
Explore magical lands and discover your inner self in this exciting 16-bit style RPG from the same team that made Vagrant Hearts and Ashes of Immortality and featuring up to 20-30 hours of playtime.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Fated Souls, Warfare Studios'tan 20-30 saate kadar oynanış sunan 16-bit tarzı bir RPG'dir. Oyun sizi büyülü topraklarda içinizdeki benliği keşfetmeniz gereken bir yolculuğa çıkarıyor. Barış arayan eski bir paralı asker olarak, ilahi güçlere sahip içe dönük bir kızın koruması olmak üzere işe alınıyorsunuz. Ancak çok geçmeden kendinizi küresel ölçekte kontrolünüz dışındaki olayların içinde buluyorsunuz. Oyunun hikayesi ilginç ve ilgi çekici, aksiyon ve keşif arasında iyi bir denge var. 16-bit tarzı grafikler ve retro müzik, oyuna klasik RPG hayranlarına hitap edebilecek nostaljik bir his veriyor. Oyun ayrıca keşfedilecek birden fazla son ile iyi miktarda tekrar değerine sahiptir. Bununla birlikte, oyunun bazı kusurları var. Çatışmalar zaman zaman tekrarlayıcı olabilir ve bazı görevler kafa karıştırıcı veya sıkıcı olabilir. Ayrıca, bazı oyuncular oyunun zorluğunu, özellikle de başlarda çok yüksek bulabilir. Genel olarak, Fated Souls türün hayranlarına hitap etmesi gereken sağlam bir RPG'dir. Mükemmel olmasa da, ilgi çekici bir hikaye, keyifli bir oynanış ve birçok oyuncuya hitap edecek nostaljik bir his sunuyor.
Formally called Dark Souls - when I was a kid I couldn't find a single guide for this game because a certain behemoth happened to have the same name, though I knew nothing of FromSoftware at the time - and while I'm still most intrigued by the story, ye old RPG Maker stuff has not aged well. XD Tough one good thing is that the old Alt + Enter trick for getting such games to full screen still works, otherwise this would be unplayable on a 1080p screen. I did find a walkthrough this time, but this game came out I think in 2009, by now that version of RPG Maker has got to be ancient and it shows, it's so painfully basic, Hell old Pokemon games have more battle animations than this. Plus from what I've seen in the walkthrough I'd be backtracking to Hell and back and I simply don' have the patience. Either have packed dialog to keep me interested or have the sense to have small areas, they're not impressive this long down the road, the indoor light is so white, it nearly hurt. Please, have mercy on me and my time and keep areas in such games small and streamlined: loads of NPCs, nice, but all of them say like 1 line and I'll never have anything to do with them again, that's not engaging at all and it's not engaging, it should at least be small and simple to navigate, so I can get to the next trigger for the dialog I'm actually interested in fast. But no. E.g. why have turns in a cave just to hide a pick up item at the end of a series of turns? That design is basic and bad, all it does is artificially make me do more random battle with no real purpose, there's not added value to it. As a kid, I wouldn't know any better and might have struggled on, if only I had a proper hint on where to go. As an adult 1 I know better I know such amounts of backtracking through nice looking environments, but boring battles is just not worth it, it's not in any way fun, it's tortured with visuals in battle being there, but not being engaging or impressive in any way and 2 my time is more limited and more importantly, I don't have to play something I'm not enjoying. As it stands not only are you required to backtrack, you're required to backtrack to visually unremarkable spots where you've fought bosses before - this would sting less had any of those locations been distinguishable, recognizable in some way to have that "Aha, I remember that spot. Over there by that tree/rock/X." moment where you'd at least recall the landmark - and unless you have a photographic memory, you will have no earthly idea where that was and often the game will not tell yo where to go either (e.g. where in the Hell the black market was hidden made me drop the game as a kid as I didn't have enough ingame resources to wander anywhere for long enough to look in every direction accessible to me, even areas I wasn't meant to be in). I could try to forgive this if a guide had been included with the game, but as it is, it's just badly made from the perspective of the player. The way it is now, a few misspellings aside (it's not mostly a few phrases not quite right, I know what the character meant to say, I'll just notice the mistake because my education has drilled proofreading into me), I would love to read the story in book format for the same price as the full one of the game. As a game, I simply cannot recommend this torture. I should feel like I can't wait to see the story, but all I see is the very lackluster combat and the tediousness along with the backtracking is just "No, I can't take one more moment of this." Now as much as it sounds like I'm bashing on the game, it's not the worst out there, it is serviceable: it has no game breaking bugs I've noticed and it has the lullaby music (still one of my favorite pieces of music, even though it has probably been used in nearly every RPG Maker game ever made), it just hasn't stood the test of time AT ALL and I'm shocked at this. It's not that the game is the bottom of the barrel, far from it, far worse RPG Maker games exist where I'd struggle to read anything because the translation would be so bad, the only misfortune this game has is that I'm attempting to play it as someone with far higher standards than the game can hope to meet with its time locked limitations - for the time it came out it would be good, maybe even great (especially for what feels one of the very first commercial projects for a developer or a starting out team), but it's just too tediously boring to me now. So yeah, get on a VERY deep sale, if you'd like to see and experience an artifact of a bygone age, or if you have the magical ability to power through the most boring gameplay for the sake of a good story (if so, my hat off to you for retaining what I've lost somewhere along the way), but otherwise steer clear of this title. Given how poorly SOME RPG Maker games have aged (far from all, some hidden gems absolutely are out there), I'd honestly request of any developer using the software to make it known what version of the program they used, if I knew what limitations to expect, I'd know what games to avoid because the program used to create it is just too old at have any appeal whatsoever to me.
