enemy variety would be great, but please finish this its so fun!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really fun, amazing start, cannot wait to see what this game becomes.
Good fun, good graphics, and at the lowest setting you can run it on a potato yet it still looks good. A bit challenging but that's part of the fun.
bloody good time
Absolutely blown away by this game so far! Visuals: The graphics are insanely good—every environment and detail looks top-notch. Performance: Super stable right out of the gate. I haven't run into a single bug or performance hiccup. Combat: The combat system is genuinely fun and visceral. It gives me huge Dark Messiah vibes from back in the day, which is a massive compliment. For an Early Access title, the polish here is remarkably impressive. I can't wait to see where this project goes as development continues!
yay a modern game thats not complete trash and bug ridden graphics are good so far its very fun
Hab es seid gestern und bin begeistert eine Mischung aus Witcher , Skyrim kämpfen und zaubern Ich hoffe das es noch in Deutsch gepatcht wird aber immer langsam ist ja gerade gekommen und im Early So läuft es flüssig ohne Ruckler und eine fantastische Grafik also weiter so und drann bleiben an der Weiterentwicklung sind 13 Leute die dieses Game entwickelt haben Man sollte den Leuten auch Zeit und die Chance geben bin echt begeistert und gespannt was noch draus wird
Would be nice to have an option to remove the stamina bar. The game is beautiful.
Para ser un early access, esta muy bien. Mecánicamente se siente genial y se ve muy bien, con el diseño de niveles bien pensado para poder jugar mucho con las físicas y el entorno, lo que da mucho juego con la telekinesis y las patadas. Ahora, hay algunos niveles con enemigos a distancia que pueden ser tediosos, creo que se debería añadir una habilidad para poder bloquear las flechas o incluso usando la telekinesis para devolverlas. Luego, la manera de explicar la historia, no es muy clara y pasa muy desapercibida, sinceramente, lo he jugado como si no tuviera una narrativa, una lastima porque el mundo es muy bello y podría tener mucho lore. El skill tree es brutal, pesé a que ahora mismo el nivel máximo es 13, pero puedes ver las habilidades y se ve genial, ahora a nivel rpg, de items, lo veo muy escaso y aburrido, imagino que con el tiempo mejorara. En cualquier caso, el juego está muy verde pero promete mucho, parece un digno sucesor del dark mesiah.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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