
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
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About
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
While Fatekeeper follows a focused narrative path, the world invites exploration. From ancient battlegrounds, vast underground caverns and serene forests to crumbling sanctuaries forgotten by time, each area rewards curiosity with hidden lore, forgotten relics, and unexpected encounters.
Battle a wide variety of foes, each with distinct patterns, strengths, and weaknesses. Success demands both skill and preparation. Engage in reactive melee combat, unleash spells with precision, and adapt your tactics on the fly. Your build matters—but so does how you wield it.
Fatekeeper offers rich progression mechanics that go far beyond surface-level stats. Build and refine your character with meaningful choices across combat styles, attributes, and spell schools. Whether you lean into raw strength, nimble precision, or devastating sorcery, the game supports a wide range of viable and unique builds.
Discover, loot, and master a wide variety of weapons, armor, and artifacts. Customize your loadout to suit your playstyle, and experiment with powerful combinations to overcome increasingly challenging enemies. Every item matters—and the right gear can be the difference between victory and ruin.
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Reviews
Themes across 1299 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
a terribly optimized tech demo that shows you everything it has to offer within the first 30 minutes. if you choose to slog for another couple hours you will be rewarded with two of the most ass boss fights in recent memory. its got a hard row to hoe from its current state if it wants to hold a candle to dark messiah
I did enjoy the early access but it got very stale towards the end. You have 4 spells and I found only longswords, axes and daggers which all played pretty similarly just with slightly differing attack speeds and damages. They had different damage types but I don't think that plays into anything yet. You just fight the same 4 enemies over and over it slightly bigger and bigger hordes and slightly tighter and tighter corridors, forcing you to take damage from archers and poison bomb throwers who just shoot endlessly. I only really found myself using the gravity spell, sometimes used the windblast to push enemies off cliffs but never used fire or ice because they felt like they did very little despite rooms being filled with oil. It felt like only the gobliny characters were actually affected by your spells, the bigger guys and bosses just completely shrugging off the push spells and status effects. The bosses were very tedious, both had essentially the same moveset that knocked you down with every single attack and I just ended up bruteforcing them with heals because of how little you could do. A lot of people have mentioned the skill tree, it is a bit of skill forest. It might not be too bad because it has different starting nodes that you can jump to but really does mean you lock yourself into 1 playstyle for a long time. The world design is really weird, its got these "secret areas" that felt very doom-esque, they are hidden behind little parkour bits that sort of feel like you are going out of bounds, which I love. The rewards were pretty lacking being mostly crafting materials apart from 1 ice sword I found which I used the whole game from when I got it because it just had better stats. The rest of the world is very linear, almost a walking simulator honestly. I am very hopeful because I quite liked the main characters, the look of the world and the chunky feeling combat but it is going to need to be quite heavily developed for me to want to play any more or to recommend it. If the whole game was out now I would've stopped playing here anyway.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Just finished, it's fun. Game is gorgeous, probably spent a good 15 minutes just getting caught up in the visuals and staring off into the skyboxes. Not too difficult, and a little short, but it has the bones of a fantastic game given some fleshing out. The skill tree is pretty neat though I wish you could branch a little in different directions. There are 4 nodes that take your progression in different directions, but you can only select one of those 4 nodes. If you want any of the benefits of that side of the circle after that you have to wrap around in your skill tree, which can make some basic upgrades like larger health pools or greater melee damage inaccessible if you go the wrong direction to start. Maybe some kind of rarer drop that lets you take another of the 4 primary nodes would be nice. Anyhow, cool game, definitely recommend.
the story is boring, way too short and its over before it even gets interesting. the skills system is too good and complicated for such short game , the gameplay and combat were fun , but not good enough to recommend it to anyone ,it has potential but for now its just not worth it...
Ну игра кайфовая меня завлекла по скринам и гемплейным моментам, очень не пожалел что купил. Учитывая что мой пк вообще не должен ее тянуть игралось плавно и хорошо (не без вылетов конечно но это уже мой пк виноват). Игра кайфовая жду фул версии.
imagine dark souls meets cod. fun game. Wish there was more to it. definetley will continue to play if the dev completes the game. 10/10
Its like a mix of dying light and Skyrim. Very pretty game, but it needs some good optimizations. IMO its worth the spend, the foundation right now is solid and fun.