After playing it until the end, I can't say I completely hate it. But the game still has some glaring flaws that prevent me from recommending it either. From slow combat, boring dungeons, unlikeable characters, and lack of direction (for both the main quest and side quests, although there are steam guides that can help with that). But the story is decent enough, and the game is relatively straightforward. That's about the only positive I can give: that you can blast through it without too much thought. So if you're looking for a mid-tier jrpg to pass the time? It does its job okay enough.
нет
Expérience de jeu plus que moyenne
[h1] Fated Souls [/h1] [h3] Pros: [/h3] [b]🔥 Immersive Storytelling[/b] Fated Souls captivates players with its immersive storytelling, drawing them into a rich and compelling narrative world. The game's well-crafted plot twists and character development keep players engaged from start to finish. 📖🎮 [b]⚔️ Deep Character Customization[/b] The game offers deep character customization options, allowing players to tailor their heroes to suit their preferred playstyles. From skills and abilities to equipment and appearance, there's ample room for personalization. 💼🛡️ [h3] Cons: [/h3] [b]⏳ Pacing Issues[/b] Some players may encounter pacing issues, particularly during certain sections of the game where the narrative momentum slows down. This uneven pacing can disrupt immersion and diminish the overall experience. ⏸️🎭 [b]🤖 AI Challenges[/b] Players may face challenges with AI behavior, including occasional predictability or lack of strategic depth. This can detract from the game's combat encounters, reducing the sense of challenge and satisfaction. 🧠🤷♂️ [h3] Other Drawbacks: [/h3] [b]🎵 Limited Soundtrack Variety[/b] Fated Souls' soundtrack may lack variety, with a limited selection of music tracks that can become repetitive over extended play sessions. A more diverse soundtrack could enhance the game's atmosphere and immersion. 🎶🔄 [b]🌐 Localization Issues[/b] Some players may encounter localization issues or translation errors, which can disrupt the flow of dialogue and narrative coherence. Improvements in localization could make the game more accessible to a wider audience. 🗣️🌍 [b]Good Points[/b] [list] [*]Immersive storytelling with compelling plot twists. [*]Deep character customization enhances player engagement. [*]Varied environments and engaging questlines. [/list] [b]Bad Points[/b] [list] [*]Pacing issues may disrupt immersion. [*]Challenges with AI behavior impact combat encounters. [*]Limited soundtrack variety and occasional localization issues. [/list] [table] [tr] [th]Category[/th] [th]Score[/th] [/tr] [tr] [td]Graphics[/td] [td]⭐⭐⭐⭐[/td] [/tr] [tr] [td]Gameplay[/td] [td]⭐⭐⭐⭐[/td] [/tr] [tr] [td]Music and Sounds[/td] [td]⭐⭐⭐[/td] [/tr] [tr] [td]Player Engagement[/td] [td]⭐⭐⭐⭐[/td] [/tr] [tr] [td]Average Rating[/td] [td]⭐⭐⭐⭐[/td] [/tr] [/table] [b]Personal Comment[/b] Fated Souls delivers an immersive storytelling experience with deep character customization options, though pacing issues and AI challenges may affect player enjoyment. Nevertheless, it offers a captivating journey for fans of narrative-driven RPGs.
《Fated Souls》这款动作角色扮演游戏,虽然试图通过其独特的剧情和战斗系统吸引玩家,但在实际体验中却暴露出诸多令人失望的问题。 首先游戏的剧情发展显得相当平淡且缺乏深度。故事线索混乱,角色设定单薄,使得整个剧情显得空洞无力。对话和文本也缺乏打磨,经常出现逻辑不通或语意不清的情况,让人难以沉浸其中。 其次游戏的战斗系统同样令人失望。虽然游戏提供了多种武器和技能供玩家选择,但实际战斗中却缺乏流畅性和打击感。角色动作僵硬,敌人AI设计简单,导致战斗过程单调乏味。同时游戏的难度设置也不合理,要么过于简单,要么过于困难,缺乏足够的挑战性和趣味性。 在画面和音效方面同样没有达到预期水平。画面质量平平,缺乏细节和质感,无法为玩家带来视觉上的享受。音效设计也显得单调乏味,背景音乐和音效与游戏氛围不匹配,无法为玩家营造出紧张刺激的游戏体验。 此外游戏的稳定性和优化也存在问题。在一些配置较低的电脑上,游戏运行时会出现卡顿和掉帧的情况,严重影响游戏的流畅性。同时游戏中还存在一些明显的bug和错误,如角色突然消失、任务无法完成等,这些问题给玩家带来了极大的困扰。 最后游戏的定价也显得偏高。考虑到游戏在剧情、战斗系统、画面音效以及稳定性优化等方面的不足,其售价与游戏品质并不相符。这使得许多玩家在购买前感到犹豫,担心自己的投资是否值得。 综上所述,在剧情发展、战斗系统、画面音效、稳定性优化以及定价等方面都存在令人失望的问题。尽管游戏试图通过其独特的设定和玩法吸引玩家,但这些缺点使得游戏难以达到令人满意的水平。如果你对动作角色扮演游戏感兴趣,我建议你寻找其他更加出色且性价比更高的作品来满足你的需求。
Tough game, which I like, and the script was thoughtful. Winning was an accomplishment. I didn't dislike any of it, but it would definitely be improved if (1) there were maps of more than the desert labyrinth, (2) the player could achieve the orb sooner, to cut down on the interminable plodding from place to place, and (3) if there were rush/auto options for battles, to cut down on the mashing of keys.
badly balanced steamin pile of garbage. U need to run forth and back the whole time from to starting screen no maps no teleport. endboss is silly OP. I do NOT recommend
Fate promised epic battles - I got a candlelit waltz with ghosts who didn’t know my name. One even asked for my shoe size.
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