
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
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About
Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.
While Fatekeeper follows a focused narrative path, the world invites exploration. From ancient battlegrounds, vast underground caverns and serene forests to crumbling sanctuaries forgotten by time, each area rewards curiosity with hidden lore, forgotten relics, and unexpected encounters.
Battle a wide variety of foes, each with distinct patterns, strengths, and weaknesses. Success demands both skill and preparation. Engage in reactive melee combat, unleash spells with precision, and adapt your tactics on the fly. Your build matters—but so does how you wield it.
Fatekeeper offers rich progression mechanics that go far beyond surface-level stats. Build and refine your character with meaningful choices across combat styles, attributes, and spell schools. Whether you lean into raw strength, nimble precision, or devastating sorcery, the game supports a wide range of viable and unique builds.
Discover, loot, and master a wide variety of weapons, armor, and artifacts. Customize your loadout to suit your playstyle, and experiment with powerful combinations to overcome increasingly challenging enemies. Every item matters—and the right gear can be the difference between victory and ruin.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 1299 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So far I really enjoy the game. I definitely see the potential, great visuals and gameplay especially for early access. Obviously with it being early release [currently] there may be a slight bug here and there or balancing needed [first boss] which the difficulty I like. I would tweak a few mechanics. But other than that solid 8/10
You really have something here. I really hope you can bring this home. If you don't rush it this could be big.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hey. I grew up with Dark Messiah and I've played through the available campaign for Fatekeeper a few times. If you liked that, you'll like this. The patch this week has massively improved the fluidity of combat over the initial version of the game. The new combat feels great and there is no remnant of the old, clunky playstyle. The game would still benefit from a Dark Messiah style "Impale" feature to finish off downed enemies, as standing over an enemy and targeting the floor feels dumb. Add "Fatalities" in instances like these to increase combat fluidity further. Alchemy still feels like a complete waste of time, offering no real benefit over just consuming the raw ingredients. The alchemy pot should amplify the effect of ingredients without skill investment, or raw ingredients should offer limited or no benefit on their own. The loot system still feelsbadman. Whoever thought it was a good idea to have hidden stashes and ornate looking chests contain 1x Rockflower, was smoking too much Rockflower. Give me something shiny. Lastly, the skill system is still lacking felt progression. Core build features are relatively inaccessible due to the lack of skill points. Double them. Two points a level wouldn't seem too overpowered. Overall, you should drop the couple bucks to pick this up in Early Access. Currently, the play experience will only last an evening, but updates are taking the game in a positive direction, so it seems like it'll be worth the investment upon full release.
In 2026 why would any developer not build a first person RPG without native controller support. Even with it being EA there is no excuse for this omission. I have worked at a development company in the past and I know this functionality does come with additional upfront costs, but this game would be ideal for a controller and implementation after the fact always comes up lacking.
The game is fun. Not sure how fully fledged out its gonna get, but its simple and I got a talking rat.
I really like this game so far. Atmosphere it top notch including the music. Music is good and reminds me of Pillars 2 dungeon / cave music. I really like the minimal UI, the game doesn't hold your hand. It's not super hard but there is not paint making your way, you are encouraged to explore and items only get highlighted when they are within reach. You will find weapons and crafting mats if you are not beelining the game Combat is a mixed bad its fun you have weight in your attacks, you can drag and accel like Chivalry. I love kicking people off ledges, fire on oil like DoS 2 makes more fire. Where it falls short is sword play if fun but its lacking something, maybe chonky sounds? It's great to whack a limb off and watch the ragdoll physics take a hold. It's not bad but it's lacking something and I'm not sure what it is. New / what people could consider normal controls in the update are great. Left light / heavy right mouse button block, like any normal game, not sure why it was not on here on launch but hey at least the devs listened. Crafting potions is easy and not over the top. It has elements of everyone's favorite cooking mama game BotW. You collect stuff to brew your help potions, buffs and debuffs, it's neat. Game looks great and runs well. It's has some of the common UE5 issues like noise and light bleed in interiors like you see in STALKER 2. Other than that no complaints on the graphics front. This feels like it a modem take on an old school dungeon crawler action RPG. Skill tree seems neat. It's now time for me to let them cook and wait for this game to be released.
Game is great, I love any attempt at bringing back the style of dark messiah, this game is going places
as a kid i played dark messiah. now im 26 and im playing this. game is sick 10/10 love you devs
the story is boring, way too short and its over before it even gets interesting. the skills system is too good and complicated for such short game , the gameplay and combat were fun , but not good enough to recommend it to anyone ,it has potential but for now its just not worth it...
great gameplay and graphics also the early access can be finished in 1h i did that after fully roaming around and finding everything and checking everything out
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Players by region
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