Save your money, Sorry not sorry. I was really excited by this game then I played it. Don't get me wrong, story isn't terrible, game is beautiful and scenic. This game at first gives you so much hope and may at some point make it but for now my gripes are : 1. Loot system is terrible and doesn't make sense! Breakable boxes hold nothing!, Herbs are found in the environment but also in chests and loot boxes????? Why? As you progress you just feel that the entire loot system consists of flowers and fungus (Mushrooms). Basically 98% of the treasure chests you come across are just random herbs you find on the regular environment (-10). There are "Pastes" found on shelves that have healing properties so they are basically pre-prepped flowers and mushrooms (-10). 2. Key mapping is super weird and not very intuitive (Custom bindings helps a little. 3. Combat is lackluster. It's super awkward and there is a lot of collision issues. You have to charge heavy attacks which are literally the only useful attacks as the light attack is useless to be honest here. Combat is slow for the player but not for the NPC's. Not only is the damage table really off (NPC's kick your a**) As the player you have basically use weapons with damage output that feels like wielding a butterknife . 4. The so called skill tree is absolute garbage! You can only choose one path as a dev stated "This is by design". Well okay then? Why? Did you just develop this game to troll people? Does anyone think that only one skill tree path is logical? So your character is slow, you are slow with your weapons as if you were a 80 year old man. You have 4 spells but they are so weak! Telekenesis is the strongest spell and thats cause you can use it to pull levers at a distance and from beyond walls. For the Skill tree : (a) WRATH : (Attack Spped and Weapon Damage) - This is supposed to help with your butter knife damage and 80 year old sword/melee skills. It really doesn't, even after getting to the first ring in the skill path, it doesn't feel much different from not using it at all. (b) INSIGHT : (Alchemy Skill and Consumable duration) - Alchemy only seems to be for potions and how long they last when you drink them? Why the hell is this a skill if you can only choose one path????? I don't see a way to complete this game without anger issues if you accidentally choose this path. Sure you will create awesome potions and their effects will last longer but what good is it if you can not do enough damage and you swing a sword like your playing a underwater game? The game absolutely resists you in every way. (c) POWER : (Spell power) - Feels like the developers were overly biased and forcing you to being a wizard/mage. (d) FORTITUDE : (Stamina and Health) - Pretty much as you'd expect increase your health and stamina in this skill path. But why? Why can you only unlock one path? Especially with 2 of the paths being absolutely useless (INSIGHT and FORTITUDE) in this game the way it is designed? You do terrible damage with your melee weapons and spells are extremely weak. The game isn't going to hold your attention long. You are going to get pissed cause instead of glorious battle you have to weasel your way through battles. You have to get the enemies ai to get stuck and draw them into corners to fight because you get stunned when hit, when blocked, when you block, and when you connect with a strike and multiple enemies always rush you. You die, If you run out of potions or consumables you can not hotbar anything else while in combat and therefor you can not use anything from your inventory when your hotbar is empty and your pretty much fu**d. It literally shows a lock symbol when you try. The enemies chuck your life off no matter what they are using, they hit you with a spear and 1/4 of your life is gone (makes some sense) but they throw a rock at you and 1/4 of your health is gone too (really??) This is a long ass review and all but there are a lot more issues and things that make no sense going on here. If the idea was to make this a hardcore realistic game that fails too. Even a fat kid on a couch IRL would do better then the mechanics allow you in this game. If the devs fix some of these terrible choices and mechanics I'd come back and try again, but this isn't it. As is - I'd rate this a 3/10 to be honest.
It seems like a prettyx nice game, even as a demo. unfortunatly I couldn`t play much past the tutorial, because of laking optimisation. My PC may not be the best but I still wouldn`t consider it a potato PC so these frequent Crashes and the fact, that I mostly play with a GPU of 99% makle this a negative review. However, since I have faith in the devs, I wont refund this game just yet, even though i have played for 40 minutes only. Because, from what I`ve seen it could be a cool game with a simpkle, but cool xombat system. But still a negative review for me not able to actually enjoy said combat yet
You really have something here. I really hope you can bring this home. If you don't rush it this could be big.
